Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 20 de 30
Filtrar
Mais filtros

Base de dados
Tipo de documento
Intervalo de ano de publicação
1.
Neural Comput ; 32(9): 1635-1663, 2020 09.
Artigo em Inglês | MEDLINE | ID: mdl-32687771

RESUMO

The Poisson variability in cortical neural responses has been typically modeled using spike averaging techniques, such as trial averaging and rate coding, since such methods can produce reliable correlates of behavior. However, mechanisms that rely on counting spikes could be slow and inefficient and thus might not be useful in the brain for computations at timescales in the 10 millisecond range. This issue has motivated a search for alternative spike codes that take advantage of spike timing and has resulted in many studies that use synchronized neural networks for communication. Here we focus on recent studies that suggest that the gamma frequency may provide a reference that allows local spike phase representations that could result in much faster information transmission. We have developed a unified model (gamma spike multiplexing) that takes advantage of a single cycle of a cell's somatic gamma frequency to modulate the generation of its action potentials. An important consequence of this coding mechanism is that it allows multiple independent neural processes to run in parallel, thereby greatly increasing the processing capability of the cortex. System-level simulations and preliminary analysis of mouse cortical cell data are presented as support for the proposed theoretical model.


Assuntos
Potenciais de Ação/fisiologia , Córtex Cerebral/fisiologia , Modelos Neurológicos , Neurônios/fisiologia , Animais , Camundongos , Redes Neurais de Computação
2.
PLoS Comput Biol ; 14(10): e1006518, 2018 10.
Artigo em Inglês | MEDLINE | ID: mdl-30359364

RESUMO

Although a standard reinforcement learning model can capture many aspects of reward-seeking behaviors, it may not be practical for modeling human natural behaviors because of the richness of dynamic environments and limitations in cognitive resources. We propose a modular reinforcement learning model that addresses these factors. Based on this model, a modular inverse reinforcement learning algorithm is developed to estimate both the rewards and discount factors from human behavioral data, which allows predictions of human navigation behaviors in virtual reality with high accuracy across different subjects and with different tasks. Complex human navigation trajectories in novel environments can be reproduced by an artificial agent that is based on the modular model. This model provides a strategy for estimating the subjective value of actions and how they influence sensory-motor decisions in natural behavior.


Assuntos
Tomada de Decisões/fisiologia , Desempenho Psicomotor/fisiologia , Reforço Psicológico , Algoritmos , Biologia Computacional , Humanos , Modelos Biológicos , Recompensa
3.
Biol Cybern ; 107(4): 477-90, 2013 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-23832417

RESUMO

In a large variety of situations one would like to have an expressive and accurate model of observed animal or human behavior. While general purpose mathematical models may capture successfully properties of observed behavior, it is desirable to root models in biological facts. Because of ample empirical evidence for reward-based learning in visuomotor tasks, we use a computational model based on the assumption that the observed agent is balancing the costs and benefits of its behavior to meet its goals. This leads to using the framework of reinforcement learning, which additionally provides well-established algorithms for learning of visuomotor task solutions. To quantify the agent's goals as rewards implicit in the observed behavior, we propose to use inverse reinforcement learning, which quantifies the agent's goals as rewards implicit in the observed behavior. Based on the assumption of a modular cognitive architecture, we introduce a modular inverse reinforcement learning algorithm that estimates the relative reward contributions of the component tasks in navigation, consisting of following a path while avoiding obstacles and approaching targets. It is shown how to recover the component reward weights for individual tasks and that variability in observed trajectories can be explained succinctly through behavioral goals. It is demonstrated through simulations that good estimates can be obtained already with modest amounts of observation data, which in turn allows the prediction of behavior in novel configurations.


Assuntos
Aprendizagem , Desempenho Psicomotor , Visão Ocular , Algoritmos , Simulação por Computador , Humanos , Modelos Teóricos
4.
J Vis ; 12(13): 19, 2012 Dec 21.
Artigo em Inglês | MEDLINE | ID: mdl-23262151

RESUMO

Eye movements during natural tasks are well coordinated with ongoing task demands and many variables could influence gaze strategies. Sprague and Ballard (2003) proposed a gaze-scheduling model that uses a utility-weighted uncertainty metric to prioritize fixations on task-relevant objects and predicted that human gaze should be influenced by both reward structure and task-relevant uncertainties. To test this conjecture, we tracked the eye movements of participants in a simulated driving task where uncertainty and implicit reward (via task priority) were varied. Participants were instructed to simultaneously perform a Follow Task where they followed a lead car at a specific distance and a Speed Task where they drove at an exact speed. We varied implicit reward by instructing the participants to emphasize one task over the other and varied uncertainty in the Speed Task with the presence or absence of uniform noise added to the car's velocity. Subjects' gaze data were classified for the image content near fixation and segmented into looks. Gaze measures, including look proportion, duration and interlook interval, showed that drivers more closely monitor the speedometer if it had a high level of uncertainty, but only if it was also associated with high task priority or implicit reward. The interaction observed appears to be an example of a simple mechanism whereby the reduction of visual uncertainty is gated by behavioral relevance. This lends qualitative support for the primary variables controlling gaze allocation proposed in the Sprague and Ballard model.


Assuntos
Condução de Veículo/psicologia , Simulação por Computador , Movimentos Oculares/fisiologia , Desempenho Psicomotor/fisiologia , Incerteza , Adulto , Feminino , Fixação Ocular , Humanos , Masculino
5.
J Vis ; 11(5): 5, 2011 May 27.
Artigo em Inglês | MEDLINE | ID: mdl-21622729

RESUMO

Models of gaze allocation in complex scenes are derived mainly from studies of static picture viewing. The dominant framework to emerge has been image salience, where properties of the stimulus play a crucial role in guiding the eyes. However, salience-based schemes are poor at accounting for many aspects of picture viewing and can fail dramatically in the context of natural task performance. These failures have led to the development of new models of gaze allocation in scene viewing that address a number of these issues. However, models based on the picture-viewing paradigm are unlikely to generalize to a broader range of experimental contexts, because the stimulus context is limited, and the dynamic, task-driven nature of vision is not represented. We argue that there is a need to move away from this class of model and find the principles that govern gaze allocation in a broader range of settings. We outline the major limitations of salience-based selection schemes and highlight what we have learned from studies of gaze allocation in natural vision. Clear principles of selection are found across many instances of natural vision and these are not the principles that might be expected from picture-viewing studies. We discuss the emerging theoretical framework for gaze allocation on the basis of reward maximization and uncertainty reduction.


Assuntos
Atenção/fisiologia , Movimentos Oculares/fisiologia , Fixação Ocular/fisiologia , Estimulação Luminosa/métodos , Comportamento/fisiologia , Humanos , Aprendizagem , Modelos Psicológicos , Recompensa , Movimentos Sacádicos/fisiologia , Fatores de Tempo , Visão Ocular/fisiologia
6.
Sci Rep ; 11(1): 20081, 2021 10 11.
Artigo em Inglês | MEDLINE | ID: mdl-34635685

RESUMO

Humans have elegant bodies that allow gymnastics, piano playing, and tool use, but understanding how they do this in detail is difficult because their musculoskeletal systems are extraordinarily complicated. Nonetheless, common movements like walking and reaching can be stereotypical, and a very large number of studies have shown their energetic cost to be a major factor. In contrast, one might think that general movements are very individuated and intractable, but our previous study has shown that in an arbitrary set of whole-body movements used to trace large-scale closed curves, near-identical posture sequences were chosen across different subjects, both in the average trajectories of the body's limbs and in the variance within trajectories. The commonalities in that result motivate explanations for its generality. One explanation could be that humans also choose trajectories that are economical in cost. To test this hypothesis, we situate the tracing data within a forty eight degree of freedom human dynamic model that allows the computation of movement cost. Using the model to compare movement cost data from nominal tracings against various perturbed tracings shows that the latter are more energetically expensive, inferring that the original traces were chosen on the basis of minimum cost.


Assuntos
Braço/fisiologia , Metabolismo Energético , Ginástica , Modelos Biológicos , Movimento , Postura , Caminhada , Fenômenos Biomecânicos , Humanos , Estudos Retrospectivos
7.
Top Cogn Sci ; 13(2): 309-328, 2021 04.
Artigo em Inglês | MEDLINE | ID: mdl-33838010

RESUMO

Computational models of primate vision took a significant advance with David Marr's tripartite separation of the vision enterprise into the problem formulation, algorithm, and neural implementation; however, many subsequent parallel developments in robotics and modeling greatly refined the algorithm descriptions into very distinct levels that complement each other. This review traces the time course of these developments and shows how the current perspective evolved to have its alternative internal hierarchical organization.


Assuntos
Algoritmos , Simulação por Computador , Visão Ocular , Animais , Humanos
8.
Front Neurorobot ; 15: 723428, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34630065

RESUMO

Improvements in quantitative measurements of human physical activity are proving extraordinarily useful for studying the underlying musculoskeletal system. Dynamic models of human movement support clinical efforts to analyze, rehabilitate injuries. They are also used in biomechanics to understand and diagnose motor pathologies, find new motor strategies that decrease the risk of injury, and predict potential problems from a particular procedure. In addition, they provide valuable constraints for understanding neural circuits. This paper describes a physics-based movement analysis method for analyzing and simulating bipedal humanoid movements. The model includes the major body segments and joints to report human movements' energetic components. Its 48 degrees of freedom strike a balance between very detailed models that include muscle models and straightforward two-dimensional models. It has sufficient accuracy to analyze and synthesize movements captured in real-time interactive applications, such as psychophysics experiments using virtual reality or human-in-the-loop teleoperation of a simulated robotic system. The dynamic model is fast and robust while still providing results sufficiently accurate to be used to animate a humanoid character. It can also estimate internal joint forces used during a movement to create effort-contingent stimuli and support controlled experiments to measure the dynamics generating human behaviors systematically. The paper describes the innovative features that allow the model to integrate its dynamic equations accurately and illustrates its performance and accuracy with demonstrations. The model has a two-foot stance ability, capable of generating results comparable with an experiment done with subjects, and illustrates the uncontrolled manifold concept. Additionally, the model's facility to capture large energetic databases opens new possibilities for theorizing as to human movement function. The model is freely available.

9.
PLoS Comput Biol ; 5(5): e1000373, 2009 May.
Artigo em Inglês | MEDLINE | ID: mdl-19412529

RESUMO

Biphasic neural response properties, where the optimal stimulus for driving a neural response changes from one stimulus pattern to the opposite stimulus pattern over short periods of time, have been described in several visual areas, including lateral geniculate nucleus (LGN), primary visual cortex (V1), and middle temporal area (MT). We describe a hierarchical model of predictive coding and simulations that capture these temporal variations in neuronal response properties. We focus on the LGN-V1 circuit and find that after training on natural images the model exhibits the brain's LGN-V1 connectivity structure, in which the structure of V1 receptive fields is linked to the spatial alignment and properties of center-surround cells in the LGN. In addition, the spatio-temporal response profile of LGN model neurons is biphasic in structure, resembling the biphasic response structure of neurons in cat LGN. Moreover, the model displays a specific pattern of influence of feedback, where LGN receptive fields that are aligned over a simple cell receptive field zone of the same polarity decrease their responses while neurons of opposite polarity increase their responses with feedback. This phase-reversed pattern of influence was recently observed in neurophysiology. These results corroborate the idea that predictive feedback is a general coding strategy in the brain.


Assuntos
Corpos Geniculados/fisiologia , Modelos Neurológicos , Neurônios/fisiologia , Algoritmos , Animais , Inteligência Artificial , Encéfalo/fisiologia , Gatos , Simulação por Computador , Retroalimentação , Córtex Visual/fisiologia
10.
IJCAI (U S) ; 2020: 4951-4958, 2020 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-32901189

RESUMO

Human gaze reveals a wealth of information about internal cognitive state. Thus, gaze-related research has significantly increased in computer vision, natural language processing, decision learning, and robotics in recent years. We provide a high-level overview of the research efforts in these fields, including collecting human gaze data sets, modeling gaze behaviors, and utilizing gaze information in various applications, with the goal of enhancing communication between these research areas. We discuss future challenges and potential applications that work towards a common goal of human-centered artificial intelligence.

11.
Proc AAAI Conf Artif Intell ; 34(4): 6811-6820, 2020 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-32901213

RESUMO

Large-scale public datasets have been shown to benefit research in multiple areas of modern artificial intelligence. For decision-making research that requires human data, high-quality datasets serve as important benchmarks to facilitate the development of new methods by providing a common reproducible standard. Many human decision-making tasks require visual attention to obtain high levels of performance. Therefore, measuring eye movements can provide a rich source of information about the strategies that humans use to solve decision-making tasks. Here, we provide a large-scale, high-quality dataset of human actions with simultaneously recorded eye movements while humans play Atari video games. The dataset consists of 117 hours of gameplay data from a diverse set of 20 games, with 8 million action demonstrations and 328 million gaze samples. We introduce a novel form of gameplay, in which the human plays in a semi-frame-by-frame manner. This leads to near-optimal game decisions and game scores that are comparable or better than known human records. We demonstrate the usefulness of the dataset through two simple applications: predicting human gaze and imitating human demonstrated actions. The quality of the data leads to promising results in both tasks. Moreover, using a learned human gaze model to inform imitation learning leads to an 115% increase in game performance. We interpret these results as highlighting the importance of incorporating human visual attention in models of decision making and demonstrating the value of the current dataset to the research community. We hope that the scale and quality of this dataset can provide more opportunities to researchers in the areas of visual attention, imitation learning, and reinforcement learning.

12.
Vis Neurosci ; 26(1): 81-92, 2009.
Artigo em Inglês | MEDLINE | ID: mdl-19309533

RESUMO

Theories of efficient sensory processing have considered the regularities of image properties due to the structure of the environment in order to explain properties of neuronal representations of the visual world. The regularities imposed on the input to the visual system due to the regularities of the active selection process mediated by the voluntary movements of the eyes have been considered to a much lesser degree. This is surprising, given that the active nature of vision is well established. The present article investigates statistics of image features at the center of gaze of human subjects navigating through a virtual environment and avoiding and approaching different objects. The analysis shows that contrast can be significantly higher or lower at fixation location compared to random locations, depending on whether subjects avoid or approach targets. Similarly, significant differences in the distribution of responses of model simple and complex cells between horizontal and vertical orientations are found over timescales of tens of seconds. By clustering the model simple cell responses, it is established that gaze was directed toward three distinct features of intermediate complexity the vast majority of time. Thus, this study demonstrates and quantifies how the visuomotor tasks of approaching and avoiding objects during navigation determine feature statistics of the input to the visual system through the combined influence on body and eye movements.


Assuntos
Fixação Ocular/fisiologia , Processos Mentais/fisiologia , Modelos Biológicos , Desempenho Psicomotor/fisiologia , Caminhada/fisiologia , Humanos , Luminescência , Modelos Estatísticos , Reconhecimento Visual de Modelos/fisiologia , Interface Usuário-Computador , Percepção Visual/fisiologia
13.
iScience ; 19: 860-871, 2019 Sep 27.
Artigo em Inglês | MEDLINE | ID: mdl-31513971

RESUMO

Humans have elegant bodies that allow gymnastics, piano playing, and tool use, but understanding how they do this in detail is difficult because their musculoskeletal systems are extremely complicated. Previous studies have shown that common movements such as reaching for a coffee cup, cycling a bicycle, or playing the piano have common patterns across subjects. This paper shows that an arbitrary set of whole-body movements used to trace large closed curves have common patterns both in the trajectory of the body's limbs and in variations within those trajectories. The commonality of the result should spur the search for explanations for its generality. One such principle could be that humans choose trajectories that are economical in energetic cost. Another synergistic possibility is that common movements can be saved in segments that can be combined to facilitate the process of deployment.

14.
J Vis ; 7(14): 16.1-20, 2007 Dec 19.
Artigo em Inglês | MEDLINE | ID: mdl-18217811

RESUMO

The deployment of human gaze has been almost exclusively studied independent of any specific ongoing task and limited to two-dimensional picture viewing. This contrasts with its use in everyday life, which mostly consists of purposeful tasks where gaze is crucially involved. To better understand deployment of gaze under such circumstances, we devised a series of experiments, in which subjects navigated along a walkway in a virtual environment and executed combinations of approach and avoidance tasks. The position of the body and the gaze were monitored during the execution of the task combinations and dependence of gaze on the ongoing tasks as well as the visual features of the scene was analyzed. Gaze distributions were compared to a random gaze allocation strategy as well as a specific "saliency model." Gaze distributions showed high similarity across subjects. Moreover, the precise fixation locations on the objects depended on the ongoing task to the point that the specific tasks could be predicted from the subject's fixation data. By contrast, gaze allocation according to a random or a saliency model did not predict the executed fixations or the observed dependence of fixation locations on the specific task.


Assuntos
Movimentos Oculares/fisiologia , Fixação Ocular/fisiologia , Desempenho Psicomotor/fisiologia , Medições dos Movimentos Oculares , Humanos , Modelos Psicológicos , Análise e Desempenho de Tarefas , Interface Usuário-Computador , Caminhada/fisiologia
15.
Trends Cogn Sci ; 9(4): 188-94, 2005 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-15808501

RESUMO

The classic experiments of Yarbus over 50 years ago revealed that saccadic eye movements reflect cognitive processes. But it is only recently that three separate advances have greatly expanded our understanding of the intricate role of eye movements in cognitive function. The first is the demonstration of the pervasive role of the task in guiding where and when to fixate. The second has been the recognition of the role of internal reward in guiding eye and body movements, revealed especially in neurophysiological studies. The third important advance has been the theoretical developments in the fields of reinforcement learning and graphic simulation. All of these advances are proving crucial for understanding how behavioral programs control the selection of visual information.


Assuntos
Cognição/fisiologia , Movimentos Oculares/fisiologia , Monitorização Ambulatorial/métodos , Visão Ocular/fisiologia , Comportamento/fisiologia , Humanos , Monitorização Ambulatorial/instrumentação
16.
J Physiol Paris ; 100(1-3): 125-32, 2006.
Artigo em Inglês | MEDLINE | ID: mdl-17067787

RESUMO

Previously, it was suggested that feedback connections from higher- to lower-level areas carry predictions of lower-level neural activities, whereas feedforward connections carry the residual error between the predictions and the actual lower-level activities [Rao, R.P.N., Ballard, D.H., 1999. Nature Neuroscience 2, 79-87.]. A computational model implementing the hypothesis learned simple cell receptive fields when exposed to natural images. Here, we use predictive feedback to explain tuning properties in medial superior temporal area (MST). We implement the hypothesis using a new, biologically plausible, algorithm based on matching pursuit, which retains all the features of the previous implementation, including its ability to efficiently encode input. When presented with natural images, the model developed receptive field properties as found in primary visual cortex. In addition, when exposed to visual motion input resulting from movements through space, the model learned receptive field properties resembling those in MST. These results corroborate the idea that predictive feedback is a general principle used by the visual system to efficiently encode natural input.


Assuntos
Retroalimentação , Aprendizagem/fisiologia , Modelos Neurológicos , Córtex Visual/fisiologia , Campos Visuais , Algoritmos , Animais , Simulação por Computador , Previsões , Humanos , Redes Neurais de Computação , Estimulação Luminosa
17.
Cogn Sci ; 29(6): 961-1005, 2005 Nov 12.
Artigo em Inglês | MEDLINE | ID: mdl-21702799

RESUMO

We examine the influence of inferring interlocutors' referential intentions from their body movements at the early stage of lexical acquisition. By testing human participants and comparing their performances in different learning conditions, we find that those embodied intentions facilitate both word discovery and word-meaning association. In light of empirical findings, the main part of this article presents a computational model that can identify the sound patterns of individual words from continuous speech, using nonlinguistic contextual information, and employ body movements as deictic references to discover word-meaning associations. To our knowledge, this work is the first model of word learning that not only learns lexical items from raw multisensory signals to closely resemble infant language development from natural environments, but also explores the computational role of social cognitive skills in lexical acquisition.

18.
Neuropsychologia ; 41(10): 1365-86, 2003.
Artigo em Inglês | MEDLINE | ID: mdl-12757909

RESUMO

The eye movements of two patients with parietal lobe lesions and four normal observers were measured while they performed a visual search task with naturalistic objects. Patients were slower to perform the task than the normal observers, and the patients had more fixations per trial, longer latencies for the first saccade during the visual search, and less accurate first and second saccades to the target locations during the visual search. The increases in response times for the patients compared to the normal observers were best predicted by increases in the number of fixations. In order to investigate the effects of spatial memory on search performance, in some trials observers saw a preview of the search display. The patients appeared to have difficulty using previously viewed information, unlike normal observers who benefit from the preview. This suggests a spatial memory deficit. The patients' deficits are consistent with the hypothesis that the parietal cortex has a role in the selection of targets for saccades, in memory for target location.


Assuntos
Memória/fisiologia , Lobo Parietal/patologia , Movimentos Sacádicos/fisiologia , Percepção Espacial/fisiologia , Adulto , Atenção , Humanos , Imageamento por Ressonância Magnética , Masculino , Pessoa de Meia-Idade , Lobo Parietal/fisiologia , Percepção Visual
19.
Vision Res ; 42(11): 1447-63, 2002 May.
Artigo em Inglês | MEDLINE | ID: mdl-12044751

RESUMO

Visual cognition depends critically on the moment-to-moment orientation of gaze. To change the gaze to a new location in space, that location must be computed and used by the oculomotor system. One of the most common sources of information for this computation is the visual appearance of an object. A crucial question is: How is the appearance information contained in the photometric array is converted into a target position? This paper proposes a such a model that accomplishes this calculation. The model uses iconic scene representations derived from oriented spatiochromatic filters at multiple scales. Visual search for a target object proceeds in a coarse-to-fine fashion with the target's largest scale filter responses being compared first. Task-relevant target locations are represented as saliency maps which are used to program eye movements. A central feature of the model is that it separates the targeting process, which changes gaze, from the decision process, which extracts information at or near the new gaze point to guide behavior. The model provides a detailed explanation for center-of-gravity saccades that have been observed in many previous experiments. In addition, the model's targeting performance has been compared with the eye movements of human subjects under identical conditions in natural visual search tasks. The results show good agreement both quantitatively (the search paths are strikingly similar) and qualitatively (the fixations of false targets are comparable).


Assuntos
Movimentos Oculares/fisiologia , Desempenho Psicomotor/fisiologia , Percepção Visual/fisiologia , Atenção/fisiologia , Fixação Ocular/fisiologia , Humanos , Modelos Psicológicos , Movimentos Sacádicos/fisiologia
20.
J Vis ; 3(1): 86-94, 2003.
Artigo em Inglês | MEDLINE | ID: mdl-12678628

RESUMO

We studied the role of attention and task demands for implicit change detection. Subjects engaged in an object sorting task performed in a virtual reality environment, where we changed the properties of an object while the subject was manipulating it. The task assures that subjects are looking at the changed object immediately before and after the change. Our results demonstrate that in this situation subjects' ability to notice changes to the object strongly depends on momentary task demands. Surprisingly, frequent noticing is not guaranteed by task relevance of the changed object attribute per se, but the changed object attribute needs to be task relevant at exactly the right times. Also, the simplicity of the used objects indicates that change blindness occurs in situations where the visual short term memory load is minimal, suggesting a potential dissociation between short term memory limitations and change blindness. Finally, we found that changes may even go unnoticed if subjects are visually tracking the object at the moment of change. Our experiments suggest a highly purposive and task specific nature of human vision, where information extracted from the fixation point is used for certain computations only "just in time" when needed to solve the current goal.


Assuntos
Atenção/fisiologia , Memória/fisiologia , Desempenho Psicomotor/fisiologia , Percepção Visual/fisiologia , Movimentos Oculares/fisiologia , Humanos , Detecção de Sinal Psicológico , Interface Usuário-Computador
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA