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1.
IEEE Trans Vis Comput Graph ; 30(1): 370-380, 2024 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-37883257

RESUMO

Dashboards are no longer mere static displays of metrics; through functionality such as interaction and storytelling, they have evolved to support analytic and communicative goals like monitoring and reporting. Existing dashboard design guidelines, however, are often unable to account for this expanded scope as they largely focus on best practices for visual design. In contrast, we frame dashboard design as facilitating an analytical conversation: a cooperative, interactive experience where a user may interact with, reason about, or freely query the underlying data. By drawing on established principles of conversational flow and communication, we define the concept of a cooperative dashboard as one that enables a fruitful and productive analytical conversation, and derive a set of 39 dashboard design heuristics to support effective analytical conversations. To assess the utility of this framing, we asked 52 computer science and engineering graduate students to apply our heuristics to critique and design dashboards as part of an ungraded, opt-in homework assignment. Feedback from participants demonstrates that our heuristics surface new reasons dashboards may fail, and encourage a more fluid, supportive, and responsive style of dashboard design. Our approach suggests several compelling directions for future work, including dashboard authoring tools that better anticipate conversational turn-taking, repair, and refinement and extending cooperative principles to other analytical workflows.

2.
IEEE Trans Vis Comput Graph ; 29(1): 149-159, 2023 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-36215347

RESUMO

We present Animated Vega-Lite, a set of extensions to Vega-Lite that model animated visualizations as time-varying data queries. In contrast to alternate approaches for specifying animated visualizations, which prize a highly expressive design space, Animated Vega-Lite prioritizes unifying animation with the language's existing abstractions for static and interactive visualizations to enable authors to smoothly move between or combine these modalities. Thus, to compose animation with static visualizations, we represent time as an encoding channel. Time encodings map a data field to animation keyframes, providing a lightweight specification for animations without interaction. To compose animation and interaction, we also represent time as an event stream; Vega-Lite selections, which provide dynamic data queries, are now driven not only by input events but by timer ticks as well. We evaluate the expressiveness of our approach through a gallery of diverse examples that demonstrate coverage over taxonomies of both interaction and animation. We also critically reflect on the conceptual affordances and limitations of our contribution by interviewing five expert developers of existing animation grammars. These reflections highlight the key motivating role of in-the-wild examples, and identify three central tradeoffs: the language design process, the types of animated transitions supported, and how the systems model keyframes.

3.
IEEE Trans Vis Comput Graph ; 29(1): 1233-1243, 2023 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-36166551

RESUMO

While visualizations are an effective way to represent insights about information, they rarely stand alone. When designing a visualization, text is often added to provide additional context and guidance for the reader. However, there is little experimental evidence to guide designers as to what is the right amount of text to show within a chart, what its qualitative properties should be, and where it should be placed. Prior work also shows variation in personal preferences for charts versus textual representations. In this paper, we explore several research questions about the relative value of textual components of visualizations. 302 participants ranked univariate line charts containing varying amounts of text, ranging from no text (except for the axes) to a written paragraph with no visuals. Participants also described what information they could take away from line charts containing text with varying semantic content. We find that heavily annotated charts were not penalized. In fact, participants preferred the charts with the largest number of textual annotations over charts with fewer annotations or text alone. We also find effects of semantic content. For instance, the text that describes statistical or relational components of a chart leads to more takeaways referring to statistics or relational comparisons than text describing elemental or encoded components. Finally, we find different effects for the semantic levels based on the placement of the text on the chart; some kinds of information are best placed in the title, while others should be placed closer to the data. We compile these results into four chart design guidelines and discuss future implications for the combination of text and charts.

4.
IEEE Trans Vis Comput Graph ; 28(1): 1073-1083, 2022 01.
Artigo em Inglês | MEDLINE | ID: mdl-34591762

RESUMO

Natural language descriptions sometimes accompany visualizations to better communicate and contextualize their insights, and to improve their accessibility for readers with disabilities. However, it is difficult to evaluate the usefulness of these descriptions, and how effectively they improve access to meaningful information, because we have little understanding of the semantic content they convey, and how different readers receive this content. In response, we introduce a conceptual model for the semantic content conveyed by natural language descriptions of visualizations. Developed through a grounded theory analysis of 2,147 sentences, our model spans four levels of semantic content: enumerating visualization construction properties (e.g., marks and encodings); reporting statistical concepts and relations (e.g., extrema and correlations); identifying perceptual and cognitive phenomena (e.g., complex trends and patterns); and elucidating domain-specific insights (e.g., social and political context). To demonstrate how our model can be applied to evaluate the effectiveness of visualization descriptions, we conduct a mixed-methods evaluation with 30 blind and 90 sighted readers, and find that these reader groups differ significantly on which semantic content they rank as most useful. Together, our model and findings suggest that access to meaningful information is strongly reader-specific, and that research in automatic visualization captioning should orient toward descriptions that more richly communicate overall trends and statistics, sensitive to reader preferences. Our work further opens a space of research on natural language as a data interface coequal with visualization.

5.
IEEE Trans Vis Comput Graph ; 28(1): 737-746, 2022 01.
Artigo em Inglês | MEDLINE | ID: mdl-34587039

RESUMO

Interactive visualization design and research have primarily focused on local data and synchronous events. However, for more complex use cases-e.g., remote database access and streaming data sources-developers must grapple with distributed data and asynchronous events. Currently, constructing these use cases is difficult and time-consuming; developers are forced to operationally program low-level details like asynchronous database querying and reactive event handling. This approach is in stark contrast to modern methods for browser-based interactive visualization, which feature high-level declarative specifications. In response, we present DIEL, a declarative framework that supports asynchronous events over distributed data. As in many declarative languages, DIEL developers specify only what data they want, rather than procedural steps for how to assemble it. Uniquely, DIEL models asynchronous events (e.g., user interactions, server responses) as streams of data that are captured in event logs. To specify the state of a visualization at any time, developers write declarative queries over the data and event logs; DIEL compiles and optimizes a corresponding dataflow graph, and automatically generates necessary low-level distributed systems details. We demonstrate DIEL'S performance and expressivity through example interactive visualizations that make diverse use of remote data and asynchronous events. We further evaluate DIEL'S usability using the Cognitive Dimensions of Notations framework, revealing wins such as ease of change, and compromises such as premature commitments.

6.
IEEE Trans Vis Comput Graph ; 27(2): 304-314, 2021 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-33048697

RESUMO

Recent graphical interfaces offer direct manipulation mechanisms for authoring visualizations, but are largely restricted to static output. To author interactive visualizations, users must instead turn to textual specification, but such approaches impose a higher technical burden. To bridge this gap, we introduce Lyra 2, a system that extends a prior visualization design environment with novel methods for authoring interaction techniques by demonstration. Users perform an interaction (e.g., button clicks, drags, or key presses) directly on the visualization they are editing. The system interprets this performance using a set of heuristics and enumerates suggestions of possible interaction designs. These heuristics account for the properties of the interaction (e.g., target and event type) as well as the visualization (e.g., mark and scale types, and multiple views). Interaction design suggestions are displayed as thumbnails; users can preview and test these suggestions, iteratively refine them through additional demonstrations, and finally apply and customize them via property inspectors. We evaluate our approach through a gallery of diverse examples, and evaluate its usability through a first-use study and via an analysis of its cognitive dimensions. We find that, in Lyra 2, interaction design by demonstration enables users to rapidly express a wide range of interactive visualizations.

7.
IEEE Trans Vis Comput Graph ; 26(1): 461-471, 2020 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-31442976

RESUMO

An emerging generation of visualization authoring systems support expressive information visualization without textual programming. As they vary in their visualization models, system architectures, and user interfaces, it is challenging to directly compare these systems using traditional evaluative methods. Recognizing the value of contextualizing our decisions in the broader design space, we present critical reflections on three systems we developed -Lyra, Data Illustrator, and Charticulator. This paper surfaces knowledge that would have been daunting within the constituent papers of these three systems. We compare and contrast their (previously unmentioned) limitations and trade-offs between expressivity and learnability. We also reflect on common assumptions that we made during the development of our systems, thereby informing future research directions in visualization authoring systems.

8.
IEEE Trans Vis Comput Graph ; 23(1): 341-350, 2017 01.
Artigo em Inglês | MEDLINE | ID: mdl-27875150

RESUMO

We present Vega-Lite, a high-level grammar that enables rapid specification of interactive data visualizations. Vega-Lite combines a traditional grammar of graphics, providing visual encoding rules and a composition algebra for layered and multi-view displays, with a novel grammar of interaction. Users specify interactive semantics by composing selections. In Vega-Lite, a selection is an abstraction that defines input event processing, points of interest, and a predicate function for inclusion testing. Selections parameterize visual encodings by serving as input data, defining scale extents, or by driving conditional logic. The Vega-Lite compiler automatically synthesizes requisite data flow and event handling logic, which users can override for further customization. In contrast to existing reactive specifications, Vega-Lite selections decompose an interaction design into concise, enumerable semantic units. We evaluate Vega-Lite through a range of examples, demonstrating succinct specification of both customized interaction methods and common techniques such as panning, zooming, and linked selection.

9.
IEEE Trans Vis Comput Graph ; 22(1): 659-68, 2016 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-26390466

RESUMO

We present Reactive Vega, a system architecture that provides the first robust and comprehensive treatment of declarative visual and interaction design for data visualization. Starting from a single declarative specification, Reactive Vega constructs a dataflow graph in which input data, scene graph elements, and interaction events are all treated as first-class streaming data sources. To support expressive interactive visualizations that may involve time-varying scalar, relational, or hierarchical data, Reactive Vega's dataflow graph can dynamically re-write itself at runtime by extending or pruning branches in a data-driven fashion. We discuss both compile- and run-time optimizations applied within Reactive Vega, and share the results of benchmark studies that indicate superior interactive performance to both D3 and the original, non-reactive Vega system.

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