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Immersive virtual reality and augmented reality in anatomy education: A systematic review and meta-analysis.
García-Robles, Paloma; Cortés-Pérez, Irene; Nieto-Escámez, Francisco Antonio; García-López, Héctor; Obrero-Gaitán, Esteban; Osuna-Pérez, María Catalina.
Afiliação
  • García-Robles P; FRATERNIDAD Muprespa, Linares, Spain.
  • Cortés-Pérez I; Department of Health Sciences, University of Jaén, Jaén, Spain.
  • Nieto-Escámez FA; Department of Health Sciences, University of Jaén, Jaén, Spain.
  • García-López H; Department of Psychology, University of Almeria, Almeria, Spain.
  • Obrero-Gaitán E; Center for Neuropsychological Assessment and Rehabilitation (CERNEP), Almeria, Spain.
  • Osuna-Pérez MC; Department of Nursing, Physiotherapy and Medicine, University of Almeria, Almeria, Spain.
Anat Sci Educ ; 17(3): 514-528, 2024.
Article em En | MEDLINE | ID: mdl-38344900
ABSTRACT
The purpose of this review was to (1) analyze the effectiveness of immersive virtual reality (iVR) and augmented reality (AR) as teaching/learning resources (collectively called XR-technologies) for gaining anatomy knowledge compared to traditional approaches and (2) gauge students' perceptions of the usefulness of these technologies as learning tools. This meta-analysis, previously registered in PROSPERO (CRD42023423017), followed PRISMA guidelines. A systematic bibliographical search, without time parameters, was conducted through four databases until June 2023. A meta-analytic approach investigated knowledge gains and XR's usefulness for learning. Pooled effect sizes were estimated using Cohen's standardized mean difference (SMD) and 95% confidence intervals (95% CI). A single-group proportional meta-analysis was conducted to quantify the percentage of students who considered XR devices useful for their learning. Twenty-seven experimental studies, reporting data from 2199 health sciences students, were included for analysis. XR-technologies yielded higher knowledge gains than traditional approaches (SMD = 0.40; 95% CI = 0.22 to 0.60), especially when used as supplemental/complementary learning resources (SMD = 0.52; 95% CI = 0.40 to 0.63). Specifically, knowledge performance using XR devices outperformed textbooks and atlases (SMD = 0.32; 95% CI = 0.10 to 0.54) and didactic lectures (SMD = 1.00; 95% CI = 0.57 to 1.42), especially among undergraduate students (SMD = 0.41; 95% CI = 0.20 to 0.62). XR devices were perceived to be more useful for learning than traditional approaches (SMD = 0.54; 95% CI = 0.04 to 1), and 80% of all students who used XR devices reported these devices as useful for learning anatomy. Learners using XR technologies demonstrated increased anatomy knowledge gains and considered these technologies useful for learning anatomy.
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Texto completo: 1 Base de dados: MEDLINE Assunto principal: Realidade Virtual / Realidade Aumentada / Anatomia Tipo de estudo: Systematic_reviews Limite: Humans Idioma: En Revista: Anat Sci Educ Assunto da revista: ANATOMIA / EDUCACAO Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Espanha

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Realidade Virtual / Realidade Aumentada / Anatomia Tipo de estudo: Systematic_reviews Limite: Humans Idioma: En Revista: Anat Sci Educ Assunto da revista: ANATOMIA / EDUCACAO Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Espanha