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1.
Proc Natl Acad Sci U S A ; 112(26): 8142-7, 2015 Jun 30.
Artigo em Inglês | MEDLINE | ID: mdl-26080410

RESUMO

Despite growing evidence for perceptual interactions between motion and position, no unifying framework exists to account for these two key features of our visual experience. We show that percepts of both object position and motion derive from a common object-tracking system--a system that optimally integrates sensory signals with a realistic model of motion dynamics, effectively inferring their generative causes. The object-tracking model provides an excellent fit to both position and motion judgments in simple stimuli. With no changes in model parameters, the same model also accounts for subjects' novel illusory percepts in more complex moving stimuli. The resulting framework is characterized by a strong bidirectional coupling between position and motion estimates and provides a rational, unifying account of a number of motion and position phenomena that are currently thought to arise from independent mechanisms. This includes motion-induced shifts in perceived position, perceptual slow-speed biases, slowing of motions shown in visual periphery, and the well-known curveball illusion. These results reveal that motion perception cannot be isolated from position signals. Even in the simplest displays with no changes in object position, our perception is driven by the output of an object-tracking system that rationally infers different generative causes of motion signals. Taken together, we show that object tracking plays a fundamental role in perception of visual motion and position.


Assuntos
Percepção de Movimento , Percepção Visual , Humanos , Modelos Biológicos
2.
Proc Natl Acad Sci U S A ; 110(11): E1064-73, 2013 Mar 12.
Artigo em Inglês | MEDLINE | ID: mdl-23440185

RESUMO

Because of uncertainty and noise, the brain should use accurate internal models of the statistics of objects in scenes to interpret sensory signals. Moreover, the brain should adapt its internal models to the statistics within local stimulus contexts. Consider the problem of hitting a baseball. The impoverished nature of the visual information available makes it imperative that batters use knowledge of the temporal statistics and history of previous pitches to accurately estimate pitch speed. Using a laboratory analog of hitting a baseball, we tested the hypothesis that the brain uses adaptive internal models of the statistics of object speeds to plan hand movements to intercept moving objects. We fit Bayesian observer models to subjects' performance to estimate the statistical environments in which subjects' performance would be ideal and compared the estimated statistics with the true statistics of stimuli in an experiment. A first experiment showed that subjects accurately estimated and used the variance of object speeds in a stimulus set to time hitting behavior but also showed serial biases that are suboptimal for stimuli that were uncorrelated over time. A second experiment showed that the strength of the serial biases depended on the temporal correlations within a stimulus set, even when the biases were estimated from uncorrelated stimulus pairs subsampled from the larger set. Taken together, the results show that subjects adapted their internal models of the variance and covariance of object speeds within a stimulus set to plan interceptive movements but retained a bias to positive correlations.


Assuntos
Antecipação Psicológica/fisiologia , Encéfalo/fisiologia , Retroalimentação Sensorial/fisiologia , Modelos Neurológicos , Feminino , Humanos , Masculino
3.
J Vis ; 16(5): 9, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-26967015

RESUMO

A large body of research has established that, under relatively simple task conditions, human observers integrate uncertain sensory information with learned prior knowledge in an approximately Bayes-optimal manner. However, in many natural tasks, observers must perform this sensory-plus-prior integration when the underlying generative model of the environment consists of multiple causes. Here we ask if the Bayes-optimal integration seen with simple tasks also applies to such natural tasks when the generative model is more complex, or whether observers rely instead on a less efficient set of heuristics that approximate ideal performance. Participants localized a "hidden" target whose position on a touch screen was sampled from a location-contingent bimodal generative model with different variances around each mode. Over repeated exposure to this task, participants learned the a priori locations of the target (i.e., the bimodal generative model), and integrated this learned knowledge with uncertain sensory information on a trial-by-trial basis in a manner consistent with the predictions of Bayes-optimal behavior. In particular, participants rapidly learned the locations of the two modes of the generative model, but the relative variances of the modes were learned much more slowly. Taken together, our results suggest that human performance in a more complex localization task, which requires the integration of sensory information with learned knowledge of a bimodal generative model, is consistent with the predictions of Bayes-optimal behavior, but involves a much longer time-course than in simpler tasks.


Assuntos
Aprendizagem , Modelos Teóricos , Ilusões Ópticas/fisiologia , Mascaramento Perceptivo , Percepção Espacial/fisiologia , Teorema de Bayes , Sinais (Psicologia) , Feminino , Humanos , Masculino , Adulto Jovem
4.
Psychol Sci ; 25(1): 66-75, 2014 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-24171930

RESUMO

Self-generated body movements have reliable visual consequences. This predictive association between vision and action likely underlies modulatory effects of action on visual processing. However, it is unknown whether actions can have generative effects on visual perception. We asked whether, in total darkness, self-generated body movements are sufficient to evoke normally concomitant visual perceptions. Using a deceptive experimental design, we discovered that waving one's own hand in front of one's covered eyes can cause visual sensations of motion. Conjecturing that these visual sensations arise from multisensory connectivity, we showed that grapheme-color synesthetes experience substantially stronger kinesthesis-induced visual sensations than nonsynesthetes do. Finally, we found that the perceived vividness of kinesthesis-induced visual sensations predicted participants' ability to smoothly track self-generated hand movements with their eyes in darkness, which indicates that these sensations function like typical retinally driven visual sensations. Evidently, even in the complete absence of external visual input, the brain predicts visual consequences of actions.


Assuntos
Movimentos Oculares/fisiologia , Cinestesia/fisiologia , Percepção de Movimento/fisiologia , Atividade Motora/fisiologia , Transtornos da Percepção/fisiopatologia , Adulto , Feminino , Humanos , Masculino , Sinestesia
5.
Proc Natl Acad Sci U S A ; 108(30): 12491-6, 2011 Jul 26.
Artigo em Inglês | MEDLINE | ID: mdl-21742982

RESUMO

It is well-established that some aspects of perception and action can be understood as probabilistic inferences over underlying probability distributions. In some situations, it would be advantageous for the nervous system to sample interpretations from a probability distribution rather than commit to a particular interpretation. In this study, we asked whether visual percepts correspond to samples from the probability distribution over image interpretations, a form of sampling that we refer to as Bayesian sampling. To test this idea, we manipulated pairs of sensory cues in a bistable display consisting of two superimposed moving drifting gratings, and we asked subjects to report their perceived changes in depth ordering. We report that the fractions of dominance of each percept follow the multiplicative rule predicted by Bayesian sampling. Furthermore, we show that attractor neural networks can sample probability distributions if input currents add linearly and encode probability distributions with probabilistic population codes.


Assuntos
Modelos Neurológicos , Percepção Visual/fisiologia , Teorema de Bayes , Percepção de Profundidade/fisiologia , Dominância Ocular/fisiologia , Feminino , Humanos , Masculino , Modelos Estatísticos , Rede Nervosa/fisiologia , Estimulação Luminosa
6.
J Neurosci ; 31(3): 928-43, 2011 Jan 19.
Artigo em Inglês | MEDLINE | ID: mdl-21248118

RESUMO

Human behavior in natural tasks consists of an intricately coordinated dance of cognitive, perceptual, and motor activities. Although much research has progressed in understanding the nature of cognitive, perceptual, or motor processing in isolation or in highly constrained settings, few studies have sought to examine how these systems are coordinated in the context of executing complex behavior. Previous research has suggested that, in the course of visually guided reaching movements, the eye and hand are yoked, or linked in a nonadaptive manner. In this work, we report an experiment that manipulated the demands that a task placed on the motor and visual systems, and then examined in detail the resulting changes in visuomotor coordination. We develop an ideal actor model that predicts the optimal coordination of vision and motor control in our task. On the basis of the predictions of our model, we demonstrate that human performance in our experiment reflects an adaptive response to the varying costs imposed by our experimental manipulations. Our results stand in contrast to previous theories that have assumed a fixed control mechanism for coordinating vision and motor control in reaching behavior.


Assuntos
Adaptação Fisiológica/fisiologia , Atenção/fisiologia , Desempenho Psicomotor/fisiologia , Visão Ocular/fisiologia , Análise de Variância , Movimentos Oculares/fisiologia , Feminino , Humanos , Masculino , Estimulação Luminosa , Adulto Jovem
7.
J Neurosci ; 31(4): 1219-37, 2011 Jan 26.
Artigo em Inglês | MEDLINE | ID: mdl-21273407

RESUMO

We tested whether changing accuracy demands for simple pointing movements leads humans to adjust the feedback control laws that map sensory signals from the moving hand to motor commands. Subjects made repeated pointing movements in a virtual environment to touch a button whose shape varied randomly from trial to trial-between squares, rectangles oriented perpendicular to the movement path, and rectangles oriented parallel to the movement path. Subjects performed the task on a horizontal table but saw the target configuration and a virtual rendering of their pointing finger through a mirror mounted between a monitor and the table. On one-third of trials, the position of the virtual finger was perturbed by ±1 cm either in the movement direction or perpendicular to the movement direction when the finger passed behind an occluder. Subjects corrected quickly for the perturbations despite not consciously noticing them; however, they corrected almost twice as much for perturbations aligned with the narrow dimension of a target than for perturbations aligned with the long dimension. These changes in apparent feedback gain appeared in the kinematic trajectories soon after the time of the perturbations, indicating that they reflect differences in the feedback control law used throughout the duration of movements. The results indicate that the brain adjusts its feedback control law for individual movements "on demand" to fit task demands. Simulations of optimal control laws for a two-joint arm show that accuracy demands alone, coupled with signal-dependent noise, lead to qualitatively the same behavior.


Assuntos
Retroalimentação Sensorial , Mãos/fisiologia , Movimento , Humanos , Estimulação Luminosa , Desempenho Psicomotor , Tempo de Reação , Adulto Jovem
8.
J Vis ; 12(1)2012 Jan 04.
Artigo em Inglês | MEDLINE | ID: mdl-22219310

RESUMO

When reaching for objects, humans make saccades to fixate the object at or near the time the hand begins to move. In order to address whether the CNS relies on a common representation of target positions to plan both saccades and hand movements, we quantified the contributions of visual short-term memory (VSTM) to hand and eye movements executed during the same coordinated actions. Subjects performed a sequential movement task in which they picked up one of two objects on the right side of a virtual display (the "weapon"), moved it to the left side of the display (to a "reloading station") and then moved it back to the right side to hit the other object (the target). On some trials, the target was perturbed by 1° of visual angle while subjects moved the weapon to the reloading station. Although subjects did not notice the change, the original position of the target, encoded in VSTM, influenced the motor plans for both the hand and the eye back to the target. Memory influenced motor plans for distant targets more than for near targets, indicating that sensorimotor planning is sensitive to the reliability of available information; however, memory had a larger influence on hand movements than on eye movements. This suggests that spatial planning for coordinated saccades and hand movements are dissociated at the level of processing at which online visual information is integrated with information in short-term memory.


Assuntos
Sinais (Psicologia) , Mãos/fisiologia , Memória de Curto Prazo/fisiologia , Movimento , Desempenho Psicomotor/fisiologia , Movimentos Sacádicos/fisiologia , Percepção Visual/fisiologia , Adulto , Feminino , Humanos , Masculino , Adulto Jovem
9.
J Vis ; 11(7)2011 Jun 30.
Artigo em Inglês | MEDLINE | ID: mdl-21724567

RESUMO

Previous work has shown that humans continuously use visual feedback of the hand to control goal-directed movements online. In most studies, visual error signals were predominantly in the image plane and, thus, were available in an observer's retinal image. We investigate how humans use visual feedback about finger depth provided by binocular and monocular depth cues to control pointing movements. When binocularly viewing a scene in which the hand movement was made in free space, subjects were about 60 ms slower in responding to perturbations in depth than in the image plane. When monocularly viewing a scene designed to maximize the available monocular cues to finger depth (motion, changing size, and cast shadows), subjects showed no response to perturbations in depth. Thus, binocular cues from the finger are critical to effective online control of hand movements in depth. An optimal feedback controller that takes into account the low peripheral stereoacuity and inherent ambiguity in cast shadows can explain the difference in response time in the binocular conditions and lack of response in monocular conditions.


Assuntos
Sinais (Psicologia) , Retroalimentação Sensorial/fisiologia , Dedos/fisiologia , Sistemas On-Line , Desempenho Psicomotor/fisiologia , Visão Binocular/fisiologia , Visão Monocular/fisiologia , Adulto , Percepção de Profundidade , Mãos/fisiologia , Humanos , Modelos Neurológicos , Movimento/fisiologia , Tempo de Reação/fisiologia
10.
J Vis ; 10(4): 1.1-27, 2010 Apr 05.
Artigo em Inglês | MEDLINE | ID: mdl-20465321

RESUMO

The informativeness of sensory cues depends critically on statistical regularities in the environment. However, statistical regularities vary between different object categories and environments. We asked whether and how the brain changes the prior assumptions about scene statistics used to interpret visual depth cues when stimulus statistics change. Subjects judged the slants of stereoscopically presented figures by adjusting a virtual probe perpendicular to the surface. In addition to stereoscopic disparities, the aspect ratio of the stimulus in the image provided a "figural compression" cue to slant, whose reliability depends on the distribution of aspect ratios in the world. As we manipulated this distribution from regular to random and back again, subjects' reliance on the compression cue relative to stereoscopic cues changed accordingly. When we randomly interleaved stimuli from shape categories (ellipses and diamonds) with different statistics, subjects gave less weight to the compression cue for figures from the category with more random aspect ratios. Our results demonstrate that relative cue weights vary rapidly as a function of recently experienced stimulus statistics and that the brain can use different statistical models for different object categories. We show that subjects' behavior is consistent with that of a broad class of Bayesian learning models.


Assuntos
Adaptação Fisiológica/fisiologia , Sinais (Psicologia) , Percepção de Profundidade/fisiologia , Modelos Neurológicos , Estimulação Luminosa/métodos , Teorema de Bayes , Percepção de Forma/fisiologia , Humanos , Julgamento/fisiologia , Estimulação Luminosa/instrumentação , Psicofísica
11.
J Neurosci ; 28(17): 4356-67, 2008 Apr 23.
Artigo em Inglês | MEDLINE | ID: mdl-18434514

RESUMO

Recent studies have shown that humans effectively take into account task variance caused by intrinsic motor noise when planning fast hand movements. However, previous evidence suggests that humans have greater difficulty accounting for arbitrary forms of stochasticity in their environment, both in economic decision making and sensorimotor tasks. We hypothesized that humans can learn to optimize movement strategies when environmental randomness can be experienced and thus implicitly learned over several trials, especially if it mimics the kinds of randomness for which subjects might have generative models. We tested the hypothesis using a task in which subjects had to rapidly point at a target region partly covered by three stochastic penalty regions introduced as "defenders." At movement completion, each defender jumped to a new position drawn randomly from fixed probability distributions. Subjects earned points when they hit the target, unblocked by a defender, and lost points otherwise. Results indicate that after approximately 600 trials, subjects approached optimal behavior. We further tested whether subjects simply learned a set of stimulus-contingent motor plans or the statistics of defenders' movements by training subjects with one penalty distribution and then testing them on a new penalty distribution. Subjects immediately changed their strategy to achieve the same average reward as subjects who had trained with the second penalty distribution. These results indicate that subjects learned the parameters of the defenders' jump distributions and used this knowledge to optimally plan their hand movements under conditions involving stochastic rewards and penalties.


Assuntos
Mãos/fisiologia , Aprendizagem/fisiologia , Desempenho Psicomotor/fisiologia , Tempo de Reação/fisiologia , Recompensa , Adolescente , Adulto , Feminino , Humanos , Masculino , Estimulação Luminosa/métodos , Processos Estocásticos
12.
Vis Neurosci ; 26(1): 63-72, 2009.
Artigo em Inglês | MEDLINE | ID: mdl-18759994

RESUMO

Visual cue integration strategies are known to depend on cue reliability and how rapidly the visual system processes incoming information. We investigated whether these strategies also depend on differences in the information demands for different natural tasks. Using two common goal-oriented tasks, prehension and object placement, we determined whether monocular and binocular information influence estimates of three-dimensional (3D) orientation differently depending on task demands. Both tasks rely on accurate 3D orientation estimates, but 3D position is potentially more important for grasping. Subjects placed an object on or picked up a disc in a virtual environment. On some trials, the monocular cues (aspect ratio and texture compression) and binocular cues (e.g., binocular disparity) suggested slightly different 3D orientations for the disc; these conflicts either were present upon initial stimulus presentation or were introduced after movement initiation, which allowed us to quantify how information from the cues accumulated over time. We analyzed the time-varying orientations of subjects' fingers in the grasping task and those of the object in the object placement task to quantify how different visual cues influenced motor control. In the first experiment, different subjects performed each task, and those performing the grasping task relied on binocular information more when orienting their hands than those performing the object placement task. When subjects in the second experiment performed both tasks in interleaved sessions, binocular cues were still more influential during grasping than object placement, and the different cue integration strategies observed for each task in isolation were maintained. In both experiments, the temporal analyses showed that subjects processed binocular information faster than monocular information, but task demands did not affect the time course of cue processing. How one uses visual cues for motor control depends on the task being performed, although how quickly the information is processed appears to be task invariant.


Assuntos
Sinais (Psicologia) , Percepção de Profundidade/fisiologia , Força da Mão/fisiologia , Orientação/fisiologia , Desempenho Psicomotor/fisiologia , Análise e Desempenho de Tarefas , Calibragem , Apresentação de Dados , Humanos , Destreza Motora , Mascaramento Perceptivo , Visão Binocular/fisiologia , Visão Monocular/fisiologia , Percepção Visual/fisiologia
13.
J Vis ; 9(1): 24.1-19, 2009 Jan 21.
Artigo em Inglês | MEDLINE | ID: mdl-19271894

RESUMO

We investigated whether humans use a target's remembered location to plan reaching movements to targets according to the relative reliabilities of visual and remembered information. Using their index finger, subjects moved a virtual object from one side of a table to the other, and then went back to a target. In some trials, the target shifted unnoticed while the finger made the first movement. We regressed subjects' movement trajectories against the initial and shifted target locations to infer the weights that subjects gave to remembered and visual locations. We measured the reliability of vision and memory by adding conditions in which the target only appeared after subjects made the first movement (vision only) and in which the target was initially present but disappeared during the first movement (memory only). When both visual and remembered information were available, movement trajectories were biased to the remembered target location. The different weights that subjects gave to memory and visual information on average matched the weights predicted by the variance associated with the use of vision and memory alone. This suggests that humans integrate remembered information about object locations with peripheral visual information by taking into account the relative reliability of the two sources of information.


Assuntos
Memória/fisiologia , Desempenho Psicomotor/fisiologia , Percepção Espacial/fisiologia , Percepção Visual/fisiologia , Adolescente , Sinais (Psicologia) , Movimentos Oculares , Dedos , Mãos , Humanos , Modelos Biológicos , Fatores de Tempo , Adulto Jovem
14.
J Vis ; 9(2): 11.1-16, 2009 Feb 10.
Artigo em Inglês | MEDLINE | ID: mdl-19271921

RESUMO

We assessed the usefulness of stereopsis across the visual field by quantifying how retinal eccentricity and distance from the horopter affect humans' relative dependence on monocular and binocular cues about 3D orientation. The reliabilities of monocular and binocular cues both decline with eccentricity, but the reliability of binocular information decreases more rapidly. Binocular cue reliability also declines with increasing distance from the horopter, whereas the reliability of monocular cues is virtually unaffected. We measured how subjects integrated these cues to orient their hands when grasping oriented discs at different eccentricities and distances from the horopter. Subjects relied increasingly less on binocular disparity as targets' retinal eccentricity and distance from the horopter increased. The measured cue influences were consistent with what would be predicted from the relative cue reliabilities at the various target locations. Our results showed that relative reliability affects how cues influence motor control and that stereopsis is of limited use in the periphery and away from the horopter because monocular cues are more reliable in these regions.


Assuntos
Sinais (Psicologia) , Percepção de Profundidade/fisiologia , Fixação Ocular , Desempenho Psicomotor/fisiologia , Campos Visuais , Adulto , Discriminação Psicológica , Humanos , Orientação , Estimulação Luminosa , Psicofísica , Reprodutibilidade dos Testes , Retina/fisiologia , Limiar Sensorial , Visão Binocular/fisiologia , Visão Monocular/fisiologia
15.
J Vis ; 7(7): 5.1-24, 2007 May 23.
Artigo em Inglês | MEDLINE | ID: mdl-17685801

RESUMO

Most research on depth cue integration has focused on stimulus regimes in which stimuli contain the small cue conflicts that one might expect to normally arise from sensory noise. In these regimes, linear models for cue integration provide a good approximation to system performance. This article focuses on situations in which large cue conflicts can naturally occur in stimuli. We describe a Bayesian model for nonlinear cue integration that makes rational inferences about scenes across the entire range of possible cue conflicts. The model derives from the simple intuition that multiple properties of scenes or causal factors give rise to the image information associated with most cues. To make perceptual inferences about one property of a scene, an ideal observer must necessarily take into account the possible contribution of these other factors to the information provided by a cue. In the context of classical depth cues, large cue conflicts most commonly arise when one or another cue is generated by an object or scene that violates the strongest form of constraint that makes the cue informative. For example, when binocularly viewing a slanted trapezoid, the slant interpretation of the figure derived by assuming that the figure is rectangular may conflict greatly with the slant suggested by stereoscopic disparities. An optimal Bayesian estimator incorporates the possibility that different constraints might apply to objects in the world and robustly integrates cues with large conflicts by effectively switching between different internal models of the prior constraints underlying one or both cues. We performed two experiments to test the predictions of the model when applied to estimating surface slant from binocular disparities and the compression cue (the aspect ratio of figures in an image). The apparent weight that subjects gave to the compression cue decreased smoothly as a function of the conflict between the cues but did not shrink to zero; that is, subjects did not fully veto the compression cue at large cue conflicts. A Bayesian model that assumes a mixed prior distribution of figure shapes in the world, with a large proportion being very regular and a smaller proportion having random shapes, provides a good quantitative fit for subjects' performance. The best fitting model parameters are consistent with the sensory noise to be expected in measurements of figure shape, further supporting the Bayesian model as an account of robust cue integration.


Assuntos
Teorema de Bayes , Conflito Psicológico , Sinais (Psicologia) , Percepção de Profundidade , Percepção de Forma , Modelos Psicológicos , Adulto , Humanos
16.
J Vis ; 7(8): 13, 2007 Jun 26.
Artigo em Inglês | MEDLINE | ID: mdl-17685820

RESUMO

How the visual system learns the statistical regularities (e.g., symmetry) needed to interpret pictorial cues to depth is one of the outstanding questions in perceptual science. We test the hypothesis that the visual system can adapt its model of the statistics of planar figures for estimating three-dimensional surface orientation. In particular, we test whether subjects, when placed in an environment containing a large proportion of randomly shaped ellipses, learn to give less weight to a prior bias to interpret ellipses as slanted circles when making slant judgments of stereoscopically viewed ellipses. In a first experiment, subjects placed a cylinder onto a stereoscopically viewed, slanted, elliptical surface. In this experiment, subjects received full haptic feedback about the true orientation of the surface at the end of the movement. When test stimuli containing small conflicts between the circle interpretation as figure and the slant suggested by stereoscopic disparities were intermixed with stereoscopically viewed circles, subjects gave the same weight to the circle interpretation over the course of five daily sessions. When the same test stimuli were intermixed with stereoscopic views of randomly shaped ellipses, however, subjects gave progressively lower weights to the circle interpretation of test stimuli over five daily sessions. In a second experiment, subjects showed the same effect when they made perceptual judgments of slant without receiving feedback, showing that feedback is not required for learning. We describe a Bayesian model for combining multiple visual cues to adapt the priors underlying pictorial depth cues that qualitatively accounts for the observed behavior.


Assuntos
Teorema de Bayes , Percepção de Profundidade/fisiologia , Modelos Psicológicos , Adulto , Sinais (Psicologia) , Retroalimentação Psicológica , Humanos , Julgamento , Orientação , Percepção Visual/fisiologia
17.
J Vis ; 7(5): 6.1-12, 2007 Jun 22.
Artigo em Inglês | MEDLINE | ID: mdl-18217846

RESUMO

People can be shown to use memorized location information to move their hand to a target location if no visual information is available. However, for several reasons, memorized information may be imprecise and inaccurate. Here, we study whether and to what extent humans use the remembered location of an object to plan reaching movements when the target is visible. Subjects sequentially picked up and moved two different virtual, "magnetic" target objects from a target region into a virtual trash bin with their index fingers. In one third of the trials, we perturbed the position of the second target by 1 cm while the finger was transporting the first target to the trash. Subjects never noticed this. Although the second target was visible in the periphery, subjects' movements were biased to its initial (remembered) position. The first part of subjects' movements was predictable from a weighted sum of the visible and remembered target positions. For high contrast targets, subjects initially weigh visual and remembered information about target position in an average ratio of 0.67 to 0.33. Over the course of the movement, weight given to memory decreased. Diminishing the contrast of the targets substantially increased the weight that subjects gave to the remembered location. Thus, even when peripheral visual information is available, humans use the remembered location of an object to plan goal-directed movements. In contrast to previous suggestions in the literature, our results indicate that absolute location is remembered quite well.


Assuntos
Memória/fisiologia , Desempenho Psicomotor/fisiologia , Adulto , Eletroculografia , Movimentos Oculares/fisiologia , Feminino , Dedos/fisiologia , Humanos , Masculino , Fatores de Tempo , Percepção Visual/fisiologia
18.
Trends Neurosci ; 27(12): 712-9, 2004 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-15541511

RESUMO

To use sensory information efficiently to make judgments and guide action in the world, the brain must represent and use information about uncertainty in its computations for perception and action. Bayesian methods have proven successful in building computational theories for perception and sensorimotor control, and psychophysics is providing a growing body of evidence that human perceptual computations are "Bayes' optimal". This leads to the "Bayesian coding hypothesis": that the brain represents sensory information probabilistically, in the form of probability distributions. Several computational schemes have recently been proposed for how this might be achieved in populations of neurons. Neurophysiological data on the hypothesis, however, is almost non-existent. A major challenge for neuroscientists is to test these ideas experimentally, and so determine whether and how neurons code information about sensory uncertainty.


Assuntos
Teorema de Bayes , Encéfalo/fisiologia , Percepção , Animais , Humanos , Modelos Biológicos , Rede Nervosa , Neurônios/metabolismo
19.
Artigo em Inglês | MEDLINE | ID: mdl-27269607

RESUMO

Stereopsis is the rich impression of three-dimensionality, based on binocular disparity-the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and relies mostly on monocular cues to judge the relative depth or distance of objects in the environment. Here we trained adults who were stereo blind or stereo-deficient owing to strabismus and/or amblyopia in a natural visuomotor task-a 'bug squashing' game-in a virtual reality environment. The subjects' task was to squash a virtual dichoptic bug on a slanted surface, by hitting it with a physical cylinder they held in their hand. The perceived surface slant was determined by monocular texture and stereoscopic cues, with these cues being either consistent or in conflict, allowing us to track the relative weighting of monocular versus stereoscopic cues as training in the task progressed. Following training most participants showed greater reliance on stereoscopic cues, reduced suppression and improved stereoacuity. Importantly, the training-induced changes in relative stereo weights were significant predictors of the improvements in stereoacuity. We conclude that some adults deprived of normal binocular vision and insensitive to the disparity information can, with appropriate experience, recover access to more reliable stereoscopic information.This article is part of the themed issue 'Vision in our three-dimensional world'.


Assuntos
Ambliopia/terapia , Percepção de Profundidade/fisiologia , Transtornos da Percepção/terapia , Estrabismo/terapia , Terapia de Exposição à Realidade Virtual/métodos , Terapia de Exposição à Realidade Virtual/normas , Adulto , Humanos , Pessoa de Meia-Idade , Resultado do Tratamento , Terapia de Exposição à Realidade Virtual/instrumentação
20.
J Neurosci ; 24(13): 3223-34, 2004 Mar 31.
Artigo em Inglês | MEDLINE | ID: mdl-15056701

RESUMO

We investigated what visual information contributes to on-line control of hand movements. It has been suggested that motion information predominates early in movements but that position information predominates for endpoint control. We used a perturbation method to determine the relative contributions of motion and position information to feedback control. Subjects reached to touch targets in a dynamic virtual environment in which subjects viewed a moving virtual fingertip in place of their own finger. On some trials, we perturbed the virtual fingertip while it moved behind an occluder. Subjects responded to perturbations that selectively altered either motion or position information, indicating that both contribute to feedback control. Responses to perturbations that changed both motion and position information were consistent with superimposed motion-based and position-based control. Results were well fit by a control model that optimally integrates noisy, delayed sensory feedback about both motion and position to estimate hand state.


Assuntos
Retroalimentação/fisiologia , Mãos/fisiologia , Modelos Neurológicos , Movimento/fisiologia , Desempenho Psicomotor/fisiologia , Fenômenos Biomecânicos , Simulação por Computador , Humanos , Vias Neurais/fisiologia , Estimulação Luminosa/métodos , Valores de Referência
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