RESUMO
COVID-19 evolution imposes significant challenges for the European healthcare system. The heterogeneous spread of the pandemic within EU regions elicited a wide range of policies, such as school closure, transport restrictions, etc. However, the implementation of these interventions is not accompanied by the implementation of quantitative methods, which would indicate their effectiveness. As a result, the efficacy of such policies on reducing the spread of the virus varies significantly. This paper investigates the effectiveness of using deep learning paradigms to accurately model the spread of COVID-19. The deep learning approaches proposed in this paper are able to effectively map the temporal evolution of a COVID-19 outbreak, while simultaneously taking into account policy interventions directly into the modelling process. Thus, our approach facilitates data-driven decision making by utilizing previous knowledge to train models that predict not only the spread of COVID-19, but also the effect of specific policy measures on minimizing this spread. Global models at the EU level are proposed, which can be successfully applied at the national level. These models use various inputs in order to successfully model the spatio-temporal variability of the phenomenon and obtain generalization abilities. The proposed models are compared against the traditional epidemiological and Autoregressive Integrated Moving Average (ARIMA) models.
Assuntos
COVID-19 , Aprendizado Profundo , COVID-19/epidemiologia , Atenção à Saúde , Surtos de Doenças , Humanos , PandemiasRESUMO
Serious games are receiving increasing attention in the field of cultural heritage (CH) applications. A special field of CH and education is intangible cultural heritage and particularly dance. Machine learning (ML) tools are necessary elements for the success of a serious game platform since they introduce intelligence in processing and analysis of users' interactivity. ML provides intelligent scoring and monitoring capabilities of the user's progress in a serious game platform. In this article, we introduce a deep learning model for motion primitive classification. The model combines a convolutional processing layer with a bidirectional analysis module. This way, RGB information is efficiently handled by the hierarchies of convolutions, while the bidirectional properties of a long short term memory (LSTM) model are retained. The resulting convolutionally enhanced bidirectional LSTM (CEBi-LSTM) architecture is less sensitive to skeleton errors, occurring using low-cost sensors, such as Kinect, while simultaneously handling the high amount of detail when using RGB visual information.
RESUMO
In this paper, we present WaterSpy, a project developing an innovative, compact, cost-effective photonic device for pervasive water quality sensing, operating in the mid-IR spectral range. The approach combines the use of advanced Quantum Cascade Lasers (QCLs) employing the Vernier effect, used as light source, with novel, fibre-coupled, fast and sensitive Higher Operation Temperature (HOT) photodetectors, used as sensors. These will be complemented by optimised laser driving and detector electronics, laser modulation and signal conditioning technologies. The paper presents the WaterSpy concept, the requirements elicited, the preliminary architecture design of the device, the use cases in which it will be validated, while highlighting the innovative technologies that contribute to the advancement of the current state of the art.