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1.
Front Hum Neurosci ; 14: 577651, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-33424562

RESUMO

Two stages of the creative writing process were characterized through mobile scalp electroencephalography (EEG) in a 16-week creative writing workshop. Portable dry EEG systems (four channels: TP09, AF07, AF08, TP10) with synchronized head acceleration, video recordings, and journal entries, recorded mobile brain-body activity of Spanish heritage students. Each student's brain-body activity was recorded as they experienced spaces in Houston, Texas ("Preparation" stage), and while they worked on their creative texts ("Generation" stage). We used Generalized Partial Directed Coherence (gPDC) to compare the functional connectivity among both stages. There was a trend of higher gPDC in the Preparation stage from right temporo-parietal (TP10) to left anterior-frontal (AF07) brain scalp areas within 1-50 Hz, not reaching statistical significance. The opposite directionality was found for the Generation stage, with statistical significant differences (p < 0.05) restricted to the delta band (1-4 Hz). There was statistically higher gPDC observed for the inter-hemispheric connections AF07-AF08 in the delta and theta bands (1-8 Hz), and AF08 to TP09 in the alpha and beta (8-30 Hz) bands. The left anterior-frontal (AF07) recordings showed higher power localized to the gamma band (32-50 Hz) for the Generation stage. An ancillary analysis of Sample Entropy did not show significant difference. The information transfer from anterior-frontal to temporal-parietal areas of the scalp may reflect multisensory interpretation during the Preparation stage, while brain signals originating at temporal-parietal toward frontal locations during the Generation stage may reflect the final decision making process to translate the multisensory experience into a creative text.

2.
J Neural Eng ; 16(3): 036028, 2019 06.
Artigo em Inglês | MEDLINE | ID: mdl-30974426

RESUMO

OBJECTIVE: Understanding neural activity patterns in the developing brain remains one of the grand challenges in neuroscience. Developing neural networks are likely to be endowed with functionally important variability associated with the environmental context, age, gender, and other variables. Therefore, we conducted experiments with typically developing children in a stimulating museum setting and tested the feasibility of using deep learning techniques to help identify patterns of brain activity associated with different conditions. APPROACH: A four-channel dry EEG-based Mobile brain-body imaging data of children at rest and during videogame play (VGP) was acquired at the Children's Museum of Houston. A data-driven approach based on convolutional neural networks (CNN) was used to describe underlying feature representations in the EEG and their ability to discern task and gender. The variability of the spectral features of EEG during the rest condition as a function of age was also analyzed. MAIN RESULTS: Alpha power (7-13 Hz) was higher during rest whereas theta power (4-7 Hz) was higher during VGP. Beta (13-18 Hz) power was the most significant feature, higher in females, when differentiating between males and females. Using data from both temporoparietal channels to classify between VGP and rest condition, leave-one-subject-out cross-validation accuracy of 67% was obtained. Age-related changes in EEG spectral content during rest were consistent with previous developmental studies conducted in laboratory settings showing an inverse relationship between age and EEG power. SIGNIFICANCE: These findings are the first to acquire, quantify and explain brain patterns observed during VGP and rest in freely behaving children in a museum setting using a deep learning framework. The study shows how deep learning can be used as a data driven approach to identify patterns in the data and explores the issues and the potential of conducting experiments involving children in a natural and engaging environment.


Assuntos
Encéfalo/fisiologia , Aprendizado Profundo , Eletroencefalografia/métodos , Redes Neurais de Computação , Jogos de Vídeo , Adolescente , Criança , Feminino , Humanos , Masculino
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