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1.
Proc Natl Acad Sci U S A ; 119(36): e2120538119, 2022 09 06.
Artigo em Inglês | MEDLINE | ID: mdl-36037347

RESUMO

Viscous streaming refers to the rectified, steady flows that emerge when a liquid oscillates around an immersed microfeature. Relevant to microfluidics, the resulting local, strong inertial effects allow manipulation of fluid and particles effectively, within short time scales and compact footprints. Nonetheless, practically, viscous streaming has been stymied by a narrow set of achievable flow topologies, limiting scope and application. Here, by moving away from classically employed microfeatures of uniform curvature, we experimentally show how multicurvature designs, computationally obtained, give rise, instead, to rich flow repertoires. The potential utility of these flows is then illustrated in compact, robust, and tunable devices for enhanced manipulation, filtering, and separation of both synthetic and biological particles. Overall, our mixed computational/experimental approach expands the scope of viscous streaming application, with opportunities in manufacturing, environment, health, and medicine, from particle self-assembly to microplastics removal.


Assuntos
Simulação por Computador , Microfluídica , Técnicas de Química Analítica , Viscosidade
2.
Nat Commun ; 12(1): 6076, 2021 10 19.
Artigo em Inglês | MEDLINE | ID: mdl-34667170

RESUMO

Motivated by a possible convergence of terrestrial limbless locomotion strategies ultimately determined by interfacial effects, we show how both 3D gait alterations and locomotory adaptations to heterogeneous terrains can be understood through the lens of local friction modulation. Via an effective-friction modeling approach, compounded by 3D simulations, the emergence and disappearance of a range of locomotory behaviors observed in nature is systematically explained in relation to inhabited environments. Our approach also simplifies the treatment of terrain heterogeneity, whereby even solid obstacles may be seen as high friction regions, which we confirm against experiments of snakes 'diffracting' while traversing rows of posts, similar to optical waves. We further this optic analogy by illustrating snake refraction, reflection and lens focusing. We use these insights to engineer surface friction patterns and demonstrate passive snake navigation in complex topographies. Overall, our study outlines a unified view that connects active and passive 3D mechanics with heterogeneous interfacial effects to explain a broad set of biological observations, and potentially inspire engineering design.


Assuntos
Serpentes/fisiologia , Animais , Comportamento Animal , Fenômenos Biomecânicos , Fricção , Marcha , Lentes , Locomoção
3.
Nat Commun ; 10(1): 4825, 2019 10 23.
Artigo em Inglês | MEDLINE | ID: mdl-31645555

RESUMO

Natural creatures, from fish and cephalopods to snakes and birds, combine neural control, sensory feedback and compliant mechanics to effectively operate across dynamic, uncertain environments. In order to facilitate the understanding of the biophysical mechanisms at play and to streamline their potential use in engineering applications, we present here a versatile numerical approach to the simulation of musculoskeletal architectures. It relies on the assembly of heterogenous, active and passive Cosserat rods into dynamic structures that model bones, tendons, ligaments, fibers and muscle connectivity. We demonstrate its utility in a range of problems involving biological and soft robotic scenarios across scales and environments: from the engineering of millimeter-long bio-hybrid robots to the synthesis and reconstruction of complex musculoskeletal systems. The versatility of this methodology offers a framework to aid forward and inverse bioengineering designs as well as fundamental discovery in the functioning of living organisms.


Assuntos
Bioengenharia , Simulação por Computador , Articulação do Cotovelo/fisiologia , Plumas/fisiologia , Fenômenos Fisiológicos Musculoesqueléticos , Asas de Animais/fisiologia , Animais , Osso e Ossos/fisiologia , Humanos , Ligamentos/fisiologia , Músculo Esquelético/fisiologia , Sistema Musculoesquelético , Amplitude de Movimento Articular/fisiologia , Robótica , Tendões/fisiologia
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