Your browser doesn't support javascript.
loading
How do parents experience patching or dichoptic action video gaming as amblyopia treatment? A qualitative study exploring treatment preferences and information needs to facilitate decision-making.
Tan, Emily Tc; Kadhum, Aveen; Telleman, Marieke Aj; Treur, Annemieke; Bruijning, Janna; Loudon, Sjoukje E.
Afiliação
  • Tan ET; Department of Ophthalmology, Erasmus Medical Center, Rotterdam, The Netherlands.
  • Kadhum A; Department of Ophthalmology, Erasmus Medical Center, Rotterdam, The Netherlands.
  • Telleman MA; Department of Ophthalmology, Erasmus Medical Center, Rotterdam, The Netherlands.
  • Treur A; Department of Optometry and Orthoptics, HU University of Applied Sciences, Utrecht, The Netherlands.
  • Bruijning J; Institute for Allied Health Professions & Research Group Innovations in Preventive Care, HU University of Applied Sciences, Utrecht, The Netherlands.
  • Loudon SE; Department of Ophthalmology, Erasmus Medical Center, Rotterdam, The Netherlands.
Ophthalmic Physiol Opt ; 43(4): 649-659, 2023 07.
Article em En | MEDLINE | ID: mdl-37010918
PURPOSE: To explore parents' experiences, preferences and information needs when either patching treatment or dichoptic action video gaming is used as an amblyopia treatment for their child. METHODS: A qualitative study was carried out on parents whose newly diagnosed amblyopic children participated in a randomised controlled trial (RCT) comparing the effects of dichoptic action video gaming versus patching. A purposive heterogenic sample was selected for an additional interview after the study period. Semi-structured interviews were conducted with one or both parents and transcribed verbatim, and a thematic analysis was performed. RESULTS: Ten families agreed to participate: seven in the patching group and three in the gaming group. Two themes emerged from the data exploring experiences with treatment: (1) factors influencing compliance and (2) burden with treatment. Parents reported creating a routine which improved compliance with patching, as opposed to gaming where parents felt less need to conduct the treatment themselves as it was performed in the outpatient clinic. In both groups, parents experienced an information hiatus regarding the role of refractive error. In deciding the type of treatment to be used, parents preferred to deliberate the choice with the healthcare professional and discuss considerations resulting in shared decisions. The emerging themes were (1) effect and efficiency of treatment, (2) organisational aspects of treatments and (3) their child's traits. CONCLUSION: This study provides insight into the experiences of parents whose children underwent different types of amblyopia therapy. Both treatments have their own advantages and disadvantages. For parents, the effectiveness and efficiency of treatment were the most important aspects when deciding the method of management. Parents wish to come to a well-informed, shared decision regarding the type of amblyopia treatment.
Assuntos
Palavras-chave

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Ambliopia / Jogos de Vídeo Tipo de estudo: Clinical_trials / Prognostic_studies / Qualitative_research Limite: Child / Humans Idioma: En Revista: Ophthalmic Physiol Opt Ano de publicação: 2023 Tipo de documento: Article País de afiliação: Holanda

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Ambliopia / Jogos de Vídeo Tipo de estudo: Clinical_trials / Prognostic_studies / Qualitative_research Limite: Child / Humans Idioma: En Revista: Ophthalmic Physiol Opt Ano de publicação: 2023 Tipo de documento: Article País de afiliação: Holanda