Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 9 de 9
Filtrar
Mais filtros

Base de dados
Tipo de documento
Intervalo de ano de publicação
1.
Neuropsychologia ; 195: 108801, 2024 03 12.
Artigo em Inglês | MEDLINE | ID: mdl-38244768

RESUMO

This study aimed to systematically investigate the relationship between bilingualism, age, L2 onset age of acquisition (AoA), and white matter integrity (operationalized as fractional anisotropy, FA), addressing inconsistencies in the literature. We conducted a meta-analysis of 23 studies and used meta-regression models to assess the influence of age and L2AoA on effect sizes in studies comparing monolinguals and bilinguals. Even though the overall between-group effect size across the whole brain was unreliable, bilingualism was associated with increased white matter integrity in specific tracts and in groups with a limited range of age and L2AoA. Age had a small, negative effect on white matter integrity, with differences between monolinguals and bilinguals more pronounced in younger adults, consistent with a view of an initial increase in white matter integrity, followed by remodeling for efficiency over time. In contrast, later L2AoA was associated with greater white matter integrity in bilinguals than monolinguals, again consistent with the remodeling for efficiency model. Our findings highlight the importance of considering age and L2AoA when examining the neural basis of bilingualism on white matter in the brain and how bilingualism contributes to structural changes that stave off cognitive decline in older age.


Assuntos
Multilinguismo , Substância Branca , Adulto , Humanos , Anisotropia , Encéfalo/diagnóstico por imagem , Mapeamento Encefálico , Substância Branca/diagnóstico por imagem , Adulto Jovem , Idoso
2.
J Exp Psychol Appl ; 29(1): 111-123, 2023 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-34990154

RESUMO

Virtual reality (VR) allows users to walk to explore the virtual environment (VE), but this capability is constrained by real obstacles. Teleporting interfaces overcome this constraint by allowing users to select a position, and sometimes orientation, in the VE before being instantly transported without self-motion cues. This study investigated whether individual differences in navigation performance when teleporting correspond to characteristics of the individual, including spatial ability. Participants performed triangle completion (traverse two outbound path legs, then point to the path origin) within VEs differing in visual landmarks. Locomotion was accomplished using three interfaces: walking, partially concordant teleporting (teleport to change position, rotate the body to change orientation), and discordant teleporting (teleport to change position and orientation). A latent profile analysis identified three profiles of individuals: those who performed well overall and improved with landmarks, those who performed poorly without landmarks but improved when available, and those who performed poorly even with landmarks. Characteristics of individuals differed across profiles, including gender, self-reported spatial ability, mental rotation, and perspective-taking; but only perspective-taking significantly distinguished all three profiles. This work elucidates spatial cognitive correlates of navigation and provides a framework for identifying susceptibility to disorientation in VR. (PsycInfo Database Record (c) 2023 APA, all rights reserved).


Assuntos
Navegação Espacial , Realidade Virtual , Humanos , Individualidade , Sinais (Psicologia) , Caminhada , Percepção Espacial
3.
IEEE Trans Vis Comput Graph ; 28(5): 2037-2046, 2022 05.
Artigo em Inglês | MEDLINE | ID: mdl-35167459

RESUMO

The wide availability of consumer-oriented virtual reality (VR) equipment has enabled researchers to recruit existing VR owners to participate remotely using their own equipment. Yet, there are many differences between lab environments and home environments, as well as differences between participant samples recruited for lab studies and remote studies. This paper replicates a lab-based experiment on VR locomotion interfaces using a remote sample. Participants completed a triangle-completion task (travel two path legs, then point to the path origin) using their own VR equipment in a remote, unsupervised setting. Locomotion was accomplished using two versions of the teleporting interface varying in availability of rotational self-motion cues. The size of the traveled path and the size of the surrounding virtual environment were also manipulated. Results from remote participants largely mirrored lab results, with overall better performance when rotational self-motion cues were available. Some differences also occurred, including a tendency for remote participants to rely less on nearby landmarks, perhaps due to increased competence with using the teleporting interface to update self-location. This replication study provides insight for VR researchers on aspects of lab studies that may or may not replicate remotely.


Assuntos
Gráficos por Computador , Realidade Virtual , Sinais (Psicologia) , Humanos , Locomoção , Movimento (Física)
4.
IEEE Trans Vis Comput Graph ; 26(5): 1841-1850, 2020 May.
Artigo em Inglês | MEDLINE | ID: mdl-32070962

RESUMO

Virtual reality systems typically allow users to physically walk and turn, but virtual environments (VEs) often exceed the available walking space. Teleporting has become a common user interface, whereby the user aims a laser pointer to indicate the desired location, and sometimes orientation, in the VE before being transported without self-motion cues. This study evaluated the influence of rotational self-motion cues on spatial updating performance when teleporting, and whether the importance of rotational cues varies across movement scale and environment scale. Participants performed a triangle completion task by teleporting along two outbound path legs before pointing to the unmarked path origin. Rotational self-motion reduced overall errors across all levels of movement scale and environment scale, though it also introduced a slight bias toward under-rotation. The importance of rotational self-motion was exaggerated when navigating large triangles and when the surrounding environment was large. Navigating a large triangle within a small VE brought participants closer to surrounding landmarks and boundaries, which led to greater reliance on piloting (landmark-based navigation) and therefore reduced-but did not eliminate-the impact of rotational self-motion cues. These results indicate that rotational self-motion cues are important when teleporting, and that navigation can be improved by enabling piloting.

5.
J Exp Psychol Appl ; 26(3): 480-492, 2020 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-31961167

RESUMO

Teleporting is a popular interface to allow virtual reality users to explore environments that are larger than the available walking space. When teleporting, the user positions a marker in the virtual environment and is instantly transported without any self-motion cues. Five experiments were designed to evaluate the spatial cognitive consequences of teleporting and to identify environmental cues that could mitigate those costs. Participants performed a triangle completion task by traversing 2 outbound path legs before pointing to the unmarked path origin. Locomotion was accomplished via walking or 2 common implementations of the teleporting interface distinguished by the concordance between movement of the body and movement through the virtual environment. In the partially concordant teleporting interface, participants teleported to translate (change position) but turned the body to rotate. In the discordant teleporting interface, participants teleported to translate and rotate. Across all 5 experiments, discordant teleporting produced larger errors than partially concordant teleporting which produced larger errors than walking, reflecting the importance of translational and rotational self-motion cues. Furthermore, geometric boundaries (room walls or a fence) were necessary to mitigate the spatial cognitive costs associated with teleporting, and landmarks were helpful only in the context of a geometric boundary. (PsycInfo Database Record (c) 2020 APA, all rights reserved).


Assuntos
Sinais (Psicologia) , Movimento , Navegação Espacial , Realidade Virtual , Adulto , Meio Ambiente , Feminino , Humanos , Masculino , Caminhada , Adulto Jovem
6.
Psychon Bull Rev ; 25(6): 2339-2345, 2018 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-29363061

RESUMO

The presence of another person in a spatial scene has been shown to induce spontaneous perspective taking. This investigation presents two experiments exploring whether the presence of another person affects reference frame selection when representing object locations in memory. Participants studied objects from one view and later performed judgments of relative direction, which tested retrieval of the remembered layout from several imagined perspectives. Without another person in the scene during learning, participants selected a reference frame aligned with the studied view. The mere presence of the experimenter at a different perspective during learning did not affect reference frame selection. Requiring participants to process object locations from the experimenter's view during learning led to the selection of a reference frame aligned with the experimenter. However, the same effect also occurred when participants processed object locations from the perspective of a wooden box. In sum, the presence of another person during learning did not affect reference frame selection, and participants adopted a nonegocentric reference frame whether the nonegocentric perspective was occupied by a person or an object.


Assuntos
Percepção de Forma , Relações Interpessoais , Rememoração Mental , Orientação , Meio Social , Percepção Espacial , Adulto , Feminino , Humanos , Imaginação , Julgamento , Masculino , Adulto Jovem
7.
Behav Brain Res ; 338: 76-87, 2018 02 15.
Artigo em Inglês | MEDLINE | ID: mdl-29037661

RESUMO

Usher syndrome, Type 1C (USH1C) is an autosomal recessive inherited disorder in which a mutation in the gene encoding harmonin is associated with multi-sensory deficits (i.e., auditory, vestibular, and visual). USH1C (Usher) mice, engineered with a human USH1C mutation, exhibit these multi-sensory deficits by circling behavior and lack of response to sound. Administration of an antisense oligonucleotide (ASO) therapeutic that corrects expression of the mutated USH1C gene, has been shown to increase harmonin levels, reduce circling behavior, and improve vestibular and auditory function. The current study evaluates the organization of exploratory movements to assess spatial organization in Usher mice and determine the efficacy of ASO therapy in attenuating any such deficits. Usher and heterozygous mice received the therapeutic ASO, ASO-29, or a control, non-specific ASO treatment at postnatal day five. Organization of exploratory movements was assessed under dark and light conditions at two and six-months of age. Disruptions in exploratory movement organization observed in control-treated Usher mice were consistent with impaired use of self-movement and environmental cues. In general, ASO-29 treatment rescued organization of exploratory movements at two and six-month testing points. These observations are consistent with ASO-29 rescuing processing of multiple sources of information and demonstrate the potential of ASO therapies to ameliorate topographical disorientation associated with other genetic disorders.


Assuntos
Proteínas de Transporte/genética , Comportamento Exploratório/efeitos dos fármacos , Movimento/efeitos dos fármacos , Oligonucleotídeos Antissenso/farmacologia , Síndromes de Usher/fisiopatologia , Animais , Comportamento Animal/efeitos dos fármacos , Proteínas de Transporte/metabolismo , Proteínas de Ciclo Celular , Proteínas do Citoesqueleto , Masculino , Camundongos , Síndromes de Usher/genética , Síndromes de Usher/metabolismo
8.
J Exp Psychol Hum Percept Perform ; 43(10): 1805-1814, 2017 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-28967784

RESUMO

Research over the past 20 years has consistently shown that egocentric distance is underperceived in virtual environments (VEs) compared with real environments. In 2 experiments, judgments of object distance (Experiment 1) and object size (Experiment 2) improved after a brief period of walking through the VE with continuous visual feedback. Whereas improvement of blind-walking distance judgments could be attributable to recalibration of walking, improvement in perceived size is considered evidence for rescaling of perceived space, whereby perceived size and distance increased after walking interaction. Furthermore, improvements in judged distance and size transferred to a new VE. Distance judgments, but not size judgments, continued to improve after additional walking interaction in the new VE. These results have theoretical implications regarding the effects of walking interaction on perceived space, and practical implications regarding methods of improving perceived distance in VEs. (PsycINFO Database Record


Assuntos
Percepção Espacial , Realidade Virtual , Percepção Visual , Caminhada/psicologia , Retroalimentação Psicológica , Humanos
9.
Behav Brain Res ; 325(Pt A): 1-11, 2017 05 15.
Artigo em Inglês | MEDLINE | ID: mdl-28235587

RESUMO

The organization of rodent exploratory behavior appears to depend on self-movement cue processing. As of yet, however, no studies have directly examined the vestibular system's contribution to the organization of exploratory movement. The current study sequentially segmented open field behavior into progressions and stops in order to characterize differences in movement organization between control and otoconia-deficient tilted mice under conditions with and without access to visual cues. Under completely dark conditions, tilted mice exhibited similar distance traveled and stop times overall, but had significantly more circuitous progressions, larger changes in heading between progressions, and less stable clustering of home bases, relative to control mice. In light conditions, control and tilted mice were similar on all measures except for the change in heading between progressions. This pattern of results is consistent with otoconia-deficient tilted mice using visual cues to compensate for impaired self-movement cue processing. This work provides the first empirical evidence that signals from the otolithic organs mediate the organization of exploratory behavior, based on a novel assessment of spatial orientation.


Assuntos
Comportamento Exploratório , Membrana dos Otólitos/fisiologia , Animais , Sinais (Psicologia) , Feminino , Camundongos Endogâmicos C57BL , Navegação Espacial
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA