RESUMO
Based on instructions people can form task representations that shield relevant from seemingly irrelevant information. It has been documented that instructions can tie people to a particular way of performing a task despite that in principle a more efficient way could be learned and used. Since task shielding can lead to persistence of inefficient variants of task performance, it is relevant to test whether individuals with attention deficit/hyperactivity disorder (ADHD) - characterized by less task shielding - are more likely and quicker to escape a suboptimal instructed variant of performing a task. The paradigm used in this online study builds on the observation that in many environments different covarying features could be used to determine the appropriate response. For instance, as they approach a traffic light, drivers and pedestrians monitor the color (instructed stimulus feature) and/or the position of the signal (covarying stimulus feature, more efficient in case of reduced color sight). Similarly, we instructed participants to respond to the color of a stimulus without mentioning that color covaried with the position of the stimulus. In order to assess whether with practice participants would use the non-instructed feature position to an increasing extent, we compared reaction times and error rates for standard trials to trials in which color was either ambiguous or did not match the usual covariation. Results showed that the covariation learning task can be administered online to adult participants with and without ADHD. Performance differences suggested that with practice ADHD participants (n = 43 out of a total N = 245) might increase attention to non-instructed stimulus features. Yet, they used the non-instructed covarying stimulus feature to a similar extent as other participants. Together the results suggest that participants with ADHD do not lag behind in abandoning instructed task processing in favor of a learned alternative strategy.
RESUMO
Imagining being stranded in the grasslands of an unknown territory without basic survival materials and subsequently rating the relevance of words for this situation leads to exceptionally good memory for these words. This survival processing effect has received much attention, primarily because it has been argued to disclose the evolutionary foundations of human memory. So far, only fictitious scenarios were used to demonstrate this effect. To provide a fairer test of emotional response against richness-of-encoding explanations of the effect, we aimed at increasing everyday relevance and realism of the survival scenarios. For this purpose, we created two new Covid-19 scenarios, one focusing on emotional response (Covid-19-emotion) and the other on survival strategy (Covid-19-strategy). Both new scenarios were compared to the classical grassland and moving scenarios typically used to investigate the survival processing effect. In Experiment 1, we observed better memory for the grassland and Covid-19-strategy scenarios compared to the other two, but no significant difference between the former. A descriptively similar result pattern emerged in Experiment 2 for the number of ideas generated on how to use objects in the four scenarios. Theoretical implications are discussed.
Assuntos
COVID-19 , Rememoração Mental , Humanos , Memória , SARS-CoV-2 , SobrevidaRESUMO
After imagining being stranded in the grasslands of a foreign land without any basic survival material and rating objects with respect to their relevance in this situation, participants show superior memory performance for these objects compared to a control scenario. A possible mechanism responsible for this memory advantage is the richness and distinctiveness with which information is encoded in the survival-scenario condition. When confronted with the unusual task of thinking about how an object can be used in a life-threatening context, participants will most likely consider both common and uncommon (i.e., novel) functions of this object. These ideas about potential functions may later serve as powerful retrieval cues that boost memory performance. We argue that objects differ in their potential to be used as novel, creative survival tools. Some objects may be low in functional fixedness, meaning that it is possible to use them in many different ways. Other objects, in contrast, may be high in functional fixedness, meaning that the possibilities to use them in non-standard ways is limited. We tested experimentally whether functional fixedness of objects moderates the strength of the survival-processing advantage compared to a moving control scenario. As predicted, we observed an interaction of the functional fixedness level with scenario type: The survival-processing memory advantage was more pronounced for objects low in functional fixedness compared to those high in functional fixedness. These results are in line with the richness-of-encoding explanation of the survival-processing advantage.