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1.
Behav Brain Sci ; 42: e265, 2019 12 12.
Artigo em Inglês | MEDLINE | ID: mdl-31826767

RESUMO

Hoerl & McCormack (H&M) posit two systems - the temporal updating system and the temporal reasoning system - and suggest that they explain an inherent contradiction in people's naïve theory of time. We suggest there is no contradiction. Something does, however, require explanation: the tension between certain sophisticated beliefs about time, and certain phenomenological states or beliefs about those phenomenological states. The temporal updating mechanism posited by H&M may contribute to this tension.


Assuntos
Cognição
2.
Cogn Emot ; 32(1): 200-206, 2018 02.
Artigo em Inglês | MEDLINE | ID: mdl-28064681

RESUMO

Whether intentional suppression of an unpleasant or unwanted memory reduces the ability to recall that memory subsequently is a contested issue in contemporary memory research. Building on findings that similar processes are recruited when individuals remember the past and imagine the future, we measured the effects of thought suppression on memory for imagined future scenarios. Thought suppression reduced the ability to recall emotionally negative scenarios, but not those that were emotionally positive. This finding suggests that intentionally avoiding thoughts about emotionally negative episodes may inhibit representations of those memories, progressively reducing their availability to recall.


Assuntos
Emoções , Imaginação , Inibição Psicológica , Memória , Rememoração Mental , Humanos , Adulto Jovem
3.
Philos Trans R Soc Lond B Biol Sci ; 379(1913): 20230398, 2024 Nov 04.
Artigo em Inglês | MEDLINE | ID: mdl-39278242

RESUMO

While many aspects of cognition have been shown to be shared between humans and non-human animals, there remains controversy regarding whether the capacity to mentally time travel is a uniquely human one. In this paper, we argue that there are four ways of representing when some event happened: four kinds of temporal representation. Distinguishing these four kinds of temporal representation has five benefits. First, it puts us in a position to determine the particular benefits these distinct temporal representations afford an organism. Second, it provides the conceptual resources to foster a discussion about which of these representations is necessary for an organism to count as having the capacity to mentally time travel. Third, it enables us to distinguish stricter from more liberal views of mental time travel that differ regarding which kind(s) of temporal representation is taken to be necessary for mental time travel. Fourth, it allows us to determine the benefits of taking a stricter or more liberal view of mental time travel. Finally, it ensures that disagreement about whether some species can mentally time travel is not merely the product of unrecognized disagreement about which temporal representation is necessary for mental time travel. We argue for a more liberal view, on the grounds that it allows us to view mental time travel as an evolutionarily continuous phenomenon and to recognize that differences in the ways that organisms mentally time travel might reflect different temporal representations, or combinations thereof, that they employ. Our ultimate aim, however, is to create a conceptual framework for further discussion regarding what sorts of temporal representations are required for mental time travel.This article is part of the theme issue 'Elements of episodic memory: lessons from 40 years of research'.


Assuntos
Cognição , Percepção do Tempo , Animais , Percepção do Tempo/fisiologia , Humanos
4.
Front Psychol ; 13: 1082844, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-37564097
5.
Psychophysiology ; 54(11): 1686-1705, 2017 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-28675491

RESUMO

In order to improve our understanding of the components that reflect functionally important processes during reward anticipation and consumption, we used principle components analyses (PCA) to separate and quantify averaged ERP data obtained from each stage of a modified monetary incentive delay (MID) task. Although a small number of recent ERP studies have reported that reward and loss cues potentiate ERPs during anticipation, action preparation, and consummatory stages of reward processing, these findings are inconsistent due to temporal and spatial overlap between the relevant electrophysiological components. Our results show three components following cue presentation are sensitive to incentive cues (N1, P3a, P3b). In contrast to previous research, reward-related enhancement occurred only in the P3b, with earlier components more sensitive to break-even and loss cues. During feedback anticipation, we observed a lateralized centroparietal negativity that was sensitive to response hand but not cue type. We also show that use of PCA on ERPs reflecting reward consumption successfully separates the reward positivity from the independently modulated feedback-P3. Last, we observe for the first time a new reward consumption component: a late negativity distributed over the left frontal pole. This component appears to be sensitive to response hand, especially in the context of monetary gain. These results illustrate that the time course and sensitivities of electrophysiological activity that follows incentive cues do not follow a simple heuristic in which reward incentive cues produce enhanced activity at all stages and substages.


Assuntos
Antecipação Psicológica/fisiologia , Encéfalo/fisiologia , Potenciais Evocados/fisiologia , Motivação/fisiologia , Adulto , Sinais (Psicologia) , Eletroencefalografia , Feminino , Humanos , Masculino , Adulto Jovem
6.
Atten Percept Psychophys ; 76(8): 2193-8, 2014 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-25341651

RESUMO

Twenty-two experienced action video-game players (AVGPs) and 18 non-VGPs were tested on a pen-and-paper line bisection task that was untimed. Typically, right-handers bisect lines 2 % to the left of true centre, a bias thought to reflect the dominance of the right-hemisphere for visuospatial attention. Expertise may affect this bias, with expert musicians showing no bias in line bisection performance. Our results show that experienced-AVGPs also bisect lines with no bias with their right hand and a significantly reduced bias with their left hand compared to non-AVGPs. Bisections by experienced-AVGPs were also more precise than those of non-AVGPs. These findings show the cognitive proficiencies of experienced-AVGPs can generalize beyond computer based tasks, which resemble their training environment.


Assuntos
Atenção/fisiologia , Lateralidade Funcional/fisiologia , Percepção Espacial/fisiologia , Transferência de Experiência/fisiologia , Jogos de Vídeo/psicologia , Adulto , Humanos , Masculino , Adulto Jovem
7.
Front Psychol ; 4: 629, 2013 Sep 13.
Artigo em Inglês | MEDLINE | ID: mdl-24062712

RESUMO

Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation, of attention as well as precise bimanual movements. Evidence to date suggests that both brief and extensive exposure to video-game play can result in a broad range of enhancements to various cognitive faculties that generalize beyond the original context. Despite promise, video-game research is host to a number of methodological issues that require addressing before progress can be made in this area. Here an effort is made to consolidate the past 30 years of literature examining the effects of video-game play on cognitive faculties and, more recently, neural systems. Future work is required to identify the mechanism that allows the act of video-game play to generate such a broad range of generalized enhancements.

8.
PLoS One ; 8(9): e75231, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-24058667

RESUMO

Increasing behavioural evidence suggests that expert video game players (VGPs) show enhanced visual attention and visuospatial abilities, but what underlies these enhancements remains unclear. We administered the Poffenberger paradigm with concurrent electroencephalogram (EEG) recording to assess occipital N1 latencies and interhemispheric transfer time (IHTT) in expert VGPs. Participants comprised 15 right-handed male expert VGPs and 16 non-VGP controls matched for age, handedness, IQ and years of education. Expert VGPs began playing before age 10, had a minimum 8 years experience, and maintained playtime of at least 20 hours per week over the last 6 months. Non-VGPs had little-to-no game play experience (maximum 1.5 years). Participants responded to checkerboard stimuli presented to the left and right visual fields while 128-channel EEG was recorded. Expert VGPs responded significantly more quickly than non-VGPs. Expert VGPs also had significantly earlier occipital N1s in direct visual pathways (the hemisphere contralateral to the visual field in which the stimulus was presented). IHTT was calculated by comparing the latencies of occipital N1 components between hemispheres. No significant between-group differences in electrophysiological estimates of IHTT were found. Shorter N1 latencies may enable expert VGPs to discriminate attended visual stimuli significantly earlier than non-VGPs and contribute to faster responding in visual tasks. As successful video-game play requires precise, time pressured, bimanual motor movements in response to complex visual stimuli, which in this sample began during early childhood, these differences may reflect the experience and training involved during the development of video-game expertise, but training studies are needed to test this prediction.


Assuntos
Atenção/fisiologia , Eletroencefalografia , Estimulação Luminosa , Jogos de Vídeo , Percepção Visual/fisiologia , Adolescente , Criança , Humanos , Masculino
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