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1.
Sci Prog ; 106(4): 368504231204759, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37787391

RESUMO

The washout motion cueing algorithm (MCA) is a critical element in driving simulators, designed to faithfully reproduce precise motion cues while minimizing false cues during simulation processes, particularly deceptive translational and rotational cues. To enhance motion sensation accuracy and optimize the use of available workspace, model predictive control (MPC) has been employed to develop innovative motion cueing algorithms. While most MCAs have been tailored for the Steward motion platform, there has been a recent adoption of the motion platform based on KUKA Robocoaster as an economical option for driving simulators. However, leveraging the full potential of the KUKA Robocoaster requires trajectory conversion of the motion base. Thus, this research proposes a novel MCA specifically designed for the KUKA Robocoaster-based motion platform, utilizing large planar circular motion to simulate lateral movement for drivers. Nonetheless, circular motion introduces disruptive centrifugal forces, which can be mitigated through proper pitch-tilted angles. The novel MPC generates simulated motion that accurately follows the lateral specific force target and effectively maintains the roll angular velocity below its threshold value. Additionally, it compensates for disturbing centrifugal acceleration by implementing pitch rotational motion, ensuring the pitch angular velocity remains below its threshold. Simulation tasks conducted on the motion platform, focusing solely on lateral acceleration, demonstrate the successful elimination of false motion cues in both the roll/sway and pitch/surge channels. The proposed innovative MPC solution offers an original approach to motion cueing algorithms in KUKA Robocoaster-based driving simulators. It enables the exploitation of the KUKA Robocoaster platform's capabilities while delivering accurate and immersive motion cues to drivers during simulation experiences.

2.
Sci Prog ; 105(2): 368504221104333, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-35642264

RESUMO

Driving simulators have been utilized to test and evaluate products and services for a long time. Their complexity and price range from extremely simple low-cost simulators with a fixed base to very complex high-end and pricey six-degree-of-freedom simulators with the XY table. The recent novel technique that uses an industrial robot - KUKA Robocoaster - as an interactive motion simulator platform, allowing for a highly flexible workspace as well as significantly lower prices due to mass production of the fundamental mechanics. In the constrained workspace of driving simulators, motion cueing algorithms (MCAs) are commonly employed to merge the tilt gravity and translational acceleration components for simulating the linear acceleration in the real vehicle. However, there is a few MCAs developed for the motion platform, almost MCAs were implemented for the standard six-degree-of-freedom simulators in the Cartesian coordinate. The classical MCA in the cylindrical coordinate (ClCy) MCA was first developed for the novel motion platform to take advantage of enormous rotational motion to simulate lateral acceleration while compensating for the bothersome longitudinal acceleration (due to centrifugal acceleration appearing in the rotational motion) with a proper pitch tilted angle. The process of tuning MCAs for the novel motion platform is time-consuming due to both trial and error method and the disturbing motion cues generated by rotational motion, thus it needs the involvement of experts. Although there are several auto-tuning approaches for classical, optimal, and model-predictive control MCA based on fuzzy control theory or genetic optimization method, the methods were purely applied for Cartersian coordinate without taking the bothersome longitudinal acceleration into account. Therefore, this paper firstly presents the process of integrating MCAs in the novel motion platform utilizing rotational motion for simulating lateral acceleration. For the case, besides the ClCy algorithm, the classical algorithm developed for the standart six-degree-of-freedom simulators was a sample implementation due to its popular and familiar characteristics. Secondly, the proposal of the use of the mean-variance mapping optimization (MVMO) for auto-tuning parameters of the two algorithms for reducing both rotational false cues in roll and pitch channel, and longitudinal acceleration as well as washout effect. The simulation results prove that 1) The classical and other MCAs can be applied in the novel motion platform with the proposed motion conversion; 2) both algorithms with auto-tuned parameters have high performance in exploiting effectively the workspace of the motion platform, producing no false cues of angular velocity, conpensating the disturbed longitudinal acceleration, and pulling the motion platform to the initial position after the simulation task; 3) The auto-tuning method is so transparent that can manipulates the specific simulated quantities according to the tuning goals.


Assuntos
Condução de Veículo , Sinais (Psicologia) , Aceleração , Algoritmos , Movimento (Física)
3.
Sci Prog ; 104(3): 368504211036857, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34347526

RESUMO

Motion simulators are becoming increasingly popular for many applications in which human sensation is important to replicate and optimize target motions. For the emulation of the perceived human acceleration, motion cueing algorithms (MCAs) have been proposed in the literature that mimics the motion sensation by a combination of actual acceleration and tilted gravity effects, termed g-force or specific force. However, their relative performance has not yet been analyzed. This paper reviews existing families of MCAs and compares their performance for a simple offline S-shaped planar test trajectory featuring only lateral acceleration. The comparison is carried out both numerically using two previously published objective measures, the "performance indicator" of Pouliot, Gosselin, and Nahon, and the "good criterion" of Schmidt, as well as subjectively by a preliminary passenger rating on a real motion platform-Robocoaster testbed. The results show that (a) the novel optimizing MCA group exploits more effectively the workspace of the motion platform than the traditional MCA group for reducing false cue with small scale error and shape errors, (b) path-dependent tuning of MCA parameters may improve motion sensation, (c) average subjective ratings can be made to correlate well with the "good criterion" when expanded with a penalty for false angular velocity cues, and (d) the scale error of specific force seems to play the most important role to the evaluation of test subject on the motion cue quality. However, still a strong variance in subjective ratings was observed, making further research necessary.


Assuntos
Sinais (Psicologia) , Percepção de Movimento , Aceleração , Algoritmos , Humanos , Movimento (Física)
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