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Game-based training of flexibility and attention improves task-switch performance: near and far transfer of cognitive training in an EEG study.
Olfers, Kerwin J F; Band, Guido P H.
Afiliação
  • Olfers KJF; Leiden Institute for Brain and Cognition (LIBC), Leiden, The Netherlands. k.j.f.olfers@fsw.leidenuniv.nl.
  • Band GPH; Cognitive Psychology Unit, Institute of Psychology, Leiden University, Leiden, The Netherlands. k.j.f.olfers@fsw.leidenuniv.nl.
Psychol Res ; 82(1): 186-202, 2018 Jan.
Article em En | MEDLINE | ID: mdl-29260316
ABSTRACT
There is a demand for ways to enhance cognitive flexibility, as it can be a limiting factor for performance in daily life. Video game training has been linked to advantages in cognitive functioning, raising the question if training with video games can promote cognitive flexibility. In the current study, we investigated if game-based computerized cognitive training (GCCT) could enhance cognitive flexibility in a healthy young adult sample (N = 72), as measured by task-switch performance. Three GCCT schedules were contrasted, which targeted (1) cognitive flexibility and task switching, (2) attention and working memory, or (3) an active control involving basic math games, in twenty 45-min sessions across 4-6 weeks. Performance on an alternating-runs task-switch paradigm during pretest and posttest sessions indicated greater overall reaction time improvements after both flexibility and attention training as compared to control, although not related to local switch cost. Flexibility training enhanced performance in the presence of distractor-related interference. In contrast, attention training was beneficial when low task difficulty undermined sustained selective attention. Furthermore, flexibility training improved response selection as indicated by a larger N2 amplitude after training as compared to control, and more efficient conflict monitoring as indicated by reduced Nc/CRN and larger Pe amplitude after training. These results provide tentative support for the efficacy of GCCT and suggest that an ideal training might include both task switching and attention components, with maximal task diversity both within and between training games.
Assuntos

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Desempenho Psicomotor / Tempo de Reação / Análise e Desempenho de Tarefas / Cognição / Jogos de Vídeo / Comportamento Multitarefa / Memória de Curto Prazo Tipo de estudo: Prognostic_studies Limite: Adolescent / Adult / Female / Humans / Male País/Região como assunto: Europa Idioma: En Revista: Psychol Res Ano de publicação: 2018 Tipo de documento: Article País de afiliação: Holanda

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Desempenho Psicomotor / Tempo de Reação / Análise e Desempenho de Tarefas / Cognição / Jogos de Vídeo / Comportamento Multitarefa / Memória de Curto Prazo Tipo de estudo: Prognostic_studies Limite: Adolescent / Adult / Female / Humans / Male País/Região como assunto: Europa Idioma: En Revista: Psychol Res Ano de publicação: 2018 Tipo de documento: Article País de afiliação: Holanda