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1.
BMC Public Health ; 14: 519, 2014 May 28.
Artigo em Inglês | MEDLINE | ID: mdl-24886319

RESUMO

BACKGROUND: The purpose of this study was to determine the validity of the SC-StepRx pedometer to assess moderate and vigorous physical activity during treadmill walking and running in a heterogeneous sample of children and youth aged 10-17 years. METHODS: Physical activity intensity assessed via indirect calorimetry served as the criterion standard. A convenience sample of 40 participants (20 boys, 20 girls) wore 6 SC-StepRx pedometers, 2 ActiGraph GT3X accelerometers, 2 Actical accelerometers, 1 Walk4Life MVP pedometer and 1 NL-1000 pedometer while walking/running at speeds approximating 2, 3, 4, 6 and 7 METs. Associations between indirect calorimetry and each activity monitor were assessed using linear regression analyses in SAS 9.2. RESULTS: Estimates of moderate and vigorous physical activity from all monitors were significantly associated with the criterion standard of indirect calorimetry. The strongest associations with the criterion measure were observed for the SC-StepRx with moderate/vigorous thresholds of 110/130 steps•minute(-1), and the NL-1000 (R2 = 0.82, p <0.05). The SC-StepRx with moderate/vigorous thresholds of 110/130 steps•minute(-1) also exhibited the highest combined sensitivity (92.9%) and specificity (96.5%) for correctly identifying a bout of moderate-to-vigorous physical activity. CONCLUSIONS: This study demonstrates that the SC-StepRx pedometer is a valid tool for the measurement of moderate and vigorous physical activity in children and youth.


Assuntos
Actigrafia/normas , Corrida , Caminhada , Adolescente , Criança , Teste de Esforço , Feminino , Humanos , Masculino , Monitorização Fisiológica , Análise de Regressão , Reprodutibilidade dos Testes
2.
Pediatr Exerc Sci ; 25(3): 407-22, 2013 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-23877226

RESUMO

This project examined the feasibility, validity, and reliability of the plank isometric hold for children 8-12 years of age. 1502 children (52.5% female) performed partial curl-up and/or plank protocols to assess plank feasibility (n = 823, 52.1% girls), validity (n = 641, 54.1% girls) and reliability (n = 111, 47.8% girls). 12% (n = 52/431) of children could not perform a partial curl-up, but virtually all children (n = 1066/1084) could attain a nonzero score for the plank. Plank performance without time limit was influenced by small effects with age (ß = 6.86; p < .001, η(2) = 0.03), flexibility (ß = 0.79; p < .001, η(2) = 0.03), and medium effects with cardiovascular endurance (ß = 1.07; p < .001, η(2) = 0.08), and waist circumference (ß = -0.92; p < .001, η(2) = 0.06). Interrater (ICC = 0.62; CI = 0.50, 0.75), intra-rater (ICC = 0.83; CI = 0.73, 0.90) and test-retest (ICC = 0.63; CI = 0.46, 0.75) reliability were acceptable for the plank without time limit. These data suggest the plank without time limit is a feasible, valid and reliable assessment of torso muscular endurance for children 8-12 years of age.


Assuntos
Exercício Físico/fisiologia , Contração Isométrica/fisiologia , Resistência Física , Equilíbrio Postural/fisiologia , Tronco/fisiologia , Fatores Etários , Criança , Desenvolvimento Infantil/fisiologia , Estudos de Coortes , Intervalos de Confiança , Estudos de Viabilidade , Feminino , Humanos , Masculino , Força Muscular/fisiologia , Variações Dependentes do Observador , Postura , Reprodutibilidade dos Testes , População Rural , Fatores Sexuais , Análise e Desempenho de Tarefas , População Urbana
3.
Paediatr Child Health ; 18(10): 529-32, 2013 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-24497779

RESUMO

The effect of active video games (AVGs) on acute energy expenditure has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear. To address this knowledge gap, Active Healthy Kids Canada (AHKC) convened an international group of researchers to conduct a systematic review to understand whether AVGs should be promoted to increase physical activity and improve health indicators in children and youth (zero to 17 years of age). The present article outlines the process and outcomes of the development of the AHKC's position on active video games for children and youth. In light of the available evidence, AHKC does not recommend AVGs as a strategy to help children be more physically active. However, AVGs may exchange some sedentary time for light- to moderate-intensity physical activity, and there may be specific situations in which AVGs provide benefit (eg, motor skill development in special populations and rehabilitation).


On a déjà rendu compte de l'effet des jeux vidéo actifs (JVA) sur la dépense énergétique aiguë, mais on ne connaît pas leur influence sur d'autres indicateurs du mode de vie liés à la santé. Pour corriger cette lacune, Jeunes en forme Canada (JEFC) a réuni un groupe international de chercheurs afin qu'ils effectuent une analyse systématique pour établir s'il faut promouvoir les JVA pour accroître l'activité physique et améliorer les indicateurs de la santé chez les enfants et les adolescents (de zéro à 17 ans). Le présent article expose le processus et les résultats de l'élaboration de la position des JEFC sur les JVA pour les enfants et les adolescents. À la lumière des données disponibles, JEFC ne recommande pas les JVA comme stratégie pour aider les enfants à faire plus d'activité physique. Cependant, les JVA peuvent transformer un comportement sédentaire en une activité physique d'intensité légère à modérée, et dans certaines situations, les JVA peuvent se révéler bénéfiques (p. ex., développement de la motricité dans des populations ayant des besoins particuliers et dans un cadre de réadaptation).

4.
PLoS One ; 8(6): e65351, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-23799008

RESUMO

BACKGROUND: Active video games (AVGs) have gained interest as a way to increase physical activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear. OBJECTIVE: This systematic review aimed to explain the relationship between AVGs and nine health and behavioural indicators in the pediatric population (aged 0-17 years). DATA SOURCES: Online databases (MEDLINE, EMBASE, psycINFO, SPORTDiscus and Cochrane Central Database) and personal libraries were searched and content experts were consulted for additional material. DATA SELECTION: Included articles were required to have a measure of AVG and at least one relevant health or behaviour indicator: EE (both habitual and acute), adherence and appeal (i.e., participation and enjoyment), opportunity cost (both time and financial considerations, and adverse events), adiposity, cardiometabolic health, energy intake, adaptation (effects of continued play), learning and rehabilitation, and video game evolution (i.e., sustainability of AVG technology). RESULTS: 51 unique studies, represented in 52 articles were included in the review. Data were available from 1992 participants, aged 3-17 years, from 8 countries, and published from 2006-2012. Overall, AVGs are associated with acute increases in EE, but effects on habitual physical activity are not clear. Further, AVGs show promise when used for learning and rehabilitation within special populations. Evidence related to other indicators was limited and inconclusive. CONCLUSIONS: Controlled studies show that AVGs acutely increase light- to moderate-intensity physical activity; however, the findings about if or how AVG lead to increases in habitual physical activity or decreases in sedentary behaviour are less clear. Although AVGs may elicit some health benefits in special populations, there is not sufficient evidence to recommend AVGs as a means of increasing daily physical activity.


Assuntos
Metabolismo Energético , Indicadores Básicos de Saúde , Jogos de Vídeo , Adolescente , Criança , Pré-Escolar , Exercício Físico , Saúde , Humanos , Aprendizagem
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