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1.
Front Neurorobot ; 15: 723428, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34630065

RESUMO

Improvements in quantitative measurements of human physical activity are proving extraordinarily useful for studying the underlying musculoskeletal system. Dynamic models of human movement support clinical efforts to analyze, rehabilitate injuries. They are also used in biomechanics to understand and diagnose motor pathologies, find new motor strategies that decrease the risk of injury, and predict potential problems from a particular procedure. In addition, they provide valuable constraints for understanding neural circuits. This paper describes a physics-based movement analysis method for analyzing and simulating bipedal humanoid movements. The model includes the major body segments and joints to report human movements' energetic components. Its 48 degrees of freedom strike a balance between very detailed models that include muscle models and straightforward two-dimensional models. It has sufficient accuracy to analyze and synthesize movements captured in real-time interactive applications, such as psychophysics experiments using virtual reality or human-in-the-loop teleoperation of a simulated robotic system. The dynamic model is fast and robust while still providing results sufficiently accurate to be used to animate a humanoid character. It can also estimate internal joint forces used during a movement to create effort-contingent stimuli and support controlled experiments to measure the dynamics generating human behaviors systematically. The paper describes the innovative features that allow the model to integrate its dynamic equations accurately and illustrates its performance and accuracy with demonstrations. The model has a two-foot stance ability, capable of generating results comparable with an experiment done with subjects, and illustrates the uncontrolled manifold concept. Additionally, the model's facility to capture large energetic databases opens new possibilities for theorizing as to human movement function. The model is freely available.

2.
Top Cogn Sci ; 13(2): 309-328, 2021 04.
Artigo em Inglês | MEDLINE | ID: mdl-33838010

RESUMO

Computational models of primate vision took a significant advance with David Marr's tripartite separation of the vision enterprise into the problem formulation, algorithm, and neural implementation; however, many subsequent parallel developments in robotics and modeling greatly refined the algorithm descriptions into very distinct levels that complement each other. This review traces the time course of these developments and shows how the current perspective evolved to have its alternative internal hierarchical organization.


Assuntos
Algoritmos , Simulação por Computador , Visão Ocular , Animais , Humanos
3.
Proc AAAI Conf Artif Intell ; 34(4): 6811-6820, 2020 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-32901213

RESUMO

Large-scale public datasets have been shown to benefit research in multiple areas of modern artificial intelligence. For decision-making research that requires human data, high-quality datasets serve as important benchmarks to facilitate the development of new methods by providing a common reproducible standard. Many human decision-making tasks require visual attention to obtain high levels of performance. Therefore, measuring eye movements can provide a rich source of information about the strategies that humans use to solve decision-making tasks. Here, we provide a large-scale, high-quality dataset of human actions with simultaneously recorded eye movements while humans play Atari video games. The dataset consists of 117 hours of gameplay data from a diverse set of 20 games, with 8 million action demonstrations and 328 million gaze samples. We introduce a novel form of gameplay, in which the human plays in a semi-frame-by-frame manner. This leads to near-optimal game decisions and game scores that are comparable or better than known human records. We demonstrate the usefulness of the dataset through two simple applications: predicting human gaze and imitating human demonstrated actions. The quality of the data leads to promising results in both tasks. Moreover, using a learned human gaze model to inform imitation learning leads to an 115% increase in game performance. We interpret these results as highlighting the importance of incorporating human visual attention in models of decision making and demonstrating the value of the current dataset to the research community. We hope that the scale and quality of this dataset can provide more opportunities to researchers in the areas of visual attention, imitation learning, and reinforcement learning.

4.
Neural Comput ; 32(9): 1635-1663, 2020 09.
Artigo em Inglês | MEDLINE | ID: mdl-32687771

RESUMO

The Poisson variability in cortical neural responses has been typically modeled using spike averaging techniques, such as trial averaging and rate coding, since such methods can produce reliable correlates of behavior. However, mechanisms that rely on counting spikes could be slow and inefficient and thus might not be useful in the brain for computations at timescales in the 10 millisecond range. This issue has motivated a search for alternative spike codes that take advantage of spike timing and has resulted in many studies that use synchronized neural networks for communication. Here we focus on recent studies that suggest that the gamma frequency may provide a reference that allows local spike phase representations that could result in much faster information transmission. We have developed a unified model (gamma spike multiplexing) that takes advantage of a single cycle of a cell's somatic gamma frequency to modulate the generation of its action potentials. An important consequence of this coding mechanism is that it allows multiple independent neural processes to run in parallel, thereby greatly increasing the processing capability of the cortex. System-level simulations and preliminary analysis of mouse cortical cell data are presented as support for the proposed theoretical model.


Assuntos
Potenciais de Ação/fisiologia , Córtex Cerebral/fisiologia , Modelos Neurológicos , Neurônios/fisiologia , Animais , Camundongos , Redes Neurais de Computação
5.
iScience ; 19: 860-871, 2019 Sep 27.
Artigo em Inglês | MEDLINE | ID: mdl-31513971

RESUMO

Humans have elegant bodies that allow gymnastics, piano playing, and tool use, but understanding how they do this in detail is difficult because their musculoskeletal systems are extremely complicated. Previous studies have shown that common movements such as reaching for a coffee cup, cycling a bicycle, or playing the piano have common patterns across subjects. This paper shows that an arbitrary set of whole-body movements used to trace large closed curves have common patterns both in the trajectory of the body's limbs and in variations within those trajectories. The commonality of the result should spur the search for explanations for its generality. One such principle could be that humans choose trajectories that are economical in energetic cost. Another synergistic possibility is that common movements can be saved in segments that can be combined to facilitate the process of deployment.

6.
PLoS Comput Biol ; 14(10): e1006518, 2018 10.
Artigo em Inglês | MEDLINE | ID: mdl-30359364

RESUMO

Although a standard reinforcement learning model can capture many aspects of reward-seeking behaviors, it may not be practical for modeling human natural behaviors because of the richness of dynamic environments and limitations in cognitive resources. We propose a modular reinforcement learning model that addresses these factors. Based on this model, a modular inverse reinforcement learning algorithm is developed to estimate both the rewards and discount factors from human behavioral data, which allows predictions of human navigation behaviors in virtual reality with high accuracy across different subjects and with different tasks. Complex human navigation trajectories in novel environments can be reproduced by an artificial agent that is based on the modular model. This model provides a strategy for estimating the subjective value of actions and how they influence sensory-motor decisions in natural behavior.


Assuntos
Tomada de Decisões/fisiologia , Desempenho Psicomotor/fisiologia , Reforço Psicológico , Algoritmos , Biologia Computacional , Humanos , Modelos Biológicos , Recompensa
7.
Biol Cybern ; 107(4): 477-90, 2013 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-23832417

RESUMO

In a large variety of situations one would like to have an expressive and accurate model of observed animal or human behavior. While general purpose mathematical models may capture successfully properties of observed behavior, it is desirable to root models in biological facts. Because of ample empirical evidence for reward-based learning in visuomotor tasks, we use a computational model based on the assumption that the observed agent is balancing the costs and benefits of its behavior to meet its goals. This leads to using the framework of reinforcement learning, which additionally provides well-established algorithms for learning of visuomotor task solutions. To quantify the agent's goals as rewards implicit in the observed behavior, we propose to use inverse reinforcement learning, which quantifies the agent's goals as rewards implicit in the observed behavior. Based on the assumption of a modular cognitive architecture, we introduce a modular inverse reinforcement learning algorithm that estimates the relative reward contributions of the component tasks in navigation, consisting of following a path while avoiding obstacles and approaching targets. It is shown how to recover the component reward weights for individual tasks and that variability in observed trajectories can be explained succinctly through behavioral goals. It is demonstrated through simulations that good estimates can be obtained already with modest amounts of observation data, which in turn allows the prediction of behavior in novel configurations.


Assuntos
Aprendizagem , Desempenho Psicomotor , Visão Ocular , Algoritmos , Simulação por Computador , Humanos , Modelos Teóricos
8.
Multisens Res ; 26(1-2): 177-204, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-23713205

RESUMO

Cognition can appear complex owing to the fact that the brain is capable of an enormous repertoire of behaviors. However, this complexity can be greatly reduced when constraints of time and space are taken into account. The brain is constrained by the body to limit its goal-directed behaviors to just a few independent tasks over the scale of 1-2 min, and can pursue only a very small number of independent agendas. These limitations have been characterized from a number of different vantage points such as attention, working memory and dual task performance. It may be possible that the disparate perspectives of all these methodologies can be unified if behaviors can be seen as modular and hierarchically organized. From this vantage point, cognition can be seen as having a central problem of scheduling behaviors to achieve short-term goals. Thus dual-task paradigms can be seen as studying the concurrent management of simultaneous, competing agendas. Attention can be seen as focusing on the decision as to whether to interrupt the current agenda or persevere. Working memory can be seen as the bookkeeping necessary to manage the state of the current active agenda items.


Assuntos
Encéfalo/fisiologia , Cognição/fisiologia , Modelos Neurológicos , Recompensa , Atenção/fisiologia , Calibragem , Função Executiva/fisiologia , Humanos , Memória de Curto Prazo/fisiologia , Percepção Visual/fisiologia
9.
Front Psychol ; 3: 254, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-22876235

RESUMO

In the early sensory and motor areas of the cortex, individual neurons transmit information about specific sensory features via a peaked response. This concept has been crystallized as "labeled lines," to denote that axons communicate the specific properties of their sensory or motor parent cell. Such cells also can be characterized as being polarized, that is, as representing a signed quantity that is either positive or negative. We show in a model simulation that there are two important consequences when learning receptive fields using such signed codings in circuits that subtract different inputs. The first is that, in feedback circuits using labeled lines, such arithmetic operations need to be distributed across multiple distinct pathways. The second consequence is that such pathways must be necessarily dynamic, i.e., that synapses can grow and retract when forming receptive fields. The model monitors the breaking and growing of new circuit connections when their synapses need to change polarities and predicts that the rate of such changes should be inversely correlated with the progress of receptive field formation.

10.
Artigo em Inglês | MEDLINE | ID: mdl-21687798

RESUMO

A prominent feature of signaling in cortical neurons is that of randomness in the action potential. The output of a typical pyramidal cell can be well fit with a Poisson model, and variations in the Poisson rate repeatedly have been shown to be correlated with stimuli. However while the rate provides a very useful characterization of neural spike data, it may not be the most fundamental description of the signaling code. Recent data showing γ frequency range multi-cell action potential correlations, together with spike timing dependent plasticity, are spurring a re-examination of the classical model, since precise timing codes imply that the generation of spikes is essentially deterministic. Could the observed Poisson randomness and timing determinism reflect two separate modes of communication, or do they somehow derive from a single process? We investigate in a timing-based model whether the apparent incompatibility between these probabilistic and deterministic observations may be resolved by examining how spikes could be used in the underlying neural circuits. The crucial component of this model draws on dual roles for spike signaling. In learning receptive fields from ensembles of inputs, spikes need to behave probabilistically, whereas for fast signaling of individual stimuli, the spikes need to behave deterministically. Our simulations show that this combination is possible if deterministic signals using γ latency coding are probabilistically routed through different members of a cortical cell population at different times. This model exhibits standard features characteristic of Poisson models such as orientation tuning and exponential interval histograms. In addition, it makes testable predictions that follow from the γ latency coding.

11.
J Vis ; 11(5): 5, 2011 May 27.
Artigo em Inglês | MEDLINE | ID: mdl-21622729

RESUMO

Models of gaze allocation in complex scenes are derived mainly from studies of static picture viewing. The dominant framework to emerge has been image salience, where properties of the stimulus play a crucial role in guiding the eyes. However, salience-based schemes are poor at accounting for many aspects of picture viewing and can fail dramatically in the context of natural task performance. These failures have led to the development of new models of gaze allocation in scene viewing that address a number of these issues. However, models based on the picture-viewing paradigm are unlikely to generalize to a broader range of experimental contexts, because the stimulus context is limited, and the dynamic, task-driven nature of vision is not represented. We argue that there is a need to move away from this class of model and find the principles that govern gaze allocation in a broader range of settings. We outline the major limitations of salience-based selection schemes and highlight what we have learned from studies of gaze allocation in natural vision. Clear principles of selection are found across many instances of natural vision and these are not the principles that might be expected from picture-viewing studies. We discuss the emerging theoretical framework for gaze allocation on the basis of reward maximization and uncertainty reduction.


Assuntos
Atenção/fisiologia , Movimentos Oculares/fisiologia , Fixação Ocular/fisiologia , Estimulação Luminosa/métodos , Comportamento/fisiologia , Humanos , Aprendizagem , Modelos Psicológicos , Recompensa , Movimentos Sacádicos/fisiologia , Fatores de Tempo , Visão Ocular/fisiologia
12.
Front Psychol ; 1: 173, 2010.
Artigo em Inglês | MEDLINE | ID: mdl-21833235

RESUMO

The intrinsic complexity of the brain can lead one to set aside issues related to its relationships with the body, but the field of embodied cognition emphasizes that understanding brain function at the system level requires one to address the role of the brain-body interface. It has only recently been appreciated that this interface performs huge amounts of computation that does not have to be repeated by the brain, and thus affords the brain great simplifications in its representations. In effect the brain's abstract states can refer to coded representations of the world created by the body. But even if the brain can communicate with the world through abstractions, the severe speed limitations in its neural circuitry mean that vast amounts of indexing must be performed during development so that appropriate behavioral responses can be rapidly accessed. One way this could happen would be if the brain used a decomposition whereby behavioral primitives could be quickly accessed and combined. This realization motivates our study of independent sensorimotor task solvers, which we call modules, in directing behavior. The issue we focus on herein is how an embodied agent can learn to calibrate such individual visuomotor modules while pursuing multiple goals. The biologically plausible standard for module programming is that of reinforcement given during exploration of the environment. However this formulation contains a substantial issue when sensorimotor modules are used in combination: The credit for their overall performance must be divided amongst them. We show that this problem can be solved and that diverse task combinations are beneficial in learning and not a complication, as usually assumed. Our simulations show that fast algorithms are available that allot credit correctly and are insensitive to measurement noise.

13.
PLoS Comput Biol ; 5(5): e1000373, 2009 May.
Artigo em Inglês | MEDLINE | ID: mdl-19412529

RESUMO

Biphasic neural response properties, where the optimal stimulus for driving a neural response changes from one stimulus pattern to the opposite stimulus pattern over short periods of time, have been described in several visual areas, including lateral geniculate nucleus (LGN), primary visual cortex (V1), and middle temporal area (MT). We describe a hierarchical model of predictive coding and simulations that capture these temporal variations in neuronal response properties. We focus on the LGN-V1 circuit and find that after training on natural images the model exhibits the brain's LGN-V1 connectivity structure, in which the structure of V1 receptive fields is linked to the spatial alignment and properties of center-surround cells in the LGN. In addition, the spatio-temporal response profile of LGN model neurons is biphasic in structure, resembling the biphasic response structure of neurons in cat LGN. Moreover, the model displays a specific pattern of influence of feedback, where LGN receptive fields that are aligned over a simple cell receptive field zone of the same polarity decrease their responses while neurons of opposite polarity increase their responses with feedback. This phase-reversed pattern of influence was recently observed in neurophysiology. These results corroborate the idea that predictive feedback is a general coding strategy in the brain.


Assuntos
Corpos Geniculados/fisiologia , Modelos Neurológicos , Neurônios/fisiologia , Algoritmos , Animais , Inteligência Artificial , Encéfalo/fisiologia , Gatos , Simulação por Computador , Retroalimentação , Córtex Visual/fisiologia
14.
Vis Neurosci ; 26(1): 81-92, 2009.
Artigo em Inglês | MEDLINE | ID: mdl-19309533

RESUMO

Theories of efficient sensory processing have considered the regularities of image properties due to the structure of the environment in order to explain properties of neuronal representations of the visual world. The regularities imposed on the input to the visual system due to the regularities of the active selection process mediated by the voluntary movements of the eyes have been considered to a much lesser degree. This is surprising, given that the active nature of vision is well established. The present article investigates statistics of image features at the center of gaze of human subjects navigating through a virtual environment and avoiding and approaching different objects. The analysis shows that contrast can be significantly higher or lower at fixation location compared to random locations, depending on whether subjects avoid or approach targets. Similarly, significant differences in the distribution of responses of model simple and complex cells between horizontal and vertical orientations are found over timescales of tens of seconds. By clustering the model simple cell responses, it is established that gaze was directed toward three distinct features of intermediate complexity the vast majority of time. Thus, this study demonstrates and quantifies how the visuomotor tasks of approaching and avoiding objects during navigation determine feature statistics of the input to the visual system through the combined influence on body and eye movements.


Assuntos
Fixação Ocular/fisiologia , Processos Mentais/fisiologia , Modelos Biológicos , Desempenho Psicomotor/fisiologia , Caminhada/fisiologia , Humanos , Luminescência , Modelos Estatísticos , Reconhecimento Visual de Modelos/fisiologia , Interface Usuário-Computador , Percepção Visual/fisiologia
15.
Vis cogn ; 17(6-7): 1185-1204, 2009 Aug 01.
Artigo em Inglês | MEDLINE | ID: mdl-20411027

RESUMO

Gaze changes and the resultant fixations that orchestrate the sequential acquisition of information from the visual environment are the central feature of primate vision. How are we to understand their function? For the most part, theories of fixation targets have been image based: The hypothesis being that the eye is drawn to places in the scene that contain discontinuities in image features such as motion, colour, and texture. But are these features the cause of the fixations, or merely the result of fixations that have been planned to serve some visual function? This paper examines the issue and reviews evidence from various image-based and task-based sources. Our conclusion is that the evidence is overwhelmingly in favour of fixation control being essentially task based.

16.
J Vis ; 7(14): 16.1-20, 2007 Dec 19.
Artigo em Inglês | MEDLINE | ID: mdl-18217811

RESUMO

The deployment of human gaze has been almost exclusively studied independent of any specific ongoing task and limited to two-dimensional picture viewing. This contrasts with its use in everyday life, which mostly consists of purposeful tasks where gaze is crucially involved. To better understand deployment of gaze under such circumstances, we devised a series of experiments, in which subjects navigated along a walkway in a virtual environment and executed combinations of approach and avoidance tasks. The position of the body and the gaze were monitored during the execution of the task combinations and dependence of gaze on the ongoing tasks as well as the visual features of the scene was analyzed. Gaze distributions were compared to a random gaze allocation strategy as well as a specific "saliency model." Gaze distributions showed high similarity across subjects. Moreover, the precise fixation locations on the objects depended on the ongoing task to the point that the specific tasks could be predicted from the subject's fixation data. By contrast, gaze allocation according to a random or a saliency model did not predict the executed fixations or the observed dependence of fixation locations on the specific task.


Assuntos
Movimentos Oculares/fisiologia , Fixação Ocular/fisiologia , Desempenho Psicomotor/fisiologia , Medições dos Movimentos Oculares , Humanos , Modelos Psicológicos , Análise e Desempenho de Tarefas , Interface Usuário-Computador , Caminhada/fisiologia
17.
J Physiol Paris ; 100(1-3): 125-32, 2006.
Artigo em Inglês | MEDLINE | ID: mdl-17067787

RESUMO

Previously, it was suggested that feedback connections from higher- to lower-level areas carry predictions of lower-level neural activities, whereas feedforward connections carry the residual error between the predictions and the actual lower-level activities [Rao, R.P.N., Ballard, D.H., 1999. Nature Neuroscience 2, 79-87.]. A computational model implementing the hypothesis learned simple cell receptive fields when exposed to natural images. Here, we use predictive feedback to explain tuning properties in medial superior temporal area (MST). We implement the hypothesis using a new, biologically plausible, algorithm based on matching pursuit, which retains all the features of the previous implementation, including its ability to efficiently encode input. When presented with natural images, the model developed receptive field properties as found in primary visual cortex. In addition, when exposed to visual motion input resulting from movements through space, the model learned receptive field properties resembling those in MST. These results corroborate the idea that predictive feedback is a general principle used by the visual system to efficiently encode natural input.


Assuntos
Retroalimentação , Aprendizagem/fisiologia , Modelos Neurológicos , Córtex Visual/fisiologia , Campos Visuais , Algoritmos , Animais , Simulação por Computador , Previsões , Humanos , Redes Neurais de Computação , Estimulação Luminosa
18.
Cogn Sci ; 29(6): 961-1005, 2005 Nov 12.
Artigo em Inglês | MEDLINE | ID: mdl-21702799

RESUMO

We examine the influence of inferring interlocutors' referential intentions from their body movements at the early stage of lexical acquisition. By testing human participants and comparing their performances in different learning conditions, we find that those embodied intentions facilitate both word discovery and word-meaning association. In light of empirical findings, the main part of this article presents a computational model that can identify the sound patterns of individual words from continuous speech, using nonlinguistic contextual information, and employ body movements as deictic references to discover word-meaning associations. To our knowledge, this work is the first model of word learning that not only learns lexical items from raw multisensory signals to closely resemble infant language development from natural environments, but also explores the computational role of social cognitive skills in lexical acquisition.

19.
Neuropsychologia ; 41(10): 1365-86, 2003.
Artigo em Inglês | MEDLINE | ID: mdl-12757909

RESUMO

The eye movements of two patients with parietal lobe lesions and four normal observers were measured while they performed a visual search task with naturalistic objects. Patients were slower to perform the task than the normal observers, and the patients had more fixations per trial, longer latencies for the first saccade during the visual search, and less accurate first and second saccades to the target locations during the visual search. The increases in response times for the patients compared to the normal observers were best predicted by increases in the number of fixations. In order to investigate the effects of spatial memory on search performance, in some trials observers saw a preview of the search display. The patients appeared to have difficulty using previously viewed information, unlike normal observers who benefit from the preview. This suggests a spatial memory deficit. The patients' deficits are consistent with the hypothesis that the parietal cortex has a role in the selection of targets for saccades, in memory for target location.


Assuntos
Memória/fisiologia , Lobo Parietal/patologia , Movimentos Sacádicos/fisiologia , Percepção Espacial/fisiologia , Adulto , Atenção , Humanos , Imageamento por Ressonância Magnética , Masculino , Pessoa de Meia-Idade , Lobo Parietal/fisiologia , Percepção Visual
20.
J Vis ; 3(1): 86-94, 2003.
Artigo em Inglês | MEDLINE | ID: mdl-12678628

RESUMO

We studied the role of attention and task demands for implicit change detection. Subjects engaged in an object sorting task performed in a virtual reality environment, where we changed the properties of an object while the subject was manipulating it. The task assures that subjects are looking at the changed object immediately before and after the change. Our results demonstrate that in this situation subjects' ability to notice changes to the object strongly depends on momentary task demands. Surprisingly, frequent noticing is not guaranteed by task relevance of the changed object attribute per se, but the changed object attribute needs to be task relevant at exactly the right times. Also, the simplicity of the used objects indicates that change blindness occurs in situations where the visual short term memory load is minimal, suggesting a potential dissociation between short term memory limitations and change blindness. Finally, we found that changes may even go unnoticed if subjects are visually tracking the object at the moment of change. Our experiments suggest a highly purposive and task specific nature of human vision, where information extracted from the fixation point is used for certain computations only "just in time" when needed to solve the current goal.


Assuntos
Atenção/fisiologia , Memória/fisiologia , Desempenho Psicomotor/fisiologia , Percepção Visual/fisiologia , Movimentos Oculares/fisiologia , Humanos , Detecção de Sinal Psicológico , Interface Usuário-Computador
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