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1.
Health Informatics J ; 30(2): 14604582241260601, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38838637

RESUMO

Virtual Reality (VR) offers cost-efficient and effective tools for spatial 3-dimensional neuroanatomy learning. Enhancing users-system relationship is necessary for successful adoption of the system. The current study aimed to evaluate students' acceptance of VR for neuroanatomy. An exploratory qualitative case study based on Unified Theory of Acceptance and Use of Technology (UTAUT) framework carried out at [details omitted for double-anonymized peer review]. Participants in this study were students participating in a VR session, followed by a semi-structured interview. Deductive framework analysis employed to retrieve students' perspective and experience. A total of six undergraduate and 13 postgraduate students participated in this study. The following UTAUT constructs validated to be significant: Performance Expectancy, Effort Expectancy and Facilitating Conditions. System usability, depth of lesson and hardware optimizations are among concern for further improvements. In conclusion, students are accepting VR as a neuroanatomy learning resource. The findings of this research highlight the importance of system performance and user-centred approach in technology development for educational purposes.


Assuntos
Neuroanatomia , Pesquisa Qualitativa , Realidade Virtual , Humanos , Neuroanatomia/educação , Masculino , Feminino , Adulto , Interface Usuário-Computador , Entrevistas como Assunto/métodos , Estudantes de Medicina/psicologia , Estudantes de Medicina/estatística & dados numéricos
2.
Stud Health Technol Inform ; 302: 433-437, 2023 May 18.
Artigo em Inglês | MEDLINE | ID: mdl-37203711

RESUMO

ENTICE aimed to use co-creative methodologies in order to build a solid creation pipeline for medical experiential content. The project has developed and evaluated immersive learning resources and tools aiming to support well-defined learning objectives using tangible and intangible resources (AR/VR/MR, 3D printing) that are highly sought in the fields of anatomy and surgery. In this paper the preliminary results from the evaluation of the learning resources and tools in 3 countries as well as the lessons learnt are presented towards to the improvement of the medical education process.


Assuntos
Educação Médica , Realidade Virtual , Aprendizagem , Terapia Comportamental , Impressão Tridimensional
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