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Faculty and students perspectives towards game-based learning in health sciences higher education.
Abou Hashish, Ebtsam Aly; Al Najjar, Hend; Alharbi, Maani; Alotaibi, Manar; Alqahtany, Meaad Maady.
Afiliación
  • Abou Hashish EA; College of Nursing - Jeddah, King Saud bin Abdul-Aziz University for Health Sciences, Jeddah, Saudi Arabia.
  • Al Najjar H; King Abdullah International Medical Research Center, Jeddah, Saudi Arabia.
  • Alharbi M; Faculty of Nursing, Alexandria University, Alexandria, Egypt.
  • Alotaibi M; College of Nursing - Jeddah, King Saud bin Abdul-Aziz University for Health Sciences, Jeddah, Saudi Arabia.
  • Alqahtany MM; King Abdullah International Medical Research Center, Jeddah, Saudi Arabia.
Heliyon ; 10(12): e32898, 2024 Jun 30.
Article en En | MEDLINE | ID: mdl-39021995
ABSTRACT

Background:

Game-Based Learning (GBL) is an innovative pedagogical approach that utilizes digital applications to enhance health sciences higher education. Therefore, analyzing faculty and students' perspectives on GBL can help educational administrators, educators, and researchers tailor GBL to students' needs.

Purpose:

This study aimed to explore faculty (teachers) and students' perspectives towards GBL in health sciences higher education. Further to identify barriers affecting the use of GBL as well as recommendations for its use from their perspectives.

Methods:

A descriptive-qualitative approach was conducted at a Saudi university. A total of 42 semi-structured interviews were completed with a purposive sampling of 22 faculty members and 20 students until data saturation. The data were analyzed using a thematic content analysis approach.

Results:

Faculty members and students reflected on their personal experiences using GBL, and the data presented seven themes and 30 categories emerged from the content

analysis:

common digital apps, purpose and uses, effect or benefits of GBL, personal experience with GBL, challenges and barriers affecting the use of digital games, and recommendations for educators on using GBL apps.

Conclusion:

The experiences of both students and faculty demonstrated that GBL can enhance classroom learning and complement traditional teaching approaches in health sciences higher education. GBL's safe, immersive environment lets students practice many generic skills, boosting interest, motivation, and peer-mediated learning. Faculty and students shared their GBL experiences, responsibilities, and enthusiasm. Health sciences higher education institutions should consider ways to increase flexibility in providing resources and training to educators who want to build and use the GBL approach in their classroom.
Palabras clave

Texto completo: 1 Bases de datos: MEDLINE Idioma: En Revista: Heliyon Año: 2024 Tipo del documento: Article País de afiliación: Arabia Saudita

Texto completo: 1 Bases de datos: MEDLINE Idioma: En Revista: Heliyon Año: 2024 Tipo del documento: Article País de afiliación: Arabia Saudita