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1.
Behav Res Methods ; 55(1): 1-15, 2023 01.
Artigo em Inglês | MEDLINE | ID: mdl-35239166

RESUMO

Ad hoc teams are formed to complete tasks across formal and informal environments. More effective teams tend to report higher cohesion, more strongly identifying as a group. Dynamic theories of team processes suggest that cohesion changes as teams form and perform to achieve a goal. The present research examined approaches for rapidly measuring team dynamics to investigate how cohesion developed in newly formed teams as they completed a series of video game matches. Self-report ratings of cohesion were collected via manikin-based measures designed to be rapidly completed. In addition, the emotion valence and arousal of facial expressions of teammates were estimated via video recordings. Results suggested that perceptions of cohesion rapidly changed as teams completed video game matches. The present study indicates that manikin-based self-report measures and emotion valence of facial expressions are dynamic and could be used as behavioral indicators of team cohesion development.


Assuntos
Emoções , Expressão Facial , Humanos , Autorrelato , Motivação , Nível de Alerta
2.
Dev Sci ; 20(4)2017 07.
Artigo em Inglês | MEDLINE | ID: mdl-27146696

RESUMO

A growing body of evidence suggests that non-symbolic representations of number, which humans share with nonhuman animals, are functionally related to uniquely human mathematical thought. Other research suggesting that numerical and non-numerical magnitudes not only share analog format but also form part of a general magnitude system raises questions about whether the non-symbolic basis of mathematical thinking is unique to numerical magnitude. Here we examined this issue in 5- and 6-year-old children using comparison tasks of non-symbolic number arrays and cumulative area as well as standardized tests of math competence. One set of findings revealed that scores on both magnitude comparison tasks were modulated by ratio, consistent with shared analog format. Moreover, scores on these tasks were moderately correlated, suggesting overlap in the precision of numerical and non-numerical magnitudes, as expected under a general magnitude system. Another set of findings revealed that the precision of both types of magnitude contributed shared and unique variance to the same math measures (e.g. calculation and geometry), after accounting for age and verbal competence. These findings argue against an exclusive role for non-symbolic number in supporting early mathematical understanding. Moreover, they suggest that mathematical understanding may be rooted in a general system of magnitude representation that is not specific to numerical magnitude but that also encompasses non-numerical magnitude.


Assuntos
Desenvolvimento Infantil , Compreensão/fisiologia , Matemática , Criança , Pré-Escolar , Feminino , Humanos , Masculino , Competência Mental , Simbolismo
3.
Proc Natl Acad Sci U S A ; 109(46): 18737-42, 2012 Nov 13.
Artigo em Inglês | MEDLINE | ID: mdl-23091023

RESUMO

Humans and nonhuman animals share the capacity to estimate, without counting, the number of objects in a set by relying on an approximate number system (ANS). Only humans, however, learn the concepts and operations of symbolic mathematics. Despite vast differences between these two systems of quantification, neural and behavioral findings suggest functional connections. Another line of research suggests that the ANS is part of a larger, more general system of magnitude representation. Reports of cognitive interactions and common neural coding for number and other magnitudes such as spatial extent led us to ask whether, and how, nonnumerical magnitude interfaces with mathematical competence. On two magnitude comparison tasks, college students estimated (without counting or explicit calculation) which of two arrays was greater in number or cumulative area. They also completed a battery of standardized math tests. Individual differences in both number and cumulative area precision (measured by accuracy on the magnitude comparison tasks) correlated with interindividual variability in math competence, particularly advanced arithmetic and geometry, even after accounting for general aspects of intelligence. Moreover, analyses revealed that whereas number precision contributed unique variance to advanced arithmetic, cumulative area precision contributed unique variance to geometry. Taken together, these results provide evidence for shared and unique contributions of nonsymbolic number and cumulative area representations to formally taught mathematics. More broadly, they suggest that uniquely human branches of mathematics interface with an evolutionarily primitive general magnitude system, which includes partially overlapping representations of numerical and nonnumerical magnitude.


Assuntos
Compreensão/fisiologia , Resolução de Problemas/fisiologia , Adolescente , Adulto , Feminino , Humanos , Masculino , Matemática
4.
J Exp Child Psychol ; 114(3): 375-88, 2013 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-23201156

RESUMO

Humans rely on two main systems of quantification; one is nonsymbolic and involves approximate number representations (known as the approximate number system or ANS), and the other is symbolic and allows for exact calculations of number. Despite the pervasiveness of the ANS across development, recent studies with adolescents and school-aged children point to individual differences in the precision of these representations that, importantly, have been shown to relate to symbolic math competence even after controlling for general aspects of intelligence. Such findings suggest that the ANS, which humans share with nonhuman animals, interfaces specifically with a uniquely human system of formal mathematics. Other findings, however, point to a less straightforward picture, leaving open questions about the nature and ontogenetic origins of the relation between these two systems. Testing children across the preschool period, we found that ANS precision correlated with early math achievement but, critically, that this relation was nonlinear. More specifically, the correlation between ANS precision and math competence was stronger for children with lower math scores than for children with higher math scores. Taken together, our findings suggest that early-developing connections between the ANS and mathematics may be fundamentally discontinuous. Possible mechanisms underlying such nonlinearity are discussed.


Assuntos
Logro , Matemática , Distribuição por Idade , Desenvolvimento Infantil/fisiologia , Pré-Escolar , Discriminação Psicológica/fisiologia , Avaliação Educacional/métodos , Escolaridade , Feminino , Humanos , Masculino , Análise e Desempenho de Tarefas
5.
Acta Psychol (Amst) ; 237: 103952, 2023 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-37247536

RESUMO

Characteristics indicative of individual and group power can be used to judge social dominance. The present study investigated whether observers use movement synchrony to judge the dominance of teams during a social conflict. How synchronously individuals move together has been found to influence judgments of team effectiveness and the formidability of groups. Across four experiments, the present study examined whether movement synchrony is also used as a cue of team dominance. Experiment 1 provided evidence that teams of animated characters with higher movement synchrony were judged as more likely to win a competition and were rated as more dominant. A similar effect of synchrony on teams winning a competition was observed in Experiment 2 with different types of movement. Experiment 3 replicated the effects of the prior experiments: teams that moved more synchronously were judged as more likely to win a competition and rated as more socially dominant. These effects were extended in Experiment 4 with a new set of stimuli, human-like avatars performing complex dance actions, replicating synchrony-effects with different types of characters. This research indicates that human observers use movement synchrony to judge the social dominance of teams. This expands the types of behavioral cues that are used to predict the power of teams when social conflicts occur.


Assuntos
Dança , Movimento , Humanos
6.
Brain Sci ; 13(6)2023 Jun 20.
Artigo em Inglês | MEDLINE | ID: mdl-37371453

RESUMO

Despite the importance of representing different magnitudes (i.e., number and cumulative area) for action planning and formal mathematics, there is much debate about the nature of these representations, particularly the extent to which magnitudes interact in the mind and brain. Early interaction views suggest that there are shared perceptual processes that form overlapping magnitude representations. However, late interaction views hold that representations of different magnitudes remain distinct, interacting only when preparing a motor response. The present study sheds light on this debate by examining the temporal onset of ratio and congruity effects as participants made ordinal judgments about number and cumulative area. Event-related potentials (ERPs) were recorded to identify whether the onset of such effects aligned with early versus late views. Ratio effects for both magnitudes were observed starting in the P100. Moreover, a congruity effect emerged within the P100. That interactions were observed early in processing, at the same time that initial ratio effects occurred, suggests that number and cumulative area processes interacted when magnitude representations were being formed, prior to preparing a decision response. Our findings are consistent with an early interaction view of magnitude processing, in which number and cumulative area may rely on shared perceptual mechanisms.

7.
PLoS One ; 12(2): e0169947, 2017.
Artigo em Inglês | MEDLINE | ID: mdl-28146562

RESUMO

Expertise within gaming (e.g., chess, video games) and kinesthetic (e.g., sports, classical dance) activities has been found to be linked with specific cognitive skills. Some of these skills, working memory, mental rotation, problem solving, are linked to higher performance in science, technology, math, and engineering (STEM) disciplines. In the present study, we examined whether experience in a different activity, hip hop dance, is also linked to cognitive abilities connected with STEM skills as well as social cognition ability. Dancers who varied in hip hop and other dance style experience were presented with a set of computerized tasks that assessed working memory capacity, mental rotation speed, problem solving efficiency, and theory of mind. We found that, when controlling for demographic factors and other dance style experience, those with greater hip hop dance experience were faster at mentally rotating images of hands at greater angle disparities and there was a trend for greater accuracy at identifying positive emotions displayed by cropped images of human faces. We suggest that hip hop dance, similar to other more technical activities such as video gameplay, tap some specific cognitive abilities that underlie STEM skills. Furthermore, we suggest that hip hop dance experience can be used to reach populations who may not otherwise be interested in other kinesthetic or gaming activities and potentially enhance select sociocognitive skills.


Assuntos
Cognição , Dança , Desempenho Psicomotor , Adolescente , Adulto , Criança , Feminino , Humanos , Masculino , Memória de Curto Prazo , Pessoa de Meia-Idade , Competência Profissional , Memória Espacial , Inquéritos e Questionários , Análise e Desempenho de Tarefas , Adulto Jovem
8.
Front Psychol ; 6: 2050, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26793158

RESUMO

Humans and other social animals interact regularly with conspecifics as part of affiliative groups. Many of these interactions are cooperative, but many others involve competition for resources. Competitive exchanges are often resolved on the basis of dominance relationships, with higher-ranking individuals receiving priority access to desired goods. Although no single cue can establish permanent dominance relationships, there are some cues that predict dominance fairly reliably across context. In the present study, we focused on two such cues relevant to competing groups: (i) the physical sizes of individual members, and (ii) their relative number. Using a social competition task, we examined whether, and how, preschool-aged children and adults used differences in physical size and numerical alliances to judge which of two groups should prevail in a competitive exchange for a desired object. These judgments were made when either physical size or number differed between groups (Experiment 1), and when both were available but pitted against each other (Experiments 1 and 2). Our findings revealed that by 3 years of age, humans use multiple perceptible cues in third-party judgments of dominance. Our findings also revealed that 3-year-olds, like adults, weighted these cues flexibly according to the additional factor of overall group size, with the physical sizes of individuals determining dominance in smaller groups (e.g., 2 vs. 4 characters) and the relative number of individuals determining dominance in larger groups (e.g., 15 vs. 30 characters). Taken together, our findings suggest that a basic formula for determining dominance in competitive exchanges, which weights physical size of individuals and numerical alliances as a function of overall group size, is available to young children and appears fairly stable through to adulthood.

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