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Human beings are able to imagine actions with the aim to change movement coordination and to learn particular movements. Meta-analyses to date have shown that when individuals systematically engage in imagery of a motor action without overt behavior this can improve motor performance and facilitate motor learning. Despite a considerable body of research in neuroscience, psychology, and sport science, however, there is at present no consensus on the neurocognitive mechanisms of imagery, and the mechanisms that lead to learning via imagined action are still being debated. In particular, the differences between imagined and overt action, and respective learning effects, remain to be fully explained. The present collection of manuscripts is a result of compiling both theoretical advances in the field of motor control and motor learning and those in imagery research to better understand imagery and learning. It is structured alongside five position papers from leading experts in the field, each of which is followed by a series of short commentaries written by experts from various disciplines. This collection demonstrates (a) that conceptualizations of imagery are manifold, vary highly and depend on the perspective chosen, (b) that existing approaches to the neurocognitive mechanisms of imagery and imagery practice of motor actions draw on distinct motor control and learning perspectives, (c) that perspectives from the wider fields of motor control and learning stimulate new approaches to explain imagery and imagery practice, (d) and that future research is needed to investigate and compare different perspectives and conceptualizations of the neurocognitive mechanisms of imagery and imagery practice of motor actions.
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Imaginação , Aprendizagem , Humanos , Imaginação/fisiologia , Aprendizagem/fisiologia , Desempenho Psicomotor/fisiologia , Atividade Motora/fisiologiaRESUMO
It is well accepted that repeatedly imagining oneself acting without any overt behavior can lead to learning. The prominent theory accounting for why imagery practice is effective, motor simulation theory, posits that imagined action and overt action are functionally equivalent, the exception being activation of the end effector. If, as motor simulation theory states, one can compile the goal, plan, motor program and outcome of an action during imagined action similar to overt action, then learning of novel skills via imagery should proceed in a manner equivalent to that of overt action. While the evidence on motor simulation theory is both plentiful and diverse, it does not explicitly account for differences in neural and behavioural findings between imagined and overt action. In this position paper, we briefly review theoretical accounts to date and present a perceptual-cognitive theory that accounts for often observed outcomes of imagery practice. We suggest that learning by way of imagery reflects perceptual-cognitive scaffolding, and that this 'perceptual' learning transfers into 'motor' learning (or not) depending on various factors. Based on this theory, we characterize consistently reported learning effects that occur with imagery practice, against the background of well-known physical practice effects and show that perceptual-cognitive scaffolding is well-suited to explain what is being learnt during imagery practice.
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Overt and imagined action seem inextricably linked. Both have similar timing, activate shared brain circuits, and motor imagery influences overt action and vice versa. Motor imagery is, therefore, often assumed to recruit the same motor processes that govern action execution, and which allow one to play through or simulate actions offline. Here, we advance a very different conceptualization. Accordingly, the links between imagery and overt action do not arise because action imagery is intrinsically motoric, but because action planning is intrinsically imaginistic and occurs in terms of the perceptual effects one want to achieve. Seen like this, the term 'motor imagery' is a misnomer of what is more appropriately portrayed as 'effect imagery'. In this article, we review the long-standing arguments for effect-based accounts of action, which are often ignored in motor imagery research. We show that such views provide a straightforward account of motor imagery. We review the evidence for imagery-execution overlaps through this new lens and argue that they indeed emerge because every action we execute is planned, initiated and controlled through an imagery-like process. We highlight findings that this new view can now explain and point out open questions.
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The physiological function of the Mu rhythm (8-13 Hz in the central region) is still unclear, particularly its role in visuomotor performance in sports (shooting vs. golf putting), as both the complexity of the motor skills (i.e., simple vs. complex visuomotor skills) and the skill level (e.g., novices vs. experts or low-skilled vs. highly skilled) may modulate Mu rhythm. To gain a broader understanding of the association between Mu rhythm and visuomotor skill performance, a study design that considers both a control moderator (the difference in skill level) and the ability to manipulate Mu rhythm (i.e., either increase or decrease Mu rhythm) is required. To achieve this, we recruited 30 novice golfers who were randomly assigned to either the increased Mu rhythm group (IMG), decreased Mu rhythm group (DMG), or sham group (SG) and used electroencephalographic-neurofeedback training (EEG-NFT) to manipulate Mu rhythm during a golf putting task (complex visuomotor skill). The aim was to determine whether the complexity of the motor skill was a potential moderator of Mu rhythm. We mainly found that Mu power was significantly decreased in the DMG following EEG-NFT, which lead to increased motor control and improved performance. We suggest that (1) the complexity of the motor skill, rather than the difference in skill level, may be a potential moderator of Mu rhythm and visuomotor performance, as our results were not consistent with a previous study that reported that increased Mu rhythm improved shooting performance (a simple visuomotor task) in novices.
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A team's cognitions of interpersonally coordinated actions are a crucial component for successful team performance. Here, we present an approach to practice team action by way of imagery and examine its impact on team cognitions in long-term memory. We investigated the impact of a 4-week team action imagery intervention on futsal players' mental representations of team-level tactics. Skilled futsal players were assigned to either an imagery training group or a no imagery training control group. Participants in the imagery training group practiced four team-level tactics by imagining team actions in specific game situations for three times a week. Results revealed that the imagery training group's representations were more similar to that of an expert representation after the intervention compared with the control group. This study indicates that team action imagery training can have a significant impact on players' tactical skill representations and thus order formation in long-term memory.
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Cognição , Comportamento Cooperativo , Imaginação , Memória de Longo Prazo , Esportes/psicologia , Adulto , Feminino , Humanos , Masculino , Adulto JovemRESUMO
Combined action observation and motor imagery (AOMI) training improves motor skill performance, but limited research has investigated possible moderating factors for this intervention. This study examined the influence of action observation (AO) perspective on the effectiveness of AOMI training for novices learning a 'shadow' Osoto Gari judo throw. Thirty novice participants were randomly assigned to AOMI training that displayed egocentric footage (AOMIEGO) or allocentric footage (AOMIALLO) of the Osoto Gari, or Control training. A motor learning design incorporating pre-test (Day 1), acquisition (Days 2-6), post-test (Day 7), and retention-test (Day 14) was adopted. Motor skill performance, self-efficacy, and mental representation structures were recorded as measures of learning. There were mixed effects for motor skill performance across the three training conditions utilized in this study, with AOMIALLO training significantly reducing error scores for final right hip flexion angle and peak right ankle velocity compared to AOMIEGO training. Self-efficacy increased for all training conditions over time. Both AOMIEGO and AOMIALLO training led to improved functional changes in mental representation structures over time compared to Control training. The findings suggest AOMI training led to improved perceptual-cognitive scaffolding, irrespective of AO perspective, and offer some support for the use of AOMIALLO training to facilitate novice learning of complex, serial motor skills in sport.
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Aprendizagem , Artes Marciais , Destreza Motora , Humanos , Masculino , Destreza Motora/fisiologia , Feminino , Artes Marciais/fisiologia , Adulto Jovem , Aprendizagem/fisiologia , Adulto , Autoeficácia , Imaginação/fisiologiaRESUMO
Researchers from multiple disciplines have studied the simulation of actions through motor imagery, action observation, or their combination. Procedures used in these studies vary considerably between research groups, and no standardized approach to reporting experimental protocols has been proposed. This has led to under-reporting of critical details, impairing the assessment, replication, synthesis, and potential clinical translation of effects. We provide an overview of issues related to the reporting of information in action simulation studies, and discuss the benefits of standardized reporting. We propose a series of checklists that identify key details of research protocols to include when reporting action simulation studies. Each checklist comprises A) essential methodological details, B) essential details that are relevant to a specific mode of action simulation, and C) further points that may be useful on a case-by-case basis. We anticipate that the use of these guidelines will improve the understanding, reproduction, and synthesis of studies using action simulation, and enhance the translation of research using motor imagery and action observation to applied and clinical settings.
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Imagens, Psicoterapia , Imaginação , Humanos , Imagens, Psicoterapia/métodos , PoaceaeRESUMO
Previous research has investigated the degree of congruency in gaze metrics between action execution (AE) and motor imagery (MI) for similar manual tasks. Although eye movement dynamics seem to be limited to relatively simple actions toward static objects, there is little evidence of how gaze parameters change during imagery as a function of more dynamic spatial and temporal task demands. This study examined the similarities and differences in eye movements during AE and MI for an interception task. Twenty-four students were asked to either mentally simulate or physically intercept a moving target on a computer display. Smooth pursuit, saccades, and response time were compared between the two conditions. The results show that MI was characterized by higher smooth pursuit gain and duration while no meaningful differences were found in the other parameters. The findings indicate that eye movements during imagery are not simply a duplicate of what happens during actual performance. Instead, eye movements appear to vary as a function of the interaction between visuomotor control strategies and task demands.
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Movimentos Oculares , Acompanhamento Ocular Uniforme , Humanos , Movimentos Sacádicos , Tempo de Reação , Imagens, Psicoterapia , Desempenho Psicomotor/fisiologiaRESUMO
The analysis of eye movements during motor imagery has been used to understand the influence of covert motor processes on visual-perceptual activity. There is evidence showing that gaze metrics seem to be affected by motor planning often dependent on the spatial and temporal characteristics of a task. However, previous research has focused on simulated actions toward static targets with limited empirical evidence of how eye movements change in more dynamic environments. The study examined the characteristics of eye movements during motor imagery for an interception task. Twenty-four participants were asked to track a moving target over a computer display and either mentally simulate an interception or rest. The results showed that smooth pursuit variables, such as duration and gain, were lower during motor imagery when compared to passive observation. These findings indicate that motor plans integrate visual-perceptual information based on task demands and that eye movements during imagery reflect such constraint.
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Motor simulation interventions involving motor imagery (MI) and action observation (AO) have received considerable interest in the behavioral sciences. A growing body of research has focused on using AO and MI simultaneously, termed 'combined action observation and motor imagery' (AOMI). The current paper includes two meta-analyses that quantify changes in corticospinal excitability and motor skill performance for AOMI compared to AO, MI and control conditions. Specifically, the first meta-analysis collated and synthesized existing motor evoked potential (MEP) amplitude data from transcranial magnetic stimulation studies and the second meta-analysis collated and synthesized existing movement outcome data from behavioral studies. AOMI had a positive effect compared to control and AO but not MI conditions for both MEP amplitudes and movement outcomes. No methodological factors moderated the effects of AOMI, indicating a robust effect of AOMI across the two outcome variables. The results of the meta-analyses are discussed in relation to existing literature on motor simulation and skill acquisition, before providing viable directions for future research on this topic.
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Imaginação , Músculo Esquelético , Humanos , Imaginação/fisiologia , Músculo Esquelético/fisiologia , Potencial Evocado Motor/fisiologia , Estimulação Magnética Transcraniana , Movimento , Tratos Piramidais/fisiologiaRESUMO
The meshed control theory assumes that cognitive control and automatic processes work together in the natural attention of experts for superior performance. However, the methods adopted by previous studies limit their capacity to provide in-depth information on the neuromotor processes. This experiment tested the theory with an alternative approach. Twelve skilled golfers were recruited to perform a putting task under three conditions: (1) normal condition, with no focus instruction (NC), (2) external focus of attention condition (EC), and (3) internal focus of attention condition (IC). Four blocks of 10 putts each were performed under each condition. The putting success rate and accuracy were measured and electroencephalographies (EEGs) were recorded. The behavioral results showed that the NC produced a higher putting success rate and accuracy than the EC and IC. The EEG data showed that the skilled golfers' attentional processes in the NC initially resembled those in the EC and then moved toward those in the IC just before putting. This indicates a switch from more automatic processes to cognitive control processes while preparing to putt. The findings offer support for the meshed control theory and indicate the dynamic nature of neuromotor processes for the superior performance of athletes in challenging situations.
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To better understand the benefits of using analogy and explicit instructions, the underlying cognitive mechanism remains to be explored. The concept of chunking provides a promising approach to the cognitive mechanism of instructions and can be approximated by analyzing athletes' mental representations. The purpose of this study was to investigate the influence of analogy and explicit instructions on performance and the cognitive representations of the tennis serve in intermediate participants over the course of a 5-week training period. Junior tennis players (N = 44; M = 11.5 years) were tested on their tennis serve and, based on their initial performance and their individual error patterns, assigned to one of three groups: an analogy group (N = 15), an explicit group (N = 15), or a control group (N = 14). Their performance and their mental representation structures were assessed prior to and after the 5-week training period and again after a retention period of 14 days. Independent of group, findings demonstrated higher velocity from pretest to posttest. Participants in both the analogy and the explicit group showed enhanced accuracy over time and more functional mental representation structures. Thus, both analogy instruction and explicit instruction helped to structure mental representations in their long-term memory.
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Feedback is essential for skill acquisition as it helps identifying and correcting performance errors. Nowadays, Virtual Reality can be used as a tool to guide motor learning, and to provide innovative types of augmented feedback that exceed real world opportunities. Concurrent feedback has shown to be especially beneficial for novices. Moreover, watching skilled performances helps novices to acquire a motor skill, and this effect depends on the perspective taken by the observer. To date, however, the impact of watching one's own performance together with full body superimposition of a skilled performance, either from the front or from the side, remains to be explored. Here we used an immersive, state-of-the-art, low-latency cave automatic virtual environment (CAVE), and we asked novices to perform squat movements in front of a virtual mirror. Participants were assigned to one of three concurrent visual feedback groups: participants either watched their own avatar performing full body movements or were presented with the movement of a skilled individual superimposed on their own performance during movement execution, either from a frontal or from a side view. Motor performance and cognitive representation were measured in order to track changes in movement quality as well as motor memory across time. Consistent with our hypotheses, results showed an advantage of the groups that observed their own avatar performing the squat together with the superimposed skilled performance for some of the investigated parameters, depending on perspective. Specifically, for the deepest point of the squat, participants watching the squat from the front adapted their height, while those watching from the side adapted their backward movement. In a control experiment, we ruled out the possibility that the observed improvements were due to the mere fact of performing the squat movements-irrespective of the type of visual feedback. The present findings indicate that it can be beneficial for novices to watch themselves together with a skilled performance during execution, and that improvement depends on the perspective chosen.
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Learning in intelligent systems is a result of direct and indirect interaction with the environment. While humans can learn by way of different states of (inter)action such as the execution or the imagery of an action, their unique potential to induce brain- and mind-related changes in the motor action system is still being debated. The systematic repetition of different states of action (e.g., physical and/or mental practice) and their contribution to the learning of complex motor actions has traditionally been approached by way of performance improvements. More recently, approaches highlighting the role of action representation in the learning of complex motor actions have evolved and may provide additional insight into the learning process. In the present perspective paper, we build on brain-related findings and sketch recent research on learning by way of imagery and execution from a hierarchical, perceptual-cognitive approach to motor control and learning. These findings provide insights into the learning of intelligent systems from a perceptual-cognitive, representation-based perspective and as such add to our current understanding of action representation in memory and its changes with practice. Future research should build bridges between approaches in order to more thoroughly understand functional changes throughout the learning process and to facilitate motor learning, which may have particular importance for cognitive systems research in robotics, rehabilitation, and sports.
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Action observation training and motor imagery training have independently been studied and considered as an effective training strategy for improving motor skill learning. However, comparative studies of the two training strategies are relatively few. The purpose of this study was to investigate the effects of action observation training and motor imagery training on the development of mental representation structure and golf putting performance as well as the relation between the changes in mental representation structure and skill performance during the early learning stage. Forty novices were randomly assigned to one of four groups: action observation training, motor imagery training, physical practice and no practice. The mental representation structure and putting performance were measured before and after 3 days of training, then after a 2-day retention period. The results showed that mental representation structure and the accuracy of the putting performance were improved over time through the two types of cognitive training (i.e., action observation training and motor imagery training). In addition, we found a significant positive correlation between changes in mental representation structure and skill performance for the action observation training group only. Taken together, these results suggest that both cognitive adaptations and skill improvement occur through the training of the two simulation states of action, and that perceptual-cognitive changes are associated with the change of skill performance for action observation training.
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Despite the wealth of research on differences between experts and novices with respect to their perceptual-cognitive background (e.g., mental representations, gaze behavior), little is known about the change of these perceptual-cognitive components over the course of motor learning. In the present study, changes in one's mental representation, quiet eye behavior, and outcome performance were examined over the course of skill acquisition as it related to physical and mental practice. Novices (N = 45) were assigned to one of three conditions: physical practice, combined physical plus mental practice, and no practice. Participants in the practice groups trained on a golf putting task over the course of 3 days, either by repeatedly executing the putt, or by both executing and imaging the putt. Findings revealed improvements in putting performance across both practice conditions. Regarding the perceptual-cognitive changes, participants practicing mentally and physically revealed longer quiet eye durations as well as more elaborate representation structures in comparison to the control group, while this was not the case for participants who underwent physical practice only. Thus, in the present study, combined mental and physical practice led to both formation of mental representations in long-term memory and longer quiet eye durations. Interestingly, the length of the quiet eye directly related to the degree of elaborateness of the underlying mental representation, supporting the notion that the quiet eye reflects cognitive processing. This study is the first to show that the quiet eye becomes longer in novices practicing a motor action. Moreover, the findings of the present study suggest that perceptual and cognitive adaptations co-occur over the course of motor learning.
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Research in sports, dance and rehabilitation has shown that basic action concepts (BACs) are fundamental building blocks of mental action representations. BACs are based on chunked body postures related to common functions for realizing action goals. In this paper, we outline issues in research methodology and an experimental method, the structural dimensional analysis of mental representation (SDA-M), to assess action-relevant representational structures that reflect the organization of BACs. The SDA-M reveals a strong relationship between cognitive representation and performance if complex actions are performed. We show how the SDA-M can improve motor imagery training and how it contributes to our understanding of coaching processes. The SDA-M capitalizes on the objective measurement of individual mental movement representations before training and the integration of these results into the motor imagery training. Such motor imagery training based on mental representations (MTMR) has been applied successfully in professional sports such as golf, volleyball, gymnastics, windsurfing, and recently in the rehabilitation of patients who have suffered a stroke.
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Recent research on mental representation of complex action has revealed distinct differences in the structure of representational frameworks between experts and novices. More recently, research on the development of mental representation structure has elicited functional changes in novices' representations as a result of practice. However, research investigating if and how mental practice adds to this adaptation process is lacking. In the present study, we examined the influence of mental practice (i.e., motor imagery rehearsal) on both putting performance and the development of one's representation of the golf putt during early skill acquisition. Novice golfers (Nâ=â52) practiced the task of golf putting under one of four different practice conditions: mental, physical, mental-physical combined, and no practice. Participants were tested prior to and after a practice phase, as well as after a three day retention interval. Mental representation structures of the putt were measured, using the structural dimensional analysis of mental representation. This method provides psychometric data on the distances and groupings of basic action concepts in long-term memory. Additionally, putting accuracy and putting consistency were measured using two-dimensional error scores of each putt. Findings revealed significant performance improvements over the course of practice together with functional adaptations in mental representation structure. Interestingly, after three days of practice, the mental representations of participants who incorporated mental practice into their practice regime displayed representation structures that were more similar to a functional structure than did participants who did not incorporate mental practice. The findings of the present study suggest that mental practice promotes the cognitive adaptation process during motor learning, leading to more elaborate representations than physical practice only.