Building digital escape rooms for learning: From theory to practice.
Clin Teach
; 20(2): e13559, 2023 04.
Article
em En
| MEDLINE
| ID: mdl-36691337
ABSTRACT
Digital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game-based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.
Texto completo:
1
Base de dados:
MEDLINE
Assunto principal:
Jogos de Vídeo
/
Aprendizagem
Limite:
Humans
Idioma:
En
Revista:
Clin Teach
Assunto da revista:
EDUCACAO
Ano de publicação:
2023
Tipo de documento:
Article
País de afiliação:
Irlanda