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1.
eNeuro ; 10(6)2023 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-37263793

RESUMO

Transcranial random noise stimulation (tRNS) has been shown to significantly improve visual perception. Previous studies demonstrated that tRNS delivered over cortical areas acutely enhances visual contrast detection of weak stimuli. However, it is currently unknown whether tRNS-induced signal enhancement could be achieved within different neural substrates along the retino-cortical pathway. In three experimental sessions, we tested whether tRNS applied to the primary visual cortex (V1) and/or to the retina improves visual contrast detection. We first measured visual contrast detection threshold (VCT; N = 24, 16 females) during tRNS delivery separately over V1 and over the retina, determined the optimal tRNS intensities for each individual (ind-tRNS), and retested the effects of ind-tRNS within the sessions. We further investigated whether we could reproduce the ind-tRNS-induced modulation on a different session (N = 19, 14 females). Finally, we tested whether the simultaneous application of ind-tRNS to the retina and V1 causes additive effects. Moreover, we present detailed simulations of the induced electric field across the visual system. We found that at the group level tRNS decreases VCT compared with baseline when delivered to the V1. Beneficial effects of ind-tRNS could be replicated when retested within the same experimental session but not when retested in a separate session. Applying tRNS to the retina did not cause a systematic reduction of VCT, regardless of whether the individually optimized intensity was considered or not. We also did not observe consistent additive effects of V1 and retina stimulation. Our findings demonstrate significant tRNS-induced modulation of visual contrast processing in V1 but not in the retina.


Assuntos
Sensibilidades de Contraste , Estimulação Transcraniana por Corrente Contínua , Feminino , Humanos , Percepção Visual/fisiologia
2.
PLoS One ; 13(10): e0204455, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-30356229

RESUMO

BACKGROUND: Virtual reality-based training has found increasing use in neurorehabilitation to improve upper limb training and facilitate motor recovery. OBJECTIVE: The aim of this study was to directly compare virtual reality-based training with conventional therapy. METHODS: In a multi-center, parallel-group randomized controlled trial, patients at least 6 months after stroke onset were allocated either to an experimental group (virtual reality-based training) or a control group receiving conventional therapy (16x45 minutes within 4 weeks). The virtual reality-based training system replicated patients´ upper limb movements in real-time to manipulate virtual objects. Blinded assessors tested patients twice before, once during, and twice after the intervention up to 2-month follow-up for dexterity (primary outcome: Box and Block Test), bimanual upper limb function (Chedoke-McMaster Arm and Hand Activity Inventory), and subjective perceived changes (Stroke Impact Scale). RESULTS: 54 eligible patients (70 screened) participated (15 females, mean age 61.3 years, range 20-81 years, time since stroke 3.0±SD 3 years). 22 patients were allocated to the experimental group and 32 to the control group (3 drop-outs). Patients in the experimental and control group improved: Box and Block Test mean 21.5±SD 16 baseline to mean 24.1±SD 17 follow-up; Chedoke-McMaster Arm and Hand Activity Inventory mean 66.0±SD 21 baseline to mean 70.2±SD 19 follow-up. An intention-to-treat analysis found no between-group differences. CONCLUSIONS: Patients in the experimental and control group showed similar effects, with most improvements occurring in the first two weeks and persisting until the end of the two-month follow-up period. The study population had moderate to severely impaired motor function at entry (Box and Block Test mean 21.5±SD 16). Patients, who were less impaired (Box and Block Test range 18 to 72) showed higher improvements in favor of the experimental group. This result could suggest that virtual reality-based training might be more applicable for such patients than for more severely impaired patients. TRIAL REGISTRATION: ClinicalTrials.gov NCT01774669.


Assuntos
Reabilitação do Acidente Vascular Cerebral/métodos , Extremidade Superior , Terapia de Exposição à Realidade Virtual , Adulto , Idoso , Idoso de 80 Anos ou mais , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Paresia/etiologia , Paresia/fisiopatologia , Paresia/reabilitação , Recuperação de Função Fisiológica , Método Simples-Cego , Acidente Vascular Cerebral/complicações , Acidente Vascular Cerebral/fisiopatologia , Resultado do Tratamento , Realidade Virtual , Adulto Jovem
3.
Eur J Neurosci ; 46(1): 1717-1729, 2017 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-28503804

RESUMO

Visually guided finger movements include online feedback of current effector position to guide target approach. This visual feedback may be scaled or otherwise distorted by unpredictable perturbations. Although adjustments to visual feedback scaling have been studied before, the underlying brain activation differences between upscaling (visual feedback larger than real movement) and downscaling (feedback smaller than real movement) are currently unknown. Brain activation differences between upscaling and downscaling might be expected because within-trial adjustments during upscaling require corrective backwards accelerations, whereas correcting for downscaling requires forward accelerations. In this behavioural and fMRI study we investigated adjustments during up- and downscaling in a target-directed finger flexion-extension task with real-time visual feedback. We found that subjects made longer and more complete within-trial corrections for downscaling perturbations than for upscaling perturbations. The finger task activated primary motor (M1) and somatosensory (S1) areas, premotor and parietal regions, basal ganglia, and cerebellum. General scaling effects were seen in the right pre-supplementary motor area, dorsal anterior cingulate cortex, inferior parietal lobule, and dorsolateral prefrontal cortex. Stronger activations for down- than for upscaling were observed in M1, supplementary motor area (SMA), S1 and anterior cingulate cortex. We argue that these activation differences may reflect differing online correction for upscaling vs. downscaling during finger flexion-extension.


Assuntos
Mapeamento Encefálico , Encéfalo/fisiologia , Retroalimentação Fisiológica , Dedos/fisiologia , Desempenho Psicomotor , Adulto , Feminino , Dedos/inervação , Humanos , Masculino , Movimento
4.
J Vis ; 15(9): 13, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26223025

RESUMO

When stimuli are luminance-defined, the visual system is known to prefer those that are radially oriented with respect to the point of fixation over tangentially oriented ones (the radial bias effect). In two contrast detection experiments and an orientation discrimination experiment, we investigated whether the radial bias effect also exists for chromatic stimuli. The contrast detection experiments revealed the radial bias effect to be color-specific; the effect was present for isoluminant red-green stimuli but absent or in the opposite direction for blue-yellow stimuli with, respectively, low (0.4 c/°) and medium (1 c/°) spatial frequencies. In agreement with previous results, we also found distinct sensitivity distributions for red-green and blue-yellow signals as a function of eccentricity. The results, thus, demonstrate a functional segregation between red-green and blue-yellow signals not only in local but also in nonlocal signal processing.


Assuntos
Percepção de Cores/fisiologia , Orientação/fisiologia , Percepção Visual/fisiologia , Adulto , Anisotropia , Sensibilidades de Contraste/fisiologia , Feminino , Humanos , Masculino , Psicofísica
5.
Front Hum Neurosci ; 9: 254, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-25999842

RESUMO

Rehabilitative training has shown to improve significantly motor outcomes and functional walking capacity in patients with incomplete spinal cord injury (iSCI). However, whether performance improvements during rehabilitation relate to brain plasticity or whether it is based on functional adaptation of movement strategies remain uncertain. This study assessed training improvement-induced structural brain plasticity in chronic iSCI patients using longitudinal MRI. We used tensor-based morphometry (TBM) to analyze longitudinal brain volume changes associated with intensive virtual reality (VR)-augmented lower limb training in nine traumatic iSCI patients. The MRI data was acquired before and after a 4-week training period (16-20 training sessions). Before training, voxel-based morphometry (VBM) and voxel-based cortical thickness (VBCT) assessed baseline morphometric differences in nine iSCI patients compared to 14 healthy controls. The intense VR-augmented training of limb control improved significantly balance, walking speed, ambulation, and muscle strength in patients. Retention of clinical improvements was confirmed by the 3-4 months follow-up. In patients relative to controls, VBM revealed reductions of white matter volume within the brainstem and cerebellum and VBCT showed cortical thinning in the primary motor cortex. Over time, TBM revealed significant improvement-induced volume increases in the left middle temporal and occipital gyrus, left temporal pole and fusiform gyrus, both hippocampi, cerebellum, corpus callosum, and brainstem in iSCI patients. This study demonstrates structural plasticity at the cortical and brainstem level as a consequence of VR-augmented training in iSCI patients. These structural changes may serve as neuroimaging biomarkers of VR-augmented lower limb neurorehabilitation in addition to performance measures to detect improvements in rehabilitative training.

6.
Disabil Rehabil Assist Technol ; 10(5): 385-92, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-24730659

RESUMO

PURPOSE: To evaluate feasibility and neurophysiological changes after virtual reality (VR)-based training of upper limb (UL) movements. METHOD: Single-case A-B-A-design with two male stroke patients (P1:67 y and 50 y, 3.5 and 3 y after onset) with UL motor impairments, 45-min therapy sessions 5×/week over 4 weeks. Patients facing screen, used bimanual data gloves to control virtual arms. Three applications trained bimanual reaching, grasping, hand opening. Assessments during 2-week baseline, weekly during intervention, at 3-month follow-up (FU): Goal Attainment Scale (GAS), Chedoke Arm and Hand Activity Inventory (CAHAI), Chedoke-McMaster Stroke Assessment (CMSA), Extended Barthel Index (EBI), Motor Activity Log (MAL). Functional magnetic resonance imaging scans (FMRI) before, immediately after treatment and at FU. RESULTS: P1 executed 5478 grasps (paretic arm). Improvements in CAHAI (+4) were maintained at FU. GAS changed to +1 post-test and +2 at FU. P2 executed 9835 grasps (paretic arm). CAHAI improvements (+13) were maintained at FU. GAS scores changed to -1 post-test and +1 at FU. MAL scores changed from 3.7 at pre-test to 5.5 post-test and 3.3 at FU. CONCLUSION: The VR-based intervention was feasible, safe, and intense. Adjustable application settings maintained training challenge and patient motivation. ADL-relevant UL functional improvements persisted at FU and were related to changed cortical activation patterns. Implications for Rehabilitation YouGrabber trains uni- and bimanual upper motor function. Its application is feasible, safe, and intense. The control of the virtual arms can be done in three main ways: (a) normal (b) virtual mirror therapy, or (c) virtual following. The mirroring feature provides an illusion of affected limb movements during the period when the affected upper limb (UL) is resting. The YouGrabber training led to ADL-relevant UL functional improvements that were still assessable 12 weeks after intervention finalization and were related to changed cortical activation patterns.


Assuntos
Simulação por Computador , Modalidades de Fisioterapia , Reabilitação do Acidente Vascular Cerebral , Extremidade Superior , Interface Usuário-Computador , Atividades Cotidianas , Doença Crônica , Estudos de Viabilidade , Humanos , Imageamento por Ressonância Magnética , Masculino , Pessoa de Meia-Idade , Recuperação de Função Fisiológica , Acidente Vascular Cerebral/fisiopatologia
7.
Front Psychol ; 5: 932, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-25386146

RESUMO

To what extent does the visual system process color and form separately? Proponents of the segregation view claim that distinct regions of the cortex are dedicated to each of these two dimensions separately. However, evidence is accumulating that color and form processing may, at least to some extent, be intertwined in the brain. In this perspective, we review psychophysical and neurophysiological studies on color and form perception and evaluate their results in light of recent developments in population coding.

8.
Trials ; 15: 350, 2014 Sep 06.
Artigo em Inglês | MEDLINE | ID: mdl-25194928

RESUMO

BACKGROUND: In recent years, virtual reality has been introduced to neurorehabilitation, in particular with the intention of improving upper-limb training options and facilitating motor function recovery. METHODS/DESIGN: The proposed study incorporates a quantitative part and a qualitative part, termed a mixed-methods approach: (1) a quantitative investigation of the efficacy of virtual reality training compared to conventional therapy in upper-limb motor function are investigated, (2a) a qualitative investigation of patients' experiences and expectations of virtual reality training and (2b) a qualitative investigation of therapists' experiences using the virtual reality training system in the therapy setting. At three participating clinics, 60 patients at least 6 months after stroke onset will be randomly allocated to an experimental virtual reality group (EG) or to a control group that will receive conventional physiotherapy or occupational therapy (16 sessions, 45 minutes each, over the course of 4 weeks). Using custom data gloves, patients' finger and arm movements will be displayed in real time on a monitor, and they will move and manipulate objects in various virtual environments. A blinded assessor will test patients' motor and cognitive performance twice before, once during, and twice after the 4-week intervention. The primary outcome measure is the Box and Block Test. Secondary outcome measures are the Chedoke-McMaster Stroke Assessments (hand, arm and shoulder pain subscales), the Chedoke-McMaster Arm and Hand Activity Inventory, the Line Bisection Test, the Stroke Impact Scale, the MiniMentalState Examination and the Extended Barthel Index. Semistructured face-to-face interviews will be conducted with patients in the EG after intervention finalization with a focus on the patients' expectations and experiences regarding the virtual reality training. Therapists' perspectives on virtual reality training will be reviewed in three focus groups comprising four to six occupational therapists and physiotherapists. DISCUSSION: The interviews will help to gain a deeper understanding of the phenomena under investigation to provide sound recommendations for the implementation of the virtual reality training system for routine use in neurorehabilitation complementing the quantitative clinical assessments. TRIAL REGISTRATION: Cliniclatrials.gov Identifier: NCT01774669 (15 January 2013).


Assuntos
Atividade Motora , Terapia Ocupacional/métodos , Modalidades de Fisioterapia , Projetos de Pesquisa , Reabilitação do Acidente Vascular Cerebral , Terapia Assistida por Computador , Extremidade Superior/inervação , Jogos de Vídeo , Atitude do Pessoal de Saúde , Protocolos Clínicos , Cognição , Avaliação da Deficiência , Grupos Focais , Conhecimentos, Atitudes e Prática em Saúde , Humanos , Entrevistas como Assunto , Pacientes/psicologia , Fisioterapeutas/psicologia , Valor Preditivo dos Testes , Escalas de Graduação Psiquiátrica , Recuperação de Função Fisiológica , Método Simples-Cego , Acidente Vascular Cerebral/diagnóstico , Acidente Vascular Cerebral/fisiopatologia , Acidente Vascular Cerebral/psicologia , Inquéritos e Questionários , Suíça , Fatores de Tempo , Resultado do Tratamento , Interface Usuário-Computador
9.
PLoS One ; 8(8): e72403, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-24015241

RESUMO

The combination of first-person observation and motor imagery, i.e. first-person observation of limbs with online motor imagination, is commonly used in interactive 3D computer gaming and in some movie scenes. These scenarios are designed to induce a cognitive process in which a subject imagines himself/herself acting as the agent in the displayed movement situation. Despite the ubiquity of this type of interaction and its therapeutic potential, its relationship to passive observation and imitation during observation has not been directly studied using an interactive paradigm. In the present study we show activation resulting from observation, coupled with online imagination and with online imitation of a goal-directed lower limb movement using functional MRI (fMRI) in a mixed block/event-related design. Healthy volunteers viewed a video (first-person perspective) of a foot kicking a ball. They were instructed to observe-only the action (O), observe and simultaneously imagine performing the action (O-MI), or imitate the action (O-IMIT). We found that when O-MI was compared to O, activation was enhanced in the ventralpremotor cortex bilaterally, left inferior parietal lobule and left insula. The O-MI and O-IMIT conditions shared many activation foci in motor relevant areas as confirmed by conjunction analysis. These results show that (i) combining observation with motor imagery (O-MI) enhances activation compared to observation-only (O) in the relevant foot motor network and in regions responsible for attention, for control of goal-directed movements and for the awareness of causing an action, and (ii) it is possible to extensively activate the motor execution network using O-MI, even in the absence of overt movement. Our results may have implications for the development of novel virtual reality interactions for neurorehabilitation interventions and other applications involving training of motor tasks.


Assuntos
Imaginação/fisiologia , Córtex Motor/fisiologia , Movimento/fisiologia , Lobo Parietal/fisiologia , Adolescente , Adulto , Mapeamento Encefálico , Função Executiva , Feminino , Pé/fisiologia , Humanos , Imagens, Psicoterapia , Perna (Membro)/fisiologia , Imageamento por Ressonância Magnética , Masculino , Estimulação Luminosa , Desempenho Psicomotor , Adulto Jovem
10.
Neurorehabil Neural Repair ; 27(8): 675-83, 2013 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-23757298

RESUMO

BACKGROUND: Neurorehabilitation interventions to improve lower limb function and neuropathic pain have had limited success in people with chronic, incomplete spinal cord injury (iSCI). OBJECTIVE: We hypothesized that intense virtual reality (VR)-augmented training of observed and executed leg movements would improve limb function and neuropathic pain. METHODS: Patients used a VR system with a first-person view of virtual lower limbs, controlled via movement sensors fitted to the patient's own shoes. Four tasks were used to deliver intensive training of individual muscles (tibialis anterior, quadriceps, leg ad-/abductors). The tasks engaged motivation through feedback of task success. Fourteen chronic iSCI patients were treated over 4 weeks in 16 to 20 sessions of 45 minutes. Outcome measures were 10 Meter Walking Test, Berg Balance Scale, Lower Extremity Motor Score, Spinal Cord Independence Measure, Locomotion and Neuropathic Pain Scale (NPS), obtained at the start and at 4 to 6 weeks before intervention. RESULTS: In addition to positive changes reported by the patients (Patients' Global Impression of Change), measures of walking capacity, balance, and strength revealed improvements in lower limb function. Intensity and unpleasantness of neuropathic pain in half of the affected participants were reduced on the NPS test. Overall findings remained stable 12 to 16 weeks after termination of the training. CONCLUSIONS: In a pretest/posttest, uncontrolled design, VR-augmented training was associated with improvements in motor function and neuropathic pain in persons with chronic iSCI, several of which reached the level of a minimal clinically important change. A controlled trial is needed to compare this intervention to active training alone or in combination.


Assuntos
Extremidade Inferior/fisiopatologia , Neuralgia/terapia , Traumatismos da Medula Espinal/reabilitação , Terapia de Exposição à Realidade Virtual , Caminhada/fisiologia , Adulto , Idoso , Vértebras Cervicais , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Vértebras Torácicas
11.
Front Hum Neurosci ; 6: 89, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-22529792

RESUMO

Adaptation is widely used as a tool for studying selectivity to visual features. In these studies it is usually assumed that the loci of feature selective neural responses and adaptation coincide. We used an adaptation paradigm to investigate the relationship between response and adaptation selectivity in event-related potentials (ERPs). ERPs were evoked by the presentation of colored Glass patterns in a form discrimination task. Response selectivities to form and, to some extent, color of the patterns were reflected in the C1 and N1 ERP components. Adaptation selectivity to color was reflected in N1 and was followed by a late (300-500 ms after stimulus onset) effect of form adaptation. Thus for form, response and adaptation selectivity were manifested in non-overlapping intervals. These results indicate that adaptation and response selectivity can be associated with different processes. Therefore, inferring selectivity from an adaptation paradigm requires analysis of both adaptation and neural response data.

12.
Eur J Neurosci ; 35(9): 1513-21, 2012 May.
Artigo em Inglês | MEDLINE | ID: mdl-22509955

RESUMO

It is known that activity in secondary motor areas during observation of human limbs performing actions is affected by the observer's viewpoint, with first-person views generally leading to stronger activation. However, previous neuroimaging studies have displayed limbs in front of the observer, providing an offset view of the limbs without a truly first-person viewpoint. It is unknown to what extent these pseudo-first-person viewpoints have affected the results published to date. In this experiment, we used a horizontal two-dimensional mirrored display that places virtual limbs at the correct egocentric position relative to the observer. We compared subjects using the mirrored and conventional displays while recording over the premotor cortex with functional near-infrared spectroscopy. Subjects watched a first-person view of virtual arms grasping incoming balls on-screen; they were instructed to either imagine the virtual arm as their own [motor imagery during observation (MIO)] or to execute the movements [motor execution (ME)]. With repeated-measures anova, the hemoglobin difference as a direct index of cortical oxygenation revealed significant main effects of the factors hemisphere (P = 0.005) and condition (P ≤ 0.001) with significant post hoc differences between MIO-mirror and MIO-conventional (P = 0.024). These results suggest that the horizontal mirrored display provides a more accurate first-person view, enhancing subjects' ability to perform motor imagery during observation. Our results may have implications for future experimental designs involving motor imagery, and may also have applications in video gaming and virtual reality therapy, such as for patients following stroke.


Assuntos
Mapeamento Encefálico , Imaginação/fisiologia , Córtex Motor/fisiologia , Movimento/fisiologia , Espectroscopia de Luz Próxima ao Infravermelho , Adulto , Eletromiografia , Extremidades , Feminino , Humanos , Masculino , Observação , Estimulação Luminosa , Adulto Jovem
13.
Behav Brain Res ; 229(1): 29-40, 2012 Apr 01.
Artigo em Inglês | MEDLINE | ID: mdl-22227507

RESUMO

Trial-to-trial variability is a well-known issue in brain signals measured using functional near-infrared spectroscopy (fNIRS). We aimed to investigate whether trial-to-trial variability does provide information about individual performance. Seventeen subjects observed a virtual reality grasping task in first-person view while either imagining (motor imagery during observation, MIO) or imitating (motor execution, ME) the movements. Each condition was performed with the display in one of two positions, a conventional vertical position and a mirrored horizontal position which placed the virtual arm in the correct position relative to the viewpoint. Averaged oxy-hemoglobin concentration Δ[O(2)Hb] showed that the responses could be differentiated into two distinct groups: low responders (LR) and high responders (HR). Within groups, two main sources of trial-to-trial variability were identified: (a) the Δ[O(2)Hb] amplitude, with largest amplitudes in ME conditions (group HR) and smallest amplitudes in MIO conditions (group LR), and (b) the sign of Δ[O(2)Hb], with positive responses occurring most frequently during ME (group HR) and negative responses most frequently during MIO (group LR). Furthermore, the trial-to-trial dynamics differed between groups and could be described in group LR as inverted polynomial U-shaped curve in the mirror conditions (ME-mirror, MIO-mirror). Last, trial-to-trial variability was significantly dependent on task modality, i.e. ME (group HR) versus MIO (group LR), and/or the mirrored display positions (group LR). Our results show a relationship of trial-to-trial variability to individual MI performance, which may be of significance for neurorehabilitation applications. Although the sources of trial-to-trial variability remain unknown, we suggest that they may contribute to future neurofeedback applications.


Assuntos
Mapeamento Encefálico , Imagens, Psicoterapia , Córtex Motor/metabolismo , Movimento/fisiologia , Oxiemoglobinas/metabolismo , Espectroscopia de Luz Próxima ao Infravermelho , Adulto , Análise de Variância , Análise Discriminante , Eletromiografia , Feminino , Lateralidade Funcional , Hemoglobinas/metabolismo , Humanos , Masculino , Observação , Adulto Jovem
14.
Chimia (Aarau) ; 66(11): 853-6, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-23394239

RESUMO

The Life Science Learning Center (LSLC) was officially founded in 2005. It is a branch of the pre-existing Life Science Zurich, an organization created by and belonging to the University of Zurich and the Swiss Federal Institute of Technology Zurich to promote and support life sciences in several central parts of society. The LSLC's primary goals are to offer educational opportunities for school children as well as continuing education for teachers of the primary and secondary school levels. In particular, the LSLC facilitates various types of interactions between schools and the higher educational and research institutions (University of Zurich and Federal Institutes of Technology): it offers practicals for pupils in a special laboratory, tours of professional research laboratories, pedagogical training for future biology teachers, and specialized modules of continuing education for teachers. It also contributes to diverse initiatives promoting life sciences in the general public. It is led by a small team of dedicated people based on the Irchel Campus of the University of Zurich.


Assuntos
Academias e Institutos , Disciplinas das Ciências Biológicas/educação , Aprendizagem , Pesquisa , Instituições Acadêmicas , Impressões Digitais de DNA , Docentes , Pesquisa/educação , Suíça
15.
J Neuroeng Rehabil ; 7: 57, 2010 Dec 02.
Artigo em Inglês | MEDLINE | ID: mdl-21122154

RESUMO

BACKGROUND: Several neurorehabilitation strategies have been introduced over the last decade based on the so-called simulation hypothesis. This hypothesis states that a neural network located in primary and secondary motor areas is activated not only during overt motor execution, but also during observation or imagery of the same motor action. Based on this hypothesis, we investigated the combination of a virtual reality (VR) based neurorehabilitation system together with a wireless functional near infrared spectroscopy (fNIRS) instrument. This combination is particularly appealing from a rehabilitation perspective as it may allow minimally constrained monitoring during neurorehabilitative training. METHODS: fNIRS was applied over F3 of healthy subjects during task performance in a virtual reality (VR) environment: 1) 'unilateral' group (N = 15), contralateral recording during observation, motor imagery, observation & motor imagery, and imitation of a grasping task performed by a virtual limb (first-person perspective view) using the right hand; 2) 'bilateral' group (N = 8), bilateral recording during observation and imitation of the same task using the right and left hand alternately. RESULTS: In the unilateral group, significant within-condition oxy-hemoglobin concentration Δ[O2Hb] changes (mean ± SD µmol/l) were found for motor imagery (0.0868 ± 0.5201 µmol/l) and imitation (0.1715 ± 0.4567 µmol/l). In addition, the bilateral group showed a significant within-condition Δ[O2Hb] change for observation (0.0924 ± 0.3369 µmol/l) as well as between-conditions with lower Δ[O2Hb] amplitudes during observation compared to imitation, especially in the ipsilateral hemisphere (p < 0.001). Further, in the bilateral group, imitation using the non-dominant (left) hand resulted in larger Δ[O2Hb] changes in both the ipsi- and contralateral hemispheres as compared to using the dominant (right) hand. CONCLUSIONS: This study shows that our combined VR-fNIRS based neurorehabilitation system can activate the action-observation system as described by the simulation hypothesis during performance of observation, motor imagery and imitation of hand actions elicited by a VR environment. Further, in accordance with previous studies, the findings of this study revealed that both inter-subject variability and handedness need to be taken into account when recording in untrained subjects. These findings are of relevance for demonstrating the potential of the VR-fNIRS instrument in neurofeedback applications.


Assuntos
Imagens, Psicoterapia/métodos , Comportamento Imitativo/fisiologia , Transtornos dos Movimentos/fisiopatologia , Transtornos dos Movimentos/reabilitação , Espectroscopia de Luz Próxima ao Infravermelho/métodos , Interface Usuário-Computador , Tecnologia sem Fio/instrumentação , Adulto , Feminino , Humanos , Masculino , Movimento/fisiologia , Transtornos dos Movimentos/diagnóstico , Desempenho Psicomotor/fisiologia , Espectroscopia de Luz Próxima ao Infravermelho/instrumentação , Adulto Jovem
16.
J Vis ; 10(12): 6, 2010 Oct 01.
Artigo em Inglês | MEDLINE | ID: mdl-21047738

RESUMO

Human visual cortex contains mechanisms that pool local orientation information over large areas of visual space to support percepts of global form. Initial studies concluded that some of these mechanisms are cue invariant, in that they yield form percepts irrespective of whether the visual signals contain luminance or chromatic information. Later studies reported that these mechanisms are chromatically selective, albeit with a broad tuning in color space. We used Glass patterns and the phenomenon of adaptation to determine whether Glass pattern perception is mediated by mechanisms that are color and/or luminance selective, or not. Subjects were adapted to either a radial or concentric Glass pattern of a given color or luminance polarity. We measured the effect of adaptation on subsequent detection of Glass patterns with the same or different visual attributes. Our results show that adapting to a concentric or radial pattern significantly elevates threshold for the subsequent detection of patterns of the same form, irrespective of their color or luminance polarity, but that adaptation to luminance leads to higher threshold elevations than adaptation to color. We conclude that Glass pattern perception is mediated by perceptual mechanisms that are color invariant but not totally insensitive to the difference between color and luminance information.


Assuntos
Percepção de Cores/fisiologia , Visão de Cores/fisiologia , Sensibilidades de Contraste/fisiologia , Percepção de Forma/fisiologia , Córtex Visual/fisiologia , Adaptação Fisiológica/fisiologia , Adulto , Sinais (Psicologia) , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Estimulação Luminosa/métodos , Psicofísica , Limiar Sensorial/fisiologia , Adulto Jovem
17.
Dev Neurorehabil ; 12(1): 44-52, 2009 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-19283533

RESUMO

OBJECTIVE: Rehabilitation of upper-limb sensorimotor function in children with motor dysfunctions is primarily based on movement training. This study developed a virtual-reality based, paediatric interactive therapy system (PITS) that allows children to practice specific movements of the upper limbs with immediate feedback about their motor performance. METHODS: The system was tested on five children with motor dysfunctions over 3 weeks of training. Pre- and post-assessment was conducted before and after the training period. RESULTS: Results of the pilot study show improvements of hand function in the test scores (except one patient). Patient motivation was high and maintained over the course of the therapy sessions. CONCLUSION: PITS is an applicable VR-system which can be feasibly applied during the rehabilitation of children with upper limb motor dysfunctions. Further investigation is necessary to determine if the system provides significantly improved results compared to conventional therapies, both in terms of motor function outcomes and patient motivation.


Assuntos
Encefalopatias/reabilitação , Modalidades de Fisioterapia/instrumentação , Interface Usuário-Computador , Adolescente , Encefalopatias/diagnóstico , Lesões Encefálicas/diagnóstico , Lesões Encefálicas/reabilitação , Criança , Retroalimentação , Feminino , Humanos , Masculino , Destreza Motora , Projetos Piloto , Prognóstico , Desempenho Psicomotor/fisiologia , Recuperação de Função Fisiológica , Estudos de Amostragem , Análise e Desempenho de Tarefas , Terapia Assistida por Computador , Resultado do Tratamento , Extremidade Superior/fisiopatologia
18.
J Neurosci Methods ; 177(2): 452-60, 2009 Mar 15.
Artigo em Inglês | MEDLINE | ID: mdl-19013483

RESUMO

Impaired hand motor function resulting from neurological, psychiatric or orthopaedic disorders affects patients of all ages. Existing hand function assessment methods, e.g. rating scales, accelerometers and electromyographical devices, are often time-consuming to administer, subjective in interpretation and/or expensive. Graphonomic tests are gaining popularity as a way of avoiding these drawbacks while relating directly to writing and drawing. Here we present a computerized Extended Drawing Test (EDT), which improves on an earlier Drawing Test for stroke patients in three ways. First, it assesses isolated proximal arm movement using a graphics pen in a puck-like pen holder, and in addition combined arm and finger dexterity in movements using a normal writing grip. Secondly, we calibrated our test against 186 healthy subjects (3-70 years), finding significant age- and handedness-related differences in both speed and accuracy of drawing. Thirdly, to simplify assessment we devised an overall performance measure using a variant of Fitts' Law combining speed and accuracy, which we found to be age-independent for healthy subjects above 3 years of age. This result enables us to provide age-independent performance norms using both hands, with and without the pen holder. These norms may assist quantification of specific arm dysfunction by comparing patient performance with the healthy norms, and also by comparing within-patient performance in the dominant and non-dominant hands with and without the pen holder. Using our freely available software, this new test will allow clinicians to rapidly assess arm and hand function across a wide range of patient categories and ages.


Assuntos
Braço/fisiopatologia , Avaliação da Deficiência , Mãos/fisiopatologia , Transtornos das Habilidades Motoras/diagnóstico , Transtornos dos Movimentos/diagnóstico , Testes Neuropsicológicos , Adolescente , Adulto , Idoso , Apraxias/diagnóstico , Apraxias/fisiopatologia , Arte , Criança , Pré-Escolar , Feminino , Lateralidade Funcional/fisiologia , Humanos , Masculino , Pessoa de Meia-Idade , Transtornos das Habilidades Motoras/fisiopatologia , Transtornos dos Movimentos/fisiopatologia , Valor Preditivo dos Testes , Desempenho Psicomotor/fisiologia , Inquéritos e Questionários , Adulto Jovem
19.
PLoS One ; 3(8): e3082, 2008 Aug 28.
Artigo em Inglês | MEDLINE | ID: mdl-18769476

RESUMO

Multi-modal visuo-tactile stimulation of the type performed in the rubber hand illusion can induce the brain to temporarily incorporate external objects into the body image. In this study we show that audio-visual stimulation combined with mental imagery more rapidly elicits an elevated physiological response (skin conductance) after an unexpected threat to a virtual limb, compared to audio-visual stimulation alone. Two groups of subjects seated in front of a monitor watched a first-person perspective view of slow movements of two virtual arms intercepting virtual balls rolling towards the viewer. One group was instructed to simply observe the movements of the two virtual arms, while the other group was instructed to observe the virtual arms and imagine that the arms were their own. After 84 seconds the right virtual arm was unexpectedly "stabbed" by a knife and began "bleeding". This aversive stimulus caused both groups to show a significant increase in skin conductance. In addition, the observation-with-imagery group showed a significantly higher skin conductance (p<0.05) than the observation-only group over a 2-second period shortly after the aversive stimulus onset. No corresponding change was found in subjects' heart rates. Our results suggest that simple visual input combined with mental imagery may induce the brain to measurably temporarily incorporate external objects into its body image.


Assuntos
Resposta Galvânica da Pele/fisiologia , Interface Usuário-Computador , Agressão , Ansiedade , Braço/fisiologia , Coerção , Humanos , Ilusões , Imaginação , Dor/fisiopatologia , Estimulação Luminosa , Estimulação Física , Tato/fisiologia , Percepção Visual/fisiologia
20.
Int J Neural Syst ; 17(4): 231-40, 2007 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-17696288

RESUMO

The grid cells of the rat medial entorhinal cortex (MEC) show an increased firing frequency when the position of the animal correlates with multiple regions of the environment that are arranged in regular triangular grids. Here, we describe an artificial neural network based on a twisted torus topology, which allows for the generation of regular triangular grids. The association of the activity of pre-defined hippocampal place cells with entorhinal grid cells allows for a highly robust-to-noise calibration mechanism, suggesting a role for the hippocampal back-projections to the entorhinal cortex.


Assuntos
Modelos Neurológicos , Redes Neurais de Computação , Neurônios/fisiologia , Potenciais de Ação/fisiologia , Animais , Mapeamento Encefálico , Córtex Entorrinal/citologia , Meio Ambiente , Vias Neurais , Análise Numérica Assistida por Computador , Orientação , Ratos , Sinapses/fisiologia
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