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1.
J Gambl Stud ; 2024 Apr 23.
Artigo em Inglês | MEDLINE | ID: mdl-38652386

RESUMO

New gambling products have been developed over time as technology permits. For example, early mechanical slot machines were later replaced by electronic gaming machines (EGMs), which enabled a faster speed of play and more immersive experience. EGMs have in the decades since their invention become one of the main drivers of gambling expenditure worldwide and are one of the gambling products most strongly associated with harm. This literature review considers research relevant to a new subcategory of EGM, 'skill-based' EGMs, termed 'SGMs' here. SGMs can be highly varied in content, with some representing a minimal departure from EGMs, where the typical bonus round is replaced by some skill-based activity, such as a simple video game, which could increase the machine's appeal. Other SGMs feature more radical departures from conventional EGMs, such as multiplayer games using intellectual property from popular TV shows or video games. These skill-based elements could tap into common gambling fallacies such as the illusion of control, and therefore facilitate harmful engagement. SGMs could also be less harmful than current EGMs, if skill-based elements break the dissociative states associated with EGM gambling. The intellectual property used in SGMs may increase their appeal among people who generally do not gamble, and the skill-based elements could increase their interest among gamblers who predominately prefer skill-based gambling formats such as sports betting. The novelty and varied content of SGMs present many open questions, which research should aim to address in future.

2.
J Gambl Stud ; 2023 Oct 25.
Artigo em Inglês | MEDLINE | ID: mdl-37878231

RESUMO

Gambling as a youth is a risk factor for experiencing gambling-related harm as an adult. Most youth gambling research focuses on illegal engagement with age-restricted products, but youth can also gamble legally, by for example betting with friends, or via coin pusher and crane grab machines. Research has associated recollected rates of usage of these machines as a child with adult gambling participation and problems, but only in the UK and Australia, and has not tested for robustness to subjective confidence. The present study conceptually replicated these prior studies by investigating the association between recollected childhood use of coin push and crane grab machines, and adult gambling behavior, in a young adult USA sample. Participants rated their subjective confidence to test if individual differences in recollection biases provided a better account for any observed associations. Results found high recollected engagement rates for both coin pusher (87.2%) and crane grab machines (97.0%), and 5 of the 6 tested associations between youth machine usage and adult gambling engagement and problems were significant and in the hypothesized direction. Rates of subjective confidence were on average high (83.3 and 89.2 on a 0 to 100 scale), and generally did not interact with participants' recollected rates of machine use. These findings extend prior research on potential public health concerns around children's legal engagement with coin pusher and crane grab machines to a new country, the USA.

3.
J Gambl Stud ; 39(2): 913-928, 2023 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-36961657

RESUMO

Safer gambling messages are one potential input to a public health approach toward reducing gambling-related harm, and yet there is no strong evidence supporting current messages such as "gamble responsibly" or "keep the fun in the game". Furthermore, sports betting is increasing in popularity in multiple jurisdictions, such as Australia and the US, increasing the need to design effective messaging campaigns for race and sports betting. Compared to other gambling formats, such as electronic gambling machines, the level of potential skill involved in race and sports betting may raise unique issues regarding the design of effective messages. This review first highlights research from the related public health domains of alcohol and tobacco. Then, five potential areas for further messaging-based research in race and sports betting are discussed: teaching safer gambling practices, correcting gambling misperceptions, boosting conscious decision making, norm-based messages, and emotional messages. A broad approach to message design is encouraged, given the potential for individual differences in message receptivity, and for frequently-repeated messages to be ignored or cause negative psychological reactance.


Assuntos
Jogo de Azar , Esportes , Humanos , Jogo de Azar/psicologia , Saúde Pública , Esportes/psicologia , Austrália , Aprendizagem
4.
BMC Public Health ; 22(1): 839, 2022 04 27.
Artigo em Inglês | MEDLINE | ID: mdl-35473621

RESUMO

BACKGROUND: Both the Problem Gambling Severity Index (PGSI) and the Short Gambling Harms Screen (SGHS) purport to identify individuals harmed by gambling. However, there is dispute as to how much individuals are harmed, conditional on their scores from these instruments. We used an experienced utility framework to estimate the magnitude of implied impacts on health and wellbeing. METHODS: We measured health utility using the Short Form Six-Dimension (SF-6D), and used this as a benchmark. All 2603 cases were propensity score weighted, to balance the affected group (i.e., SGHS 1+ or PGSI 1+ vs 0) with a reference group of gamblers with respect to risk factors for gambling harm. Weighted regression models estimated decrements to health utility scores attributable to gambling, whilst controlling for key comorbidities. RESULTS: We found significant attributable decrements to health utility for all non-zero SGHS scores, as well as moderate-risk and problem gamblers, but not for PGSI low-risk gamblers. Applying these coefficients to population data, we find a similar total burden for both instruments, although the SGHS more specifically identified the subpopulation of harmed individuals. For both screens, outcomes on the SF-6D implies that about two-thirds of the 'burden of harm' is attributable to gamblers outside of the most severe categories. CONCLUSIONS: Gambling screens have hitherto provided nominal category membership, it has been unclear whether moderate or 'at-risk' scores imply meaningful impact, and accordingly, population surveys have typically focused on problem gambling prevalence. These results quantify the health utility decrement for each category, allowing for tracking of the aggregate population impact based on all affected gamblers.


Assuntos
Jogo de Azar , Benchmarking , Jogo de Azar/diagnóstico , Jogo de Azar/epidemiologia , Humanos , Organizações , Prevalência , Risco
5.
BMC Public Health ; 22(1): 1620, 2022 08 26.
Artigo em Inglês | MEDLINE | ID: mdl-36028827

RESUMO

BACKGROUND: Over the last decade, the provision of online gambling has intensified with increased access, enhanced betting markets, a broader product range, and prolific marketing. However, little research has explored how this intensification is influencing contemporary gambling experiences. This study focused on two research questions: 1) What changes in online gambling have online gamblers observed over the past decade? 2) How have these changes influenced the online gambling experiences and behaviours reported by treatment-seeking and non-treatment-seeking gamblers? METHODS: Two samples of Australian adults were interviewed: 1) 19 people who had been gambling online for at least a decade and with no history of treatment-seeking for online gambling, and 2) 10 people who had recently sought professional help for an online gambling problem. Telephone interviews were semi-structured, with questions that encouraged participants to consider how their online gambling, including any harmful gambling, had been influenced by changes in operator practices and online gambling environments. Data were analysed using thematic analysis. RESULTS: Both treatment- and non-treatment-seekers noted the increased speed and ease of online gambling, which now enables instant access from anywhere at any time and increased their gambling opportunities. Both groups highlighted the continued proliferation of advertising and inducements for online gambling, particularly during televised sports and racing events, in social media, and through targeted push marketing. Many treatment- and non-treatment-seekers were aware of the vast range of recently introduced bet types, particularly multi-bets. Treatment-seekers disproportionately reported negative effects from these changes, and described how and why they fostered their increased gambling, impulsive gambling, persistence and loss-chasing. They reported limited uptake and effectiveness of current harm minimisation tools. CONCLUSIONS: Counter to stated policy and practice objectives to minimise gambling harm, industry changes that have made online gambling easier, faster, and more heavily incentivised, and increased the array of complex bets with poorer odds, unduly affect addicted and harmed individuals - who are also the most profitable customers. Further consideration is needed to ensure gambling policy, industry practices and public health measures more effectively reduce gambling harm in contemporary settings. Inducements and the poor pricing of complex bets such as multi-bets, and their outsized attraction to players with problems, should be a key focus.


Assuntos
Jogo de Azar , Adulto , Publicidade , Austrália , Humanos , Comportamento Impulsivo , Pesquisa Qualitativa
6.
J Gambl Stud ; 38(4): 1405-1430, 2022 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-34802086

RESUMO

Do stressful life events cause gambling problems, or do gambling problems cause stressful life events? This study used a retrospective design to examine the temporal order of these associations. Specifically, the study employed a life course calendar in a self-directed online survey to minimise memory biases common in retrospective designs. A total of 1564 US respondents who had gambled at any point in their life (51.0% female, median age 46) were asked whether, for each year of their adult life, they had experienced each of eight stressful life events, and whether they had engaged in casual or heavy gambling, drinking or drug use, with heavy gambling defined in line with a problem gambling definition. We found that five stressful life events were associated with the onset of heavy gambling: work issues, financial issues, legal issues, relationship issues and the death of a loved one. The same five stressful life events predict the cessation of an episode of heavy gambling, indicating a possible tendency for gambling problems to self-resolve in the presence of stress. Insights are also gained into comorbidities with alcohol and drug use, and the course of stressful life events and gambling and substance use throughout the life course, albeit with a non-representative sample. The methodology allows tentative conclusions in terms of possible causation pathways, indicating that stressful life events may play a role both in the onset and the maintenance (or cessation) of gambling problems.


Assuntos
Jogo de Azar , Transtornos Relacionados ao Uso de Substâncias , Adulto , Humanos , Feminino , Pessoa de Meia-Idade , Masculino , Jogo de Azar/psicologia , Acontecimentos que Mudam a Vida , Estudos Retrospectivos , Transtornos Relacionados ao Uso de Substâncias/complicações , Transtornos Relacionados ao Uso de Substâncias/epidemiologia , Comorbidade
7.
Soc Psychiatry Psychiatr Epidemiol ; 55(4): 425-434, 2020 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-31732765

RESUMO

OBJECTIVE: To report the comparative rates, average length of stay and cost per episode of hospital management for self-harm in three age cohorts: 15-19 years, 20-24 years and 25-29 years; by sex and indigeneity. DESIGN, SETTING, PARTICIPANTS: A secondary data analysis of the Australian Institute of Health and Welfare (AIHW) dataset between 1st January 2014 and 31st December 2014 inclusive. MAIN OUTCOME MEASURES: Cost per episode of hospitalised self-harm and rates by age group, sex and Indigenous status. RESULTS: The rate of hospitalised self-harm among Australian youth was 254.0 per 100,000 population. This rate resulted in an annual cost to the healthcare system of AU$55 million or an average cost per episode of $4649 (95% CI $4488:$4810). Hospitalised self-harm was 21 times higher than the rate of suicide (11,820 episodes of hospitalised self-harm/564 suicides). Indigenous youth had on average a 1.4 times higher rate of hospitalised self-harm and 2.2 times higher rate of suicide than non-Indigenous counterparts. When controlling for age and sex, the average cost per episode was significantly lower for Indigenous youth compared to non-Indigenous youth, estimated marginal means $4538 and $4954, respectively (p < 0.001). CONCLUSIONS: Hospitalised self-harm among Australian youth resulted in a substantial cost to the healthcare system. This cost is only part of the overall burden associated with self-harm. The rate of hospitalised self-harm was significantly higher in Indigenous youth, but the associated cost per episode was significantly lower.


Assuntos
Custos de Cuidados de Saúde/estatística & dados numéricos , Hospitalização/economia , Havaiano Nativo ou Outro Ilhéu do Pacífico/estatística & dados numéricos , Comportamento Autodestrutivo/economia , Adolescente , Adulto , Distribuição por Idade , Austrália/epidemiologia , Efeitos Psicossociais da Doença , Cuidado Periódico , Feminino , Humanos , Tempo de Internação/economia , Masculino , Comportamento Autodestrutivo/epidemiologia , Distribuição por Sexo , Suicídio/economia , Adulto Jovem
8.
J Gambl Stud ; 36(1): 23-38, 2020 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-31520273

RESUMO

Gambling is embedded in Australian cultural history, and perceived as a normal, legitimate leisure activity. Despite this normalisation, people who experience gambling problems are heavily stigmatised which can lead to a variety of harms that extend beyond the individual. The stigma from the general public appears to be based on a stereotype of a typical "problem gambler"-selfish, greedy, impulsive and irresponsible. However, research suggests that people experiencing gambling problems have widely varying characteristics and do not conform to this stereotype. Regardless of whether the stigma is justified, it is both present and problematic. Gamblers experiencing problems delay help-seeking due to feelings of shame and, not unwarranted, expectations of negative judgement because of the heavy stigma associated with the stereotype. As stigma is a primary barrier to treatment and a reason why gambling problems can take longer to acknowledge, it is important to understand and address how stigma can be reduced to minimise the negative consequences of gambling on individuals, their families and friends and the wider community. There is little research on reducing gambling-related stigma, so there is a need to examine strategies used in other stigmatised conditions, such as mental health, to understand the general principles of effective stigma reduction measures. Because gambling disorder is unique, well-hidden and consequently not well understood, there is a need to recognise that techniques used in other domains may differ in their effectiveness within the context of gambling stigma.


Assuntos
Jogo de Azar/psicologia , Aceitação pelo Paciente de Cuidados de Saúde/psicologia , Estigma Social , Estereotipagem , Adulto , Austrália , Feminino , Jogo de Azar/terapia , Humanos , Comportamento Impulsivo , Masculino , Pessoa de Meia-Idade , Fatores Socioeconômicos
9.
J Gambl Stud ; 36(1): 277-295, 2020 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-31172326

RESUMO

Electronic gaming machines (EGMs) are widely used and the gambling product most commonly associated with harmful gambling. Understanding factors that increase the risk of problematic EGM play is therefore important. Previous studies into risk factors for EGM gambling have used measures of problem gambling based on an individual's total gambling activity, which therefore do not distinguish harmful gambling specifically associated with EGMs. This study used an EGM-specific measure (PGSI-EGM) to achieve its aim of identifying risk factors specifically associated with problematic EGM play. By removing nuisance effects from other gambling forms that higher-risk gamblers typically engage in, this approach provides a more accurate assessment of the determinants of EGM-related problems. An online survey was completed by 1932 at-least monthly EGM players in Australia. It measured demographics, EGM gambling behaviour, motivations, gambling urges, gambling fallacies, trait self-control, alcohol misuse, and the PGSI-EGM. A penalised regression model identified the most important proximal predictors of higher-risk EGM gambling as: higher gambling urges, higher levels of erroneous cognitions, playing EGMs more frequently, higher session expenditure, longer sessions, usually playing EGMs alone, and playing EGMs in more venues. Lower trait self control was the strongest distal determinant. Higher-risk EGM players tended to be younger, male, more educated, never married, to have higher (although still modest) incomes, and be more likely to have alcohol problems. These findings can inform interventions such as treatment, consumer education and venue interventions.


Assuntos
Comportamento Aditivo/psicologia , Jogo de Azar/psicologia , Assunção de Riscos , Autocontrole , Jogos de Vídeo/psicologia , Adulto , Austrália , Feminino , Humanos , Masculino , Motivação , Recompensa , Fatores de Risco , Inquéritos e Questionários , Adulto Jovem
10.
J Gambl Stud ; 36(2): 713-733, 2020 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-31440874

RESUMO

Stigma associated with gambling disorder is complex, and is a key obstacle that prevents sufferers from seeking early help for their condition. However, little research has addressed how best to reduce gambling stigma. This study explored the effectiveness of video intervention styles, that have been used to reduce public stigma for conditions such as mental illness and substance use disorders. This was done to determine which would be most suitable, considering the unique characteristics of gambling disorder. An online survey of 164 people living in Australia was conducted which examined attitudes toward gamblers experiencing problems before and after an intervention. Participants were randomly allocated to one of three interventions (contact, education, advocacy) or a control video. The study found that each intervention was associated with changes to different components of stigma. Importantly, the education intervention increased labelling, but reduced stereotype endorsement and anger. Advocacy also reduced anger, attributions of character flaws, and anticipated discrimination and recoverability. While these interventions were generally effective at reducing stigma, the contact intervention was mixed, effectively intervening for some aspects of stigma, but increasing stigma on others. No single intervention reduced all aspects of stigma, suggesting that a complementary approach utilising specific elements of each intervention style could be used to deliver relevant information and effectively reduce stigma. Taken together, this suggests that research should be conducted into comprehensive, combined interventions, that include aspects of all three intervention styles, in an attempt to reduce more aspects of stigma simultaneously.


Assuntos
Jogo de Azar/psicologia , Preconceito/prevenção & controle , Estigma Social , Estereotipagem , Adulto , Atitude , Austrália , Feminino , Humanos , Masculino , Opinião Pública , Distribuição Aleatória , Inquéritos e Questionários , Adulto Jovem
11.
J Gambl Stud ; 36(4): 1229-1251, 2020 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-31515684

RESUMO

Electronic gaming machines (EGMs) are recognised as one of the most harmful gambling forms, because they promote high-speed repetitive gambling and automatically reinvest winnings. These features, amongst others, make it difficult for EGM gamblers to keep track of their play. Tools to assist gamblers exist, but have limited effectiveness because they require user registration and manual activation, leading to low uptake. The present study aimed to evaluate the effect of a more informative interface (including removal of automatic reinvestment of winnings) and pop-up messages on gambling behaviour, and on player experience. A total of 213 Australian participants, recruited through social media, played a simulated online EGM. The experiment was a two (standard vs. informative interface) × two (pop-ups absent vs. present) between-subjects design. The informative interface: promoted keeping track of spins played; increased accurate estimation of amount spent (as did pop-up messages) and time played; and provided game usage figures which acted as cues to quit play. Once the initial deposit (but not winnings) was expended, informative interface users could opt to reinvest their winnings, although many opted to exit at that point. No difference in total spending or dissociation was observed between experimental groups. Informative interface users reported no reduction in enjoyment. Pop-up messages reduced enjoyment with the standard interface, but increased enjoyment when paired with an informative interface. These findings indicate that a more informative interface and pop-up messages may be useful in reducing the harmful nature of EGMs.


Assuntos
Comportamento Aditivo/psicologia , Jogo de Azar/psicologia , Adolescente , Adulto , Idoso , Idoso de 80 Anos ou mais , Austrália , Comportamento Aditivo/terapia , Eletrônica , Feminino , Jogo de Azar/economia , Humanos , Masculino , Pessoa de Meia-Idade , Jogos de Vídeo/economia , Jogos de Vídeo/psicologia , Adulto Jovem
12.
J Gambl Stud ; 36(2): 539-554, 2020 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-32266648

RESUMO

The present study aimed to explore how food or substance consumption (e.g., experiencing hunger, or having consumed alcohol or recreational drugs) could shape consumer impulsive spending on sports betting products. Based on a large online sample of Australian sports bettors, we found that participants with higher hunger level, or having consumed more alcohol or recreational drugs, tended to have increased impulsive bet size. These impulsiveness effects had both direct and indirect effect components. The significant direct effects confirmed that positive relationships directly existed between hunger, alcohol consumption, or recreational drug consumption and impulsive bet size, even when all potential mediators and covariates were statistically controlled. Moreover, results regarding specific indirect effects demonstrated that hunger, alcohol consumption, or recreational drug consumption was also indirectly linked with impulsive bet size, via their relationships with both promotional and financial influences, rather than social influences. Furthermore, participants' Problem Gambling Severity Index score was positively associated with their impulsive bet size. These findings support and complement the literature on impulsivity as well as the research on strategies for staying in control of gambling, and have implications for consumers, regulators, and treatment/help providers.


Assuntos
Consumo de Bebidas Alcoólicas/psicologia , Comportamento Aditivo/psicologia , Jogo de Azar/psicologia , Comportamento Impulsivo , Esportes/psicologia , Adulto , Consumo de Bebidas Alcoólicas/epidemiologia , Austrália , Comportamento Aditivo/epidemiologia , Feminino , Jogo de Azar/epidemiologia , Humanos , Controle Interno-Externo , Masculino , Pessoa de Meia-Idade , Esportes/estatística & dados numéricos
13.
J Gambl Stud ; 36(4): 1107-1121, 2020 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-31559560

RESUMO

Previous research has established direct messages (such as emails and text messages) are a widely seen form of advertising and are highly influential on sports betting and race betting behaviour. Nevertheless, few studies have examined the specific content of these messages, and whether their content is related to account-holders' betting behaviour. The current study used an ecological momentary assessment design to examine direct messages received from wagering operators during the week around major Australian sports and racing events. Respondents completed a baseline survey followed by short daily surveys over a period of 1 week during peak betting periods, and provided the research team with the emails and text messages they received from wagering operators during this time. A sample of 102 sports and 110 race bettors provided a total of 931 messages. These messages subsequently underwent a content analysis to extract key features that were promoted, including inducements, incentives, and bet type. The analysis found the messages were saturated with inducements to bet, however no relationships were identified between the content of messages and the gambling risk status or betting frequency of participants. The most common types of incentives offered included bonus bets, rewards points, better odds/winnings, and reduced risk. Frequently promoted inducements included bonus or better winnings, refund/stake back offers, and match your stake/deposit. Given the influences of inducements on increasing betting expenditure and impulsive betting identified through previous research, taken together with the findings of the current study, direct messages may contribute to experiencing gambling-related harm. These findings have important implications for consumer education and the regulation of direct messages.


Assuntos
Publicidade/métodos , Correio Eletrônico , Jogo de Azar/psicologia , Esportes , Envio de Mensagens de Texto , Adulto , Idoso , Austrália , Avaliação Momentânea Ecológica , Feminino , Jogo de Azar/economia , Humanos , Comportamento Impulsivo , Masculino , Pessoa de Meia-Idade , Motivação , Recompensa , Inquéritos e Questionários , Adulto Jovem
14.
J Gambl Stud ; 36(3): 937-955, 2020 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-31606863

RESUMO

Betting on sport is one of the fastest developing forms of gambling internationally. Sports betting is attracting considerable scholarly, media, and regulatory attention due to the cultural salience of sport, and the rising public health concerns about the rapid proliferation and penetration of betting products in everyday life. Despite its global expansion, little is known regarding the comparative impact sports betting is having in different territories. This study aims to examine a sample of Australian (n = 738) and Spanish (n = 361) weekly sports bettors to assess their similarities and differences concerning sociodemographic characteristics, channels (i.e., online vs. offline) and devices used, in-play betting, and problem gambling severity. The findings showed high problem gambling scores among sports bettors in both countries, and consistent similarities in the association between problem gambling, in-play betting, and offline betting. Also, clear trends were observed between problem gambling, higher educational level, and female sport betting, particularly in the Australian sample. These results suggest a common pattern of risk factors for problematic sports betting and can help to inform worldwide regulatory efforts to tackle harmful sports betting-specific features such as in-play betting.


Assuntos
Comportamento Aditivo/psicologia , Jogo de Azar/psicologia , Esportes/psicologia , Jogos de Vídeo/psicologia , Adulto , Austrália , Comparação Transcultural , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Fatores de Risco , Assunção de Riscos , Autoeficácia , Espanha , Adulto Jovem
15.
J Gambl Stud ; 35(1): 225-246, 2019 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-29557545

RESUMO

Sports betting is increasing worldwide, with an associated increase in sports betting-related problems. Previous studies have examined risk factors for problem gambling amongst sports bettors and have identified demographic, behavioural, marketing, normative and impulsiveness factors. These studies have generally compared those in problem gambling, or a combination of moderate risk and problem gambling, groups to non-problem gamblers, often due to statistical power issues. However, recent evidence suggests that, at a population level, the bulk of gambling-related harm stems from low risk and moderate risk gamblers, rather than problem gamblers. Thus it is essential to understand the risk factors for each level of gambling-related problems (low risk, moderate risk, problem) separately. The present study used a large sample (N = 1813) to compare each gambling risk group to non-problem gamblers, first using bivariate and then multivariate statistical techniques. A range of demographic, behavioural, marketing, normative and impulsiveness variables were included as possible risk factors. The results indicated that some variables, such as gambling expenditure, number of accounts with different operators, number of different types of promotions used and impulsiveness were significantly higher for all risk groups, while others such as some normative factors, age, gender and particular sports betting variables only applied to those with the highest level of gambling-related problems. The results generally supported findings from previous literature for problem gamblers, and extended these findings to low risk and moderate risk groups. In the future, where statistical power allows, risk factors should be assessed separately for all levels of gambling problems.


Assuntos
Comportamento Aditivo/epidemiologia , Jogo de Azar/epidemiologia , Esportes/psicologia , Adulto , Austrália/epidemiologia , Comportamento Aditivo/psicologia , Feminino , Jogo de Azar/psicologia , Humanos , Masculino , Marketing , Pessoa de Meia-Idade , Fatores de Risco , Assunção de Riscos , Inquéritos e Questionários
16.
J Gambl Stud ; 35(4): 1211-1228, 2019 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-30924002

RESUMO

Studies examining risk factors for problem gambling amongst sports bettors have used screens that assess gambling problems in general. Because people experiencing gambling-related problems tend to gamble on multiple forms, it is unclear whether problems identified amongst sports bettors are due to sports betting itself. The present study examined a range of distal and proximal demographic, behavioural and psychological risk factors using a modified version of the Problem Gambling Severity Index which respondents answered only in relation to their sports betting. In general, those at risk were younger, spoke a language other than English, were more engaged sports bettors and gamblers, and tended not to watch the event they had bet on. They particularly endorsed money-oriented motivations, and had higher erroneous cognitions, gambling urges, and were more likely to experience alcohol issues. Higher-risk sports bettors were also more likely to apportion less responsibility for their gambling to themselves, and to have lower self control. A penalised model found that key predictors were money motivations, gambling urges and erroneous cognitions, alcohol issues and lower self-control, but not sports betting behaviour. These findings suggest that one's psychological relationship to sports betting is a primary driver of gambling-related problems, rather than just betting behaviour. As sports betting expands through new products and legalisation in additional jurisdictions, understanding who is most at risk from this form of gambling is important to inform legislation as well as harm reduction and treatment measures.


Assuntos
Jogo de Azar/psicologia , Assunção de Riscos , Esportes/psicologia , Adulto , Humanos , Masculino , Motivação , Fatores de Risco , Adulto Jovem
17.
J Gambl Stud ; 35(3): 793-811, 2019 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-30604033

RESUMO

A proliferation of wagering advertising has raised concerns about its effects, especially on vulnerable gamblers. This study examined exposure to wagering advertisements and inducements, and their reported influence on the size, frequency and riskiness of bets placed-amongst regular bettors and by gambler risk group. An Ecological Momentary Assessment design minimised recall bias. After completing a baseline survey, 722 regular bettors completed up to 15 surveys administered on 5 days per week over three non-consecutive weeks. Data were analysed for the 316 race bettors and 279 sports bettors completing at least one survey. The results indicate that regular bettors have almost daily exposure to wagering advertising, including for inducements. The most frequently seen and influential advertisement types were direct messages (emails, texts and/or phone calls from wagering operators, which, in Australia, bettors are automatically opted-into when opening a betting account) and advertisements on betting websites or apps. Participants reported the most influential inducements to be: stake-back offers, multi-bet offers, match your stake or deposit offers, better odds/winnings inducements, happy hours, rewards programs, and cash out early offers. The findings indicate that wagering advertisements, including for inducements, are likely to be having powerful effects on regular bettors. On each day that respondents saw these advertisements (most days for most advertisement types), substantial minorities reported increased size and frequency of betting. Results did not vary by gambler risk group. Understanding which types of wagering advertising are associated with most gambling-related harm can inform advertising regulations, targeted public health interventions, and future research.


Assuntos
Publicidade Direta ao Consumidor/estatística & dados numéricos , Jogo de Azar/psicologia , Recompensa , Assunção de Riscos , Adulto , Publicidade/estatística & dados numéricos , Austrália , Avaliação Momentânea Ecológica , Feminino , Humanos , Masculino , Motivação , Esportes , Adulto Jovem
18.
J Gambl Stud ; 35(1): 205-223, 2019 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-30386964

RESUMO

Sports betting is expanding globally through introduction into new markets and growth in existing markets. Traditionally, bets were placed on the outcome of a match before match commencement, with the outcome not determined for hours or even days. The advent of in-play betting has reduced the delay between bet and outcome. A controversial form of in-play betting is betting on micro events (micro-betting), where consumers bet on outcomes such as the next ball in cricket, or the next point in tennis, with the outcome determined almost immediately. This enables rapid, impulsive and continuous betting and may heighten the risk of problem gambling. We surveyed 1813 Australian sports bettors to determine demographic, behavioural and psychological characteristics of micro event bettors, and of those who place a higher proportion of their bets on micro events. Our two hypotheses were supported: that more highly engaged bettors, including those with gambling problems, are more likely to (1) bet on micro events, and (2) place more of their bets on micro events. Of those who bet on micro events, 78% met criteria for problem gambling, and only 5% non-problem gambling (vs 29% and 28% respectively for non micro event bettors). Placing a higher proportion of bets on micro events was also related to problem gambling. Micro event bettors were likely to: be younger, well educated and single; engaged in a wider variety of gambling activities; and to have high trait impulsivity. Micro event betting appears to appeal almost exclusively to bettors with gambling problems, so a ban would represent a highly targeted intervention to reduce gambling-related harm.


Assuntos
Jogo de Azar/psicologia , Comportamento Problema/psicologia , Esportes/psicologia , Adolescente , Adulto , Austrália , Demografia , Feminino , Humanos , Comportamento Impulsivo , Masculino , Pessoa de Meia-Idade , Inquéritos e Questionários , Adulto Jovem
19.
J Gambl Stud ; 35(3): 773-792, 2019 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-31175554

RESUMO

Most research on gambling focuses on the negative consequences associated with excessive consumption, which implicitly leads to a reduction in health and wellbeing. However, few studies have measured subjective wellbeing with respect to gambling involvement, and almost none has attempted to distinguish the separate effects of consumption and problems. We used the Personal Wellbeing Index (PWI) in two surveys with different recruitment criteria. Study 1 (N = 1524, 50.6% female) was designed to compare differences in personal wellbeing among gamblers, and Study 2 (N = 1586, 70.2% female) compared wellbeing between gamblers and non-gamblers. Participants provided demographic information, and answered questions allowing them to be grouped into high/low levels of consumption, and problem gambling risk categories. After accounting for gambling problems, higher consumption was associated with higher wellbeing. Study 2 showed consistent results; revealing that both high and low consumption non-problem gamblers (NPGs) had higher personal wellbeing than non-gamblers. Nevertheless, the deleterious effect of gambling problems on wellbeing was larger than the effect of consumption. After accounting for population prevalence (i.e., per capita), only 15.3% of the negative influence of gambling problems on PWI was attributable to problem gamblers; the remainder associated with lower risk categories. Although results were consistent when controlling for demographic covariates, the positive link between consumption and wellbeing may be due to unmeasured variables such as personality traits, health, and socioeconomic status. Nevertheless, the assessment of subjective wellbeing provides a unique perspective on both the positive and negative effects of gambling.


Assuntos
Comportamento Aditivo/psicologia , Jogo de Azar/psicologia , Satisfação Pessoal , Qualidade de Vida/psicologia , Adulto , Atitude Frente a Saúde , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Risco , Inquéritos e Questionários , Adulto Jovem
20.
J Gambl Stud ; 35(2): 587-599, 2019 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-30145779

RESUMO

Wagering inducements with bonus bets are prominently marketed and often have play-through conditions requiring further expenditure. However, these conditions are not usually presented in the inducement advertisement and may be difficult to locate. The play-through conditions themselves are complex and may lead bettors to miscalculate the inducement's true cost. Therefore, in relation to inducements with bonus bets, this study aimed to assess: (1) whether their perceived attractiveness varies with the amount and type of information provided about their play-through conditions; (2) bettors' comprehension of their true cost; and (3) whether bettors' comprehension of their true cost varies with problem gambling severity. A sample of 299 Australian sports bettors completed an online survey and rated the attractiveness of three variations of an inducement. Promo1 simply noted that "terms and conditions apply"; promo2 included the terms and conditions immediately below the offer; and promo3 revealed the true cost of the offer. Respondents were asked to calculate the true cost before this was revealed. The study found that detailing key terms and conditions for an offer directly below the advertisement impacts negatively on its perceived attractiveness. Moreover, nearly three in five bettors underestimated the additional amount they would need to bet to access any winnings from the bonus bet. No significant differences were found amongst gambler risk groups. The results imply that current approaches to marketing these inducements are likely to lead consumers to overestimate their attractiveness and underestimate their cost. To enhance responsible gambling practice, these promotional offers should be presented in ways that enable informed decision-making.


Assuntos
Compreensão , Jogo de Azar/psicologia , Marketing , Adulto , Austrália , Gastos em Saúde , Humanos , Motivação , Fatores de Risco , Esportes
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