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Building digital escape rooms for learning: From theory to practice.
Pornsakulpaisal, Romket; Ahmed, Zara; Bok, Harold; de Carvalho Filho, Marco Antonio; Goka, Smruthik; Li, Lauren; Patki, Aditya; Salari, Shaudee; Sooknarine, Vitallia; Yap, Sook Woon; Moffett, Jenny.
Afiliação
  • Pornsakulpaisal R; School of Medicine, RCSI University of Medicine and Health Sciences, Dublin, Ireland.
  • Ahmed Z; School of Medicine, RCSI University of Medicine and Health Sciences, Dublin, Ireland.
  • Bok H; Department of Population Health Sciences, Faculty of Veterinary Medicine, Utrecht University, Utrecht, The Netherlands.
  • de Carvalho Filho MA; Wenckebach Institute, Health Profession Education Research, Faculty of Medical Sciences, University Medical Center Groningen, Groningen, The Netherlands.
  • Goka S; School of Medicine, RCSI University of Medicine and Health Sciences, Dublin, Ireland.
  • Li L; School of Medicine, RCSI University of Medicine and Health Sciences, Dublin, Ireland.
  • Patki A; School of Medicine, RCSI University of Medicine and Health Sciences, Dublin, Ireland.
  • Salari S; School of Medicine, RCSI University of Medicine and Health Sciences, Dublin, Ireland.
  • Sooknarine V; School of Medicine, RCSI University of Medicine and Health Sciences, Dublin, Ireland.
  • Yap SW; School of Medicine, RCSI University of Medicine and Health Sciences, Dublin, Ireland.
  • Moffett J; Health Professions' Education Centre, RCSI University of Medicine and Health Sciences, Dublin, Ireland.
Clin Teach ; 20(2): e13559, 2023 04.
Article em En | MEDLINE | ID: mdl-36691337
ABSTRACT
Digital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game-based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.
Assuntos

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Jogos de Vídeo / Aprendizagem Limite: Humans Idioma: En Revista: Clin Teach Assunto da revista: EDUCACAO Ano de publicação: 2023 Tipo de documento: Article País de afiliação: Irlanda

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Jogos de Vídeo / Aprendizagem Limite: Humans Idioma: En Revista: Clin Teach Assunto da revista: EDUCACAO Ano de publicação: 2023 Tipo de documento: Article País de afiliação: Irlanda