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The pupil response as an indicator of user experience in a digital exercise game.
Gutjahr, Michael O; Ellermeier, Wolfgang; Hardy, Sandro; Göbel, Stefan; Wiemeyer, Josef.
Afiliação
  • Gutjahr MO; Institute of Psychology, Technische Universität Darmstadt, Darmstadt, Germany.
  • Ellermeier W; Institute of Psychology, Technische Universität Darmstadt, Darmstadt, Germany.
  • Hardy S; Department of Electrical Engineering & Information Technology, Technische Universität Darmstadt, Darmstadt, Germany.
  • Göbel S; Department of Electrical Engineering & Information Technology, Technische Universität Darmstadt, Darmstadt, Germany.
  • Wiemeyer J; Institute of Sports Science, Technische Universität Darmstadt, Darmstadt, Germany.
Psychophysiology ; 56(10): e13418, 2019 10.
Article em En | MEDLINE | ID: mdl-31206737
ABSTRACT
To study whether psychophysiological indicators are suitable measures of user experience in a digital exercise game (exergame), a laboratory study employing both psychophysiological and self-report measures was conducted. Sixty-six participants cycled for 10 min on an ergometer while pupil diameter, skin conductance, and heart rate were measured; afterward, they completed a user experience questionnaire. The participants performed under three experimental conditions varying between

subjects:

active gaming (participants controlled the altitude of a digital bird by varying their pedal rate in order to catch letters flying across the screen), observing a game (they observed a replay of another participant's game), and no-game (blank screen). Only the gaming condition showed evidence for statistically significant pupil dilations-indicating emotional arousal-in response to game events (catching a letter) or corresponding points in time. The observational condition did not differ statistically from the no-game control condition. Self-reports also indicated that the gaming condition was rated most fun and least demanding. Other psychophysiological indicators (heart rate, skin conductance) showed no systematic effects in response to game events, rather they steadily increased during training. Thus, pupil responses were shown to be suitable indicators of positive emotional reactions to game events and user experience in a (training) game.
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Texto completo: 1 Base de dados: MEDLINE Assunto principal: Exercício Físico / Pupila / Jogos Experimentais Limite: Adult / Female / Humans / Male Idioma: En Revista: Psychophysiology Ano de publicação: 2019 Tipo de documento: Article País de afiliação: Alemanha

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Exercício Físico / Pupila / Jogos Experimentais Limite: Adult / Female / Humans / Male Idioma: En Revista: Psychophysiology Ano de publicação: 2019 Tipo de documento: Article País de afiliação: Alemanha