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1.
J Exp Psychol Learn Mem Cogn ; 50(9): 1345-1360, 2024 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-39418450

RESUMO

Learning traps arise when early experience leads to a false belief about the reward structure of the environment which, in turn, leads to avoidance of rewarding options. Previous work on the negative effects of such traps has focused on static learning environments. The current work examines an additional negative effect of learning traps in dynamic environments-blindness to change in the features that predict decision outcomes. In two experiments (N = 416), participants had to decide whether to approach members of two different categories, respectively associated with either gains or losses. Early in learning, a category rule involving two feature dimensions predicted category membership. Subsequently, there was a change in the feature composition of this rule. When outcome feedback was only provided when an item was approached, a substantial proportion of participants fell into the trap of using a simple one-dimensional rule to guide approach decisions. Most of these participants did not notice the subsequent rule change and never learned the new rule. Signaling the possibility of rule change (Experiment 2) had no effect on change blindness for those in the learning trap but did improve learning of the new rule for those who initially avoided the trap. (PsycInfo Database Record (c) 2024 APA, all rights reserved).


Assuntos
Aprendizagem , Humanos , Feminino , Masculino , Adulto Jovem , Adulto , Aprendizagem/fisiologia , Tomada de Decisões/fisiologia , Meio Ambiente , Recompensa , Adolescente
2.
Vaccine ; 42(24): 126296, 2024 Oct 24.
Artigo em Inglês | MEDLINE | ID: mdl-39232400

RESUMO

BACKGROUND: Risk communication tools based on epidemiological models can help inform decision-making, but must be responsive to health literacy needs to be effective. To facilitate informed choice about risks and benefits of COVID-19 vaccination, an epidemiological model called the COVID-19 Risk Calculator (CoRiCal) tool was developed by a multi-disciplinary team. AIM: This paper demonstrates how to use health literacy principles to improve consumer understanding of COVID-19 and vaccine effects, using a range of methods that could be applied to any health emergency. METHODS: Stage 1: Health literacy optimisation and user testing to reduce improve understandability (n = 19). Stage 2: Experiments to explore the effect of risk communication formats on perceived understanding including probability, graphs, evaluative labels and comparison risks (n = 207). Stage 3: Randomised controlled trial (n = 2005) with 4 arms: 1) standard government information; 2) standard CoRiCal output based on bar graphs; 3) animation explaining bar graphs in "x per million" format; 4) animation explaining bar graphs in "1 in x chance" format. The primary outcome was knowledge about COVID-19 risk. RESULTS: Stage 1 reduced the complexity of the text and graphs. Stage 2 showed that different risk communication formats change perceived understanding, with a preference for evaluative labels across 2 experiments and some indication people with lower health literacy had a greater preference for bar graphs. Stage 3 showed both animations increased knowledge compared to standard government information. There was no difference between the probability formats, or by health literacy level. DISCUSSION: The results showed that simple explanations of complex epidemiological models improve knowledge about COVID-19 and vaccination. This demonstrates how health literacy design principles and short animations can be used to support informed decision making about health emergencies.


Assuntos
Vacinas contra COVID-19 , COVID-19 , Conhecimentos, Atitudes e Prática em Saúde , Letramento em Saúde , SARS-CoV-2 , Vacinação , Humanos , COVID-19/prevenção & controle , COVID-19/epidemiologia , Feminino , Medição de Risco , Masculino , Adulto , Vacinas contra COVID-19/administração & dosagem , Pessoa de Meia-Idade , Vacinação/psicologia , Adulto Jovem , Idoso , Adolescente , Emergências , Tomada de Decisões , Compreensão , Comunicação em Saúde/métodos
3.
Mem Cognit ; 52(5): 1210-1227, 2024 07.
Artigo em Inglês | MEDLINE | ID: mdl-38393534

RESUMO

Investigations of information-seeking often highlight people's tendency to forgo financial reward in return for advance information about future outcomes. Most of these experiments use tasks in which reward contingencies are described to participants. The use of such descriptions leaves open the question of whether the opportunity to obtain such noninstrumental information influences people's ability to learn and represent the underlying reward structure of an experimental environment. In two experiments, participants completed a two-armed bandit task with monetary incentives where reward contingencies were learned via trial-by-trial experience. We find, akin to description-based tasks, that participants are willing to forgo financial reward to receive information about a delayed, unchangeable outcome. Crucially, however, there is little evidence this willingness to pay for information is driven by an inaccurate representation of the reward structure: participants' representations approximated the underlying reward structure regardless of the presence of advance noninstrumental information. The results extend previous conclusions regarding the intrinsic value of information to an experience-based domain and highlight challenges of probing participants' memories for experienced rewards.


Assuntos
Recompensa , Humanos , Adulto , Adulto Jovem , Masculino , Feminino , Aprendizagem/fisiologia , Comportamento de Busca de Informação/fisiologia
4.
PLoS One ; 17(5): e0266253, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-35639714

RESUMO

Children often perform worse than adults on tasks that require focused attention. While this is commonly regarded as a sign of incomplete cognitive development, a broader attentional focus could also endow children with the ability to find novel solutions to a given task. To test this idea, we investigated children's ability to discover and use novel aspects of the environment that allowed them to improve their decision-making strategy. Participants were given a simple choice task in which the possibility of strategy improvement was neither mentioned by instructions nor encouraged by explicit error feedback. Among 47 children (8-10 years of age) who were instructed to perform the choice task across two experiments, 27.5% showed a full strategy change. This closely matched the proportion of adults who had the same insight (28.2% of n = 39). The amount of erroneous choices, working memory capacity and inhibitory control, in contrast, indicated substantial disadvantages of children in task execution and cognitive control. A task difficulty manipulation did not affect the results. The stark contrast between age-differences in different aspects of cognitive performance might offer a unique opportunity for educators in fostering learning in children.


Assuntos
Atenção , Memória de Curto Prazo , Adulto , Criança , Cognição , Humanos , Aprendizagem
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