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1.
Sensors (Basel) ; 24(14)2024 Jul 21.
Artigo em Inglês | MEDLINE | ID: mdl-39066124

RESUMO

Recent advancements in communication technology have catalyzed the widespread adoption of realistic content, with augmented reality (AR) emerging as a pivotal tool for seamlessly integrating virtual elements into real-world environments. In construction, architecture, and urban design, the integration of mixed reality (MR) technology enables rapid interior spatial mapping, providing clients with immersive experiences to envision their desires. The rapid advancement of MR devices, or devices that integrate MR capabilities, offers users numerous opportunities for enhanced entertainment experiences. However, to support designers at a high level of expertise, it is crucial to ensure the accuracy and reliability of the data provided by these devices. This study explored the potential of utilizing spatial mapping within various methodologies for surveying architectural interiors. The objective was to identify optimized spatial mapping procedures and determine the most effective applications for their use. Experiments were conducted to evaluate the interior survey performance, using HoloLens 2, an iPhone 13 Pro for spatial mapping, and photogrammetry. The findings indicate that HoloLens 2 is most suited for the tasks examined in the scope of these experiments. Nonetheless, based on the acquired parameters, the author also proposes approaches to apply the other technologies in specific real-world scenarios.

2.
Opt Express ; 30(12): 21439-21454, 2022 Jun 06.
Artigo em Inglês | MEDLINE | ID: mdl-36224863

RESUMO

When a near-eye display (NED) device reproduces an image at a location close to the eye, the virtual image is implemented at a large angle. The uniformity of the image is unbalanced due to the change in diffraction efficiency by the hologram recording angle and angular selectivity. This study proposes a method for implementing an optimal uniform image by analyzing the diffraction efficiency and the reconstructed image was analyzed using angular selectivity generated while reproducing the source point of the diffused image as an intermediate element by holographic optical element (HOE). This research provides practical results for displaying high diffraction efficiency and immersive holographic images in the NED system with HOE as uniformed intermediate elements.


Assuntos
Holografia , Dispositivos Ópticos , Holografia/métodos , Imageamento Tridimensional
3.
Artigo em Inglês | MEDLINE | ID: mdl-35886402

RESUMO

Blink rate, a major physiological response in humans, directly affects ocular diseases such as keratitis and dry eye. The blink rate in normal eyes appears at a constant frequency of 6-30 times per minute and is constant for each individual. In a previous study, the blink rate decreased when viewing content with high intensity and realism. Therefore, we tried to investigate the change in blink rate when viewing the content in VR HMD (virtual reality head-mounted display) and AR (augmented reality) glasses environments. We compared and analyzed the blink rate in four environments: natural state, viewing monitor, viewing VR HMD, and viewing AR glasses. Twenty-one participants (age, 26.87 ± 3.31 years) viewed the content for 1 min in four environments. One-way repeated ANOVA was used to analyze the blink rate changes. The study showed that the blink rate was decreased in the monitor, VR HMD, and AR glasses environments compared to that in the natural environment. Comparing the VR HMD environment with the AR glasses environment showed that the blink rate decreased in the VR HMD environment. The results of this study can be used for content use safety recommendations (guidelines for safe use of contents due to decreased blink rate) in the VR HMD and AR glasses environments, which are currently attracting attention in the metaverse.


Assuntos
Realidade Aumentada , Óculos Inteligentes , Realidade Virtual , Adulto , Atenção , Humanos , Adulto Jovem
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