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1.
Cyberpsychol Behav Soc Netw ; 21(8): 491-497, 2018 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-30036074

RESUMO

As chatbots have become increasingly popular over the past years, most social networking sites have recognized their far-reaching potential for commercial purposes. Their rapid and widespread usage warrants a better understanding. This study examines the effectiveness of chatbots on Facebook for brands. The study proposes and tests a model based on the Consumer Acceptance of Technology model (CAT-model) including three cognitive (i.e., perceived usefulness, perceived ease-of-use, and perceived helpfulness) and three affective (pleasure, arousal, and dominance; PAD-dimensions) determinants that potentially influence consumers' attitude toward brands providing a chatbot, and hence, their likelihood to use and recommend the chatbot (i.e., patronage intention). Structural equation modeling analyses show that two cognitive (i.e., perceived usefulness and perceived helpfulness) and all three affective predictors are positively related to consumers' attitude toward the chatbot brand. The findings further indicate that attitude toward the brand explained a significant amount of variation in consumers' patronage intention. Finally, all the significant determinants also have an indirect effect on patronage intention, mediated through attitude toward the brand. In conclusion, our findings hold valuable practical implications, as well as relevant suggestions for future research.


Assuntos
Comunicação , Mídias Sociais , Interface Usuário-Computador , Atitude , Comportamento do Consumidor , Humanos , Intenção , Modelos Estatísticos , Percepção
2.
Stud Health Technol Inform ; 199: 113-7, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-24875702

RESUMO

This study will examine the use of an online role-playing experiment as a cyberbullying intervention tool. The study will be carried out among 14 - to 18-year old adolescents (N = 200). Respondents will be assigned a fictitious character and a role (perpetrator, victim or bystander) in a cyberbullying situation. They will be asked to identify with this character and act accordingly in an initiated mock, but realistic online bullying situation. We expect, based on role playing literature and bullying prevention programs, a positive change in the adolescents' behavioral intentions (e.g. defending a victim).


Assuntos
Comportamento do Adolescente/psicologia , Bullying/prevenção & controle , Instrução por Computador/métodos , Promoção da Saúde/métodos , Internet , Desempenho de Papéis , Adolescente , Feminino , Humanos , Masculino
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