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Adjunctive virtual reality pain relief after traumatic injury: a proof-of-concept within-person randomized trial.
Morris, Nicholas A; Wang, Yang; Felix, Ryan B; Rao, Aniruddha; Arnold, Shannon; Khalid, Mazhar; Armahizer, Michael J; Murthi, Sarah B; Colloca, Luana.
Afiliación
  • Morris NA; Department of Neurology, University of Maryland School of Medicine, Baltimore, MD, United States.
  • Wang Y; Program in Trauma, R Adams Cowley Shock Trauma Center, Baltimore, MD, United States.
  • Felix RB; Department of Pain and Translational Symptom Science, University of Maryland School of Nursing, Baltimore, MD, United States.
  • Rao A; Department of Neurology, University of Maryland School of Medicine, Baltimore, MD, United States.
  • Arnold S; Program in Trauma, R Adams Cowley Shock Trauma Center, Baltimore, MD, United States.
  • Khalid M; Department of Neurology, University of Maryland School of Medicine, Baltimore, MD, United States.
  • Armahizer MJ; Department of Pain and Translational Symptom Science, University of Maryland School of Nursing, Baltimore, MD, United States.
  • Murthi SB; Department of Neurology, University of Maryland School of Medicine, Baltimore, MD, United States.
  • Colloca L; Program in Trauma, R Adams Cowley Shock Trauma Center, Baltimore, MD, United States.
Pain ; 164(9): 2122-2129, 2023 09 01.
Article en En | MEDLINE | ID: mdl-37079851
ABSTRACT
ABSTRACT In this study, we hypothesized that immersive virtual reality (VR) environments may reduce pain in patients with acute traumatic injuries, including traumatic brain injuries. We performed a randomized within-subject study in patients hospitalized with acute traumatic injuries, including traumatic brain injury with moderate pain (numeric pain score ≥3 of 10). We compared 3 conditions (1) an immersive VR environment (VR Blu), (2) a content control with the identical environment delivered through nonimmersive tablet computer (Tablet Blu), and (3) a second control composed of donning VR headgear without content to control for placebo effects and sensory deprivation (VR Blank). We enrolled 60 patients, and 48 patients completed all 3 conditions. Objective and subjective data were analyzed using linear mixed-effects models. Controlling for demographics, baseline pain, and injury severity, we found differences by conditions in relieving pain (F 2,75.43 = 3.32, P = 0.042). VR Blu pain reduction was greater than Tablet Blu (-0.92 vs -0.16, P = 0.043), but VR Blu pain reduction was similar to VR Blank (-0.92 vs -1.24, P = 0.241). VR Blu was perceived as most effective by patients for pain reduction (F 2,66.84 = 16.28, P < 0.001), and changes in measures of parasympathetic activity including heart rate variability (F 2,55.511 = 7.87, P < 0.001) and pupillary maximum constriction velocity (F 2,61.41 = 3.50, 1-tailed P = 0.038) echoed these effects. There were no effects on opioid usage. These findings outlined a potential clinical benefit for mollifying pain related to traumatic injuries.
Asunto(s)

Texto completo: 1 Bases de datos: MEDLINE Asunto principal: Lesiones Traumáticas del Encéfalo / Realidad Virtual Tipo de estudio: Clinical_trials / Etiology_studies / Prognostic_studies Límite: Humans Idioma: En Revista: Pain Año: 2023 Tipo del documento: Article País de afiliación: Estados Unidos

Texto completo: 1 Bases de datos: MEDLINE Asunto principal: Lesiones Traumáticas del Encéfalo / Realidad Virtual Tipo de estudio: Clinical_trials / Etiology_studies / Prognostic_studies Límite: Humans Idioma: En Revista: Pain Año: 2023 Tipo del documento: Article País de afiliación: Estados Unidos