RESUMO
BACKGROUND: It is known that proteins associated with Alzheimer's disease (AD) pathogenesis are significantly reduced by 40âHz entrainment in mice. If this were to translate to humans, verifying that such a light stimulus can induce a 40âHz entrainment response in humans and harnessing insights from these case studies could be one step in the development of a multisensory device to prevent and treat AD. OBJECTIVE: Verify the inducement of a 40âHz response in the human brain by a 40âHz light stimulus and obtain insights that could potentially aid in the development of a multisensory device for the prevention and treatment of AD. METHODS: Electroencephalographic brain activity was recorded simultaneously with application of stimulus at different frequencies and intensities. Power spectral densities were analyzed. RESULTS: Entrainment to visual stimuli occurred with the largest response at 40âHz. The high intensity 40âHz stimulus caused widespread entrainment. The number of electrodes demonstrating entrainment increased with increasing light intensity. Largest amplitudes for the high intensity 40âHz stimulus were consistently found at the primary visual cortex. There was a harmonic effect at double the frequency for the 40âHz stimulus. An eyes-open protocol caused more entrainment than an eyes-closed protocol. CONCLUSION: It was possible to induce widespread entrainment using a 40âHz light stimulus in this sample cohort. Insights gleaned from these case studies could potentially aid in the development of a multisensory medical device to prevent and treat AD.
Assuntos
Doença de Alzheimer/fisiopatologia , Ritmo Gama/fisiologia , Córtex Visual/fisiopatologia , Adulto , Eletroencefalografia , Humanos , Luz , Estimulação LuminosaRESUMO
The current study focuses on the short-term effect of MARIO, a social robot, on quality of life, depression, and perceived social support in persons with dementia (PWD) and evaluates their acceptability of MARIO. Ten PWD in one nursing home took part in a 4-week pilot study, where each participant had up to 12 sessions with MARIO. Sessions comprised engagement in music, news, reminiscence, games, and calendar applications. Standardized questionnaires were administered before and after the 4-week period. Participants had a sustained interest in MARIO during their interactions and an acceptance of MARIO's appearance, sound, and applications. Consequently, participants spent more time socially engaged. No statistically significant differences were found in quality of life, depression, and perceived social support. PWD can engage with a social robot in a real-world nursing home. Future research should incorporate a larger sample and longer intervention period. [Journal of Gerontological Nursing, 45(7), 36-45.].