Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 6 de 6
Filtrar
Mais filtros

Base de dados
Tipo de documento
Intervalo de ano de publicação
1.
IEEE Trans Vis Comput Graph ; 24(2): 1114-1126, 2018 02.
Artigo em Inglês | MEDLINE | ID: mdl-28129179

RESUMO

Stylizing a 3D model with characteristic shapes or appearances is common in product design, particularly in the design of 3D model merchandise, such as souvenirs, toys, furniture, and stylized items. A model stylization approach is proposed in this study. The approach combines base and style models while preserving user-specified shape features of the base model and the attractive features of the style model with limited assistance from a user. The two models are first combined at the topological level. A tree-growing technique is utilized to search for all possible combinations of the two models. Second, the models are combined at textural and geometric levels by employing a morphing technique. Results show that the proposed approach generates various appealing models and allows users to control the diversity of the output models and adjust the blending degree between the base and style models. The results of this work are also experimentally compared with those of a recent work through a user study. The comparison indicates that our results are more appealing, feature-preserving, and reasonable than those of the compared previous study. The proposed system allows product designers to easily explore design possibilities and assists novice users in creating their own stylized models.

2.
IEEE Trans Vis Comput Graph ; 19(10): 1677-86, 2013 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-23929847

RESUMO

A novel content-aware warping approach is introduced for video retargeting. The key to this technique is adapting videos to fit displays with various aspect ratios and sizes while preserving both visually salient content and temporal coherence. Most previous studies solve this spatiotemporal problem by consistently resizing content in frames. This strategy significantly improves the retargeting results, but does not fully consider object preservation, sometimes causing apparent distortions on visually salient objects. We propose an object-preserving warping scheme with object-based significance estimation to reduce this unpleasant distortion. In the proposed scheme, visually salient objects in 3D space-time space are forced to undergo as-rigid-as-possible warping, while low-significance contents are warped as close as possible to linear rescaling. These strategies enable our method to consistently preserve both the spatial shapes and temporal motions of visually salient objects and avoid overdeformations on low-significance objects, yielding a pleasing motion-aware video retargeting. Qualitative and quantitative analyses, including a user study and experiments on complex videos containing diverse cameras and dynamic motions, show a clear superiority of our method over related video retargeting methods.

3.
IEEE Trans Vis Comput Graph ; 18(7): 1115-24, 2012 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-21690643

RESUMO

Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.

4.
IEEE Trans Vis Comput Graph ; 18(9): 1496-510, 2012 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-22042804

RESUMO

In a virtual world, a group of virtual characters can interact with each other, and these characters may leave a group to join another. The interaction among individuals and groups often produces interesting events in a sequence of animation. The goal of this paper is to discover social events involving mutual interactions or group activities in multicharacter animations and automatically plan a smooth camera motion to view interesting events suggested by our system or relevant events specified by a user. Inspired by sociology studies, we borrow the knowledge in Proxemics, social force, and social network analysis to model the dynamic relation among social events and the relation among the participants within each event. By analyzing the variation of relation strength among participants and spatiotemporal correlation among events, we discover salient social events in a motion clip and generate an overview video of these events with smooth camera motion using a simulated annealing optimization method. We tested our approach on different motions performed by multiple characters. Our user study shows that our results are preferred in 66.19 percent of the comparisons with those by the camera control approach without event analysis and are comparable (51.79 percent) to professional results by an artist.


Assuntos
Gráficos por Computador , Imageamento Tridimensional/métodos , Comportamento Social , Jogos de Vídeo , Algoritmos , Feminino , Humanos , Masculino
5.
IEEE Trans Vis Comput Graph ; 17(8): 1178-90, 2011 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-20938062

RESUMO

We introduce a template fitting method for 3D surface meshes. A given template mesh is deformed to closely approximate the input 3D geometry. The connectivity of the deformed template model is automatically adjusted to facilitate the geometric fitting and to ascertain high quality of the mesh elements. The template fitting process utilizes a specially tailored Laplacian processing framework, where in the first, coarse fitting stage we approximate the input geometry with a linearized biharmonic surface (a variant of LS-mesh), and then the fine geometric detail is fitted further using iterative Laplacian editing with reliable correspondence constraints and a local surface flattening mechanism to avoid foldovers. The latter step is performed in the dual mesh domain, which is shown to encourage near-equilateral mesh elements and significantly reduces the occurrence of triangle foldovers, a well-known problem in mesh fitting. To experimentally evaluate our approach, we compare our method with relevant state-of-the-art techniques and confirm significant improvements of results. In addition, we demonstrate the usefulness of our approach to the application of consistent surface parameterization (also known as cross-parameterization).

6.
IEEE Trans Vis Comput Graph ; 14(2): 382-95, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-18192717

RESUMO

Texture mapping with positional constraints is an important and challenging problem in computer graphics. In this paper, we first present a theoretically robust, foldover-free 2D mesh warping algorithm. Then we apply this warping algorithm to handle mapping texture onto 3D meshes with hard constraints. The proposed algorithm is experimentally evaluated and compared with the state-of-the-art method for examples with more challenging constraints. These challenging constraints may lead to large distortions and foldovers. Experimental results show that the proposed scheme can generate more pleasing results and add fewer Steiner vertices on the 3D mesh embedding.

SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA