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1.
PLoS One ; 19(3): e0300574, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38536849

RESUMO

PURPOSE: Smart home devices have great potential to improve the quality of life and independence of older people, positively impacting their health, safety, and comfort. However, Chinese research in this field is still in its early stages. Therefore, more comprehensive and in-depth studies are needed to comprehend the various aspects influencing the acceptance and use of smart homes by older users. PATIENTS AND METHODS: This study adopted the Technology Acceptance Model (TAM) and included perceived usefulness, perceived ease of use, usage intention, intergenerational technology support, perceived value, and perceived risk as extension variables to delve deeper into the behavioral intentions of older users in smart home services. The study used a convenience sampling method to randomly distribute 236 questionnaires among older adults over the age of 60 in the school's community and neighboring urban communities who have experience in smart home use and who can complete human-computer interactions either independently or with the help of others, mainly focusing on the four sections: user characteristics, family situation, experience of use, and usage intention. The study used structural equation modeling (SEM) and factor analysis to analyze the completion of questionnaires. Finally, we conducted a validation analysis of the rationality and scientificity of the model and derived the six dimensions of the model of the influencing factors on the use of smart home products by the elderly and the weight sizes of their corresponding 13 influencing factors. RESULTS: The results show that perceived usefulness and perceived ease of use have a positive effect on users' intention to use smart homes. Perceived ease of use has a positive effect on the perceived usefulness of smart homes. In addition, intergenerational technology support, perceived value, and perceived risk impact users' perceived usefulness and perceived ease of use of the smart home. CONCLUSION: This research aims to describe the factors influencing older users' willingness to use smart homes. The findings are not only significant for the elderly in China but also of broad value to other regions and countries facing similar demographic challenges. The development of smart homes not only involves the elderly but is also closely related to all segments of society. The government should increase policy support and guide more social forces to participate in the development of the smart home industry. Service providers and designers should fully understand the demand situation and user experience of target users to develop easy-to-use smart home solutions. At the same time, smart homes, as intelligent products for the elderly, need to focus not only on the basic needs of the elderly such as material life and home safety, but also on the spiritual needs of elderly users. Children or caregivers should always pay attention to the psychological state of the elderly and actively guide them to use smart homes to help them realize their self-worth. We look forward to more research focusing on this area in the future and further exploring the specific issues and solutions involved.


Assuntos
Intenção , Telemedicina , Criança , Humanos , Idoso , Qualidade de Vida , Telemedicina/métodos , Aceitação pelo Paciente de Cuidados de Saúde/psicologia , Inquéritos e Questionários
2.
Front Psychol ; 14: 1097834, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37599721

RESUMO

Introduction: The smart home has become a popular product, but with the development of the aging population, the differentiated characteristics of the elderly smart home products in terms of demand and use are becoming more and more significant. The existing smart products are complicated to operate and cumbersome to interact with, which increases the cognitive load of the elderly group and hinders the daily use and user experience feeling of the elderly. The purpose of this paper is to study the interface data information and interface visual design starting from hardware and software, interface interaction, to explore the better interface data information and interface visual design, and to output, a new prototype of the operating interface of smart home system for the elderly, so that the smart products can be better used by the elderly. Methods: Thirty-two participants aged 55-75 were invited to conduct the test, and subjective evaluation was conducted at the end of the test. Through the tests, the operability of the prototype structure for smart furniture systems for the elderly was demonstrated. Results: In terms of functionality a new task based on a combination of icons and text is proposed. In the control of devices, the switching status of devices, etc., needs to be clearly distinguished visually, eye-protective bright colors are used, paired with low saturation to highlight the focus, and high bright colors with gray to distinguish the device status. In terms of the density of the content, an appropriate proportion of images and text were used to make the information less dense. ln the arrangement of web content, information content relevant to users was placed first as much as possible. Discussion: Based on this, a secondary optimal design was carried out to improve the interactive design of the smart home for the elderly and output it as a prototype interactive interface. Thus, the operability, rationality, and aesthetic comfort of the prototype design of smart home interaction in an age-friendly scenario are improved, allowing the elderly to have a better experience when using the smart home.

3.
PLoS One ; 18(4): e0282956, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37104487

RESUMO

With the lifestyle change, users' demand for furniture has shown a trend for personalization and diversification. The customized furniture market is growing rapidly and gradually becoming an indispensable choice for lifestyle items. The present qualitative study sought to identify the influencing factors and relationships of user demand for customized furniture. This study constructed a 4E semi-structured interview guide, which means that interviews were conducted from 4 dimensions: essential information, information extraction, user experience, and product expectation. The interview results were coded and analyzed in combination with grounded theory. Based on the identified 38 concepts and 10 categories, we obtain 4 main categories: fundamental condition, operation behaviour, sensory value and emotional value. For the factors that affect the demand of customized furniture users, customized furniture enterprises can start from 2 levels of publicity and product design to meet user demand and improve the user purchase probability.


Assuntos
Emoções , Decoração de Interiores e Mobiliário , Teoria Fundamentada , Pesquisa Qualitativa
4.
Materials (Basel) ; 16(5)2023 Feb 25.
Artigo em Inglês | MEDLINE | ID: mdl-36903036

RESUMO

Falls can be detrimental to the quality of life of older people, and therefore the ability to detect falls is beneficial, especially if the person is living alone and has injured themselves. In addition, detecting near falls (when a person is imbalanced or stumbles) has the potential to prevent a fall from occurring. This work focused on the design and engineering of a wearable electronic textile device to monitor falls and near-falls and used a machine learning algorithm to assist in the interpretation of the data. A key driver behind the study was to create a comfortable device that people would be willing to wear. A pair of over-socks incorporating a single motion sensing electronic yarn each were designed. The over-socks were used in a trial involving 13 participants. The participants performed three types of activities of daily living (ADLs), three types of falls onto a crash mat, and one type of near-fall. The trail data was visually analyzed for patterns, and a machine learning algorithm was used to classify the data. The developed over-socks combined with the use of a bidirectional long short-term memory (Bi-LSTM) network have been shown to be able to differentiate between three different ADLs and three different falls with an accuracy of 85.7%, ADLs and falls with an accuracy of 99.4%, and ADLs, falls, and stumbles (near-falls) with an accuracy of 94.2%. In addition, results showed that the motion sensing E-yarn only needs to be present in one over-sock.

5.
Front Psychol ; 14: 1089769, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-36844328

RESUMO

Introduction: Smart home technology is increasingly popular, yet not all seniors are receptive and comfortable with it. This situation recognizes that the usability of smart home interfaces is particularly important. Most studies on interface swiping direction demonstrate the advantages of horizontal over vertical swiping, but the findings lack age-based as well as gender-specific judgments. Methods: In this paper, we use cognitive neural techniques of EEG and eye-tracking, combined with a subjective preference questionnaire, to analyze the preference of older persons for the swiping direction of smart home interfaces in a multimodal manner. Results: The EEG data showed that swiping direction had a significant effect on potential values (p = 0.001). Also, the mean power in the δ and the θ band was enhanced during vertical swiping. Gender had no significant effect on potential values (p = 0.085), but the cognitive task was more EEG stimulating for females. The eye-tracking metrics data showed a significant effect of swiping direction on fixation duration (p = 0.047) and a non-significant effect on pupil diameter (p = 0.576). These results were consistent with the results of the subjective preference questionnaire, both demonstrating a preference for vertical swiping among participants. Discussion: This paper uses three research tools simultaneously, combining objective perceptions as well as subjective preferences, to make the findings more comprehensive and reliable. Gender differences were also taken into account and differentiated in the data processing. The findings of this paper are different from most previous studies and better reflect the preference of elderly people for swiping directions, which can provide a reference for the future elderly-friendly smart home interface design.

6.
Front Physiol ; 14: 1303577, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-38304288

RESUMO

Introduction: Pain is a common health problem among older adults worldwide. Older adults tend to suffer from arm, lumbar, and back pain when using hanging cabinets. Methods: This study used surface electromyography to record muscle activity and a motion capture system to record joint motion to research effects of different loads and retrieval postures on muscle activity and joint range of motion when older adults retrieve objects from a high place, to provide optimised feedback for the design of hanging cabinet furniture. Results: We found that: 1) The activity of BB (Biceps brachii) on the side of the body interacting with the cabinet door was greater than that of UT (Upper trapezius) and BR (Brachial radius) when retrieving objects from a high place, the activity of UT on the side of the body interacting with a heavy object was greater than that of BB and BR. 2) The activity of UT decreases when the shoulder joint angle is greater than 90°, but the activity of BB increases as the angle increases. In contrast, increasing the object's mass causes the maximum load on the shoulder joint. 3) Among the different postures for overhead retrieval, alternating between the right and left hand is preferable for the overhead retrieval task. 4) Age had the most significant effect on overhead retrieval, followed by height (of person), and load changes were significantly different only at the experiment's left elbow joint and the L.BR. 5) Older adults took longer and exerted more effort to complete the task than younger adults, and static exercise in older adults may be more demanding on muscle activity in old age than powered exercise. Conclusion: These results help to optimise the design of hanging cabinet furniture. Regarding the height of hanging cabinets, 180 cm or less is required for regular retrieval movements if the human height is less than 150 cm. Concerning the depth of the hanging cabinets, different heights chose different comfort distances, which translated into the depth of the hanging cabinets; the greater the height, the greater the depth of the hanging cabinets to use.

7.
Artigo em Inglês | MEDLINE | ID: mdl-36554822

RESUMO

Human-computer interaction tends to be intelligent and driven by technological innovation. However, there is a digital divide caused by usage barriers for older users when interacting with complex tasks. To better help elderly users efficiently complete complex interactions, a smart home's operating system's interface is used as an example to explore the usage characteristics of elderly users of different genders. This study uses multi-signal physiological acquisition as a criterion. The results of the study showed that: (1) Older users are more attracted to iconic information than textual information. (2) When searching for complex tasks, female users are more likely to browse the whole page before locating the job. (3) Female users are more likely to browse from top to bottom when searching for complex tasks. (4) Female users are more likely to concentrate when performing complex tasks than male users. (5) Males are more likely to be nervous than females when performing complex tasks.


Assuntos
Envelhecimento , Interface Usuário-Computador , Humanos , Masculino , Feminino , Idoso , Retroalimentação , Frequência Cardíaca , Biologia Computacional
8.
Front Psychol ; 13: 935202, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36248527

RESUMO

Smart homes create a beneficial environment for the lives of elderly people and enhance the quality of their home lives. This study aims to explore the design of age-friendly interfaces that can meet the emotional needs of self-care elderly people from the perspective of functional realization of the operating interface. Sixteen elderly users aged fifty-five and above were selected as subjects with healthy eyes and no excessive drooping eyelids to obscure them. Four representative age-friendly applications with different interface designs were selected from the Android application market as the stimulus material for the experiment, and a total of fifteen pages were browsed independently. During the experiment, the ErgoLAB human-computer environment synchronization cloud platform was used to monitor and record the subjects' multidimensional physiological indicators of eye movements, skin electricity, and heart rate variability when using different styles of mobile application interfaces. Combined with the post-experimental PAD emotion scale data, the preferences of emotional interface design elements of the self-care elderly were analyzed to guide the subsequent design practice. The results show that: on the layout characteristics of the home page, a simple and intuitive multi-column layout or card layout combined with a bottom navigation bar type main navigation is used; on the choice of the main color, a single color with low saturation is used as the main color, with high saturation color accents to play a role in highlighting key information; on the information density of the home page, a moderate proportion of graphics and text is adopted, with low information density; on the arrangement of the page content, they try to give priority to information content with high user relevance.

9.
Artigo em Inglês | MEDLINE | ID: mdl-36141793

RESUMO

The aging population has a higher level of consumption willingness, higher quality of life demands, and more diversified spiritual pursuits. In recent years, age-friendly industries have entered a 'blue ocean of development'; intelligent recreation and age-friendly industries have become new growth points in the double-cycle situation; however, the current generalized design of the market is not enough to meet the needs of its elderly users. Through an extensive research and demand analysis focused on the highly-frequent use of sofas by elderly individuals, an AHP analysis showed that smart sofa design guidelines are among the most important functional indicators; user 'pain points' focused on low seat surfaces caused by the difficulty in getting up. To further refine this action behavior, a Kinect-based experimental device was used to capture the behavior of the elderly user during the sit-to-stand transition. The experimental data were collected from 25 key skeletal points in the human body and further investigated by converting the skeletal points into 12 key joint angles to refine the joint transition threshold risk during the sit-to-stand transition for the elderly user. The test results show that the most important joint angle affecting the sit-to-stand transition process is the trunk thigh angle was θ5-2, with an important value of 0.122. The two-dimensional body data of the elderly user was mapped to the joint angles under the three-dimensional activity threshold to build a comfort model of the elderly user's sofa, providing a theoretical basis for the design parameters of the aging sofa. In response to the research results, an intelligent age-friendly sofa with three forms was designed and prototyped independently, meeting the universal size of elderly users in terms of dimensional parameters, and iterating leisure and assisted standing transformation in terms of function (to reduce the risk levels of the sitting and standing transformations of elderly users).


Assuntos
Sistema Musculoesquelético , Qualidade de Vida , Idoso , Humanos , Extremidade Inferior , Postura Sentada , Posição Ortostática
10.
Artigo em Inglês | MEDLINE | ID: mdl-35954608

RESUMO

It is crucial that the interface design of mobile apps be age-appropriate at this stage of global aging, as the new epidemic has resulted in a higher sense of isolation among older persons. In this study, four typical senior social service mobile applications were chosen to give older persons the ability to complete user login duties. The participants were 16 older adults (7 men and 9 women) aged 55 to 76. Both objective and subjective data, including task completion time, gaze length, pupil diameter changes, EEG wave amplitude changes, and subjective sensations of older persons, were gathered using a combination of eye-movement and EEG signal approaches. The program was created to investigate the effects of interface design aspects on older people's task performance, including interface layout, interface color, information density, icon size and position, etc. The study's findings revealed that when the user task completion time and average fixation duration were shorter, the line of sight was more equally distributed, the visual focus was closer to the login button, and the average EEG amplitude of the user changed more, the older adults performed better. The palace layout had a more positive effect on job completion among older individuals when it came to interface layout. In terms of interface color, colored (contrasting) colors should serve to highlight the interface's essential information points while they can be removed. In terms of interface information density, a low-density level interface design can simplify and lower the cognitive load of task execution for older people. The first level of icons in the interface and their position in the visual center of the interface is the best interface design for older persons in terms of icon size and position. The results of this study have theoretical ramifications for a thorough understanding of the factors influencing older people's task performance, practical ramifications for the design of older people-centered interfaces, and they contribute to our understanding of the characteristics of older people's interface interaction behavior.


Assuntos
Tecnologia de Rastreamento Ocular , Análise e Desempenho de Tarefas , Idoso , Idoso de 80 Anos ou mais , Movimentos Oculares , Feminino , Humanos , Masculino , Interface Usuário-Computador
11.
Artigo em Inglês | MEDLINE | ID: mdl-35897468

RESUMO

The concept of the smart home has been widely recognized and accepted, but the differentiated characteristics of elderly smart products in terms of demand and use are becoming more and more prominent. The lack of an efficient navigation design of the smart product interface increases the cognitive burden of elderly users, and how to better meet the needs of the elderly with smart products gradually becomes the focus of attention. This study was conducted for the elderly group, using the scenario-based design method to analyze the needs of elderly users, combining the research results of scenario theory with the smart home interaction design research method, focusing on how to make the style of interface navigation, sliding layout and button size more suitable for the cognitive behavior of elderly users. The purpose of this research is to realize an age-friendly smart home interaction design in terms of functional design and interface design. The experiment is divided into two stages: in stage 1, two different layouts and operation methods are commonly used for the age-friendly smart home interface: up and down sliding and left and right sliding; in stage 2, the functional buttons are square, where 4 styles are selected, and the side lengths are set to 10 mm, 12 mm, 15 mm, 18 mm and 22 mm. The sliding and retrieval test and retrieval and click test results show that for different sliding layout methods, the interactive performance and subjective evaluation of the interface with the up-and-down sliding layout are better. Among all functional button styles, the interaction performance and subjective evaluation of the simple button style with lines are the best. Among the function keys with a size of 10-22 mm, the interaction performance is better from 12 mm to 18 mm. The conclusion of the better interface data information obtained from this experiment improves the rationality of the age-friendly smart home interface and makes the smart home interface better for the age-friendly scenario.


Assuntos
Pesquisa Empírica , Idoso , Humanos
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