RESUMO
Action imagery is the ability to mentally simulate the execution of an action without physically performing it. Action imagery is assumed to rely at least partly on similar mechanisms as action execution. Therefore, we expected that imagery and execution durations would be constrained by the number of folds in a Paper Folding Task. Analogously, individual differences in execution durations were expected to be reflected in imagery durations. Twenty-eight participants performed two imagery conditions (computer vs. paper) and one execution condition (paper) where two-dimensional grids of a three-dimensional cube were (mentally) folded to determine whether two selected edges overlapped or not. As expected, imagery performance and execution performance were strongly correlated and decreased with the number of folds. Further, the number of folds influenced imagery durations even more than execution durations. This may be due to the additional cognitive load in imagery that emerges when tracking the folds to follow up with the next ones. The results indicate that Mental Paper Folding predominantly involves dynamic visual representations that are not functionally associated with one's own movements as in action imagery.
RESUMO
Action-imagery practice (AIP) is often less effective than action-execution practice (AEP). We investigated whether this is due to a different time course of learning of different types of sequence representations in AIP and AEP. Participants learned to sequentially move with one finger to ten targets, which were visible the whole time. All six sessions started with a test. In the first four sessions, participants performed AIP, AEP, or control-practice (CP). Tests involved the practice sequence, a mirror sequence, and a different sequence, which were performed both with the practice hand and the other (transfer) hand. In AIP and AEP, movement times (MTs) in both hands were significantly shorter in the practice sequence than in the other sequences, indicating sequence-specific learning. In the transfer hand, this indicates effector-independent visual-spatial representations. The time course of the acquisition of effector-independent visual-spatial representations did not significantly differ between AEP and AIP. In AEP (but not in AIP), MTs in the practice sequence were significantly shorter in the practice hand than in the transfer hand, indicating effector-dependent representations. In conclusion, effector-dependent representations were not acquired after extensive AIP, which may be due to the lack of actual feedback. Therefore, AIP may replace AEP to acquire effector-independent visual-spatial representations, but not to acquire effector-dependent representations.
Assuntos
Dedos , Desempenho Psicomotor , Humanos , Mãos , Aprendizagem , MovimentoRESUMO
Action imagery involves the mental representation of an action without overt execution, and can contribute to perspective taking, such as that required for left-right judgments in mental body rotation tasks. It has been shown that perspective (back view, front view), rotational angle (head-up, head-down), and abstractness (abstract, realistic) of the stimulus material influences speed and correctness of the judgement. The present studies investigated whether left-right judgements are more difficult on legs than on arms and whether the type of limb interacts with the other factors. Furthermore, a combined score for speed and accuracy was explored to eliminate possible tradeoffs and to obtain the best possible measure of subjects' individual ability. Study 1 revealed that the front view is more difficult than the back view because it involves a vertical rotation in perspective taking. Head-down rotations are more difficult than head-up rotations because they involve a horizontal rotation in perspective taking. Furthermore, leg stimuli are more difficult than hand stimuli, particularly in head-down rotations. In Study 2, these findings were replicated in abstract stimuli as well as in realistic stimuli. In addition, perspective taking for realistic stimuli in the back view is easier than realistic stimuli in the front view or abstract stimuli (in both perspectives). We conclude that realistic stimulus material facilitates task comprehension and amplifies the effects of perspective. By replicating previous findings, the linear speed-accuracy score was shown to be a valid measure to capture performance in mental body rotations.