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1.
Brief Bioinform ; 25(1)2023 11 22.
Artigo em Inglês | MEDLINE | ID: mdl-38008419

RESUMO

Single-cell RNA sequencing (scRNA-seq) enables the resolution of cellular heterogeneity in diseases and facilitates the identification of novel cell types and subtypes. However, the grouping effects caused by cell-cell interactions are often overlooked in the development of tools for identifying subpopulations. We proposed LP_SGL which incorporates cell group structure to identify phenotype-associated subpopulations by integrating scRNA-seq, bulk expression and bulk phenotype data. Cell groups from scRNA-seq data were obtained by the Leiden algorithm, which facilitates the identification of subpopulations and improves model robustness. LP_SGL identified a higher percentage of cancer cells, T cells and tumor-associated cells than Scissor and scAB on lung adenocarcinoma diagnosis, melanoma drug response and liver cancer survival datasets, respectively. Biological analysis on three original datasets and four independent external validation sets demonstrated that the signaling genes of this cell subset can predict cancer, immunotherapy and survival.


Assuntos
Adenocarcinoma de Pulmão , Neoplasias Pulmonares , Humanos , Algoritmos , Comunicação Celular , Fenótipo , Neoplasias Pulmonares/genética
2.
Artigo em Inglês | MEDLINE | ID: mdl-38032781

RESUMO

In many human-computer interaction applications, fast and accurate hand tracking is necessary for an immersive experience. However, raw hand motion data can be flawed due to issues such as joint occlusions and high-frequency noise, hindering the interaction. Using only current motion for interaction can lead to lag, so predicting future movement is crucial for a faster response. Our solution is the Multi-task Spatial-Temporal Graph Auto-Encoder (Multi-STGAE), a model that accurately denoises and predicts hand motion by exploiting the inter-dependency of both tasks. The model ensures a stable and accurate prediction through denoising while maintaining motion dynamics to avoid over-smoothed motion and alleviate time delays through prediction. A gate mechanism is integrated to prevent negative transfer between tasks and further boost multi-task performance. Multi-STGAE also includes a spatial-temporal graph autoencoder block, which models hand structures and motion coherence through graph convolutional networks, reducing noise while preserving hand physiology. Additionally, we design a novel hand partition strategy and hand bone loss to improve natural hand motion generation. We validate the effectiveness of our proposed method by contributing two large-scale datasets with a data corruption algorithm based on two benchmark datasets. To evaluate the natural characteristics of the denoised and predicted hand motion, we propose two structural metrics. Experimental results show that our method outperforms the state-of-the-art, showcasing how the multi-task framework enables mutual benefits between denoising and prediction.

3.
Artigo em Inglês | MEDLINE | ID: mdl-37027743

RESUMO

As the most common idiopathic inflammatory myopathy in children, juvenile dermatomyositis (JDM) is characterized by skin rashes and muscle weakness. The childhood myositis assessment scale (CMAS) is commonly used to measure the degree of muscle involvement for diagnosis or rehabilitation monitoring. On the one hand, human diagnosis is not scalable and may be subject to personal bias. On the other hand, automatic action quality assessment (AQA) algorithms cannot guarantee 100% accuracy, making them not suitable for biomedical applications. As a solution, we propose a video-based augmented reality system for human-in-the-loop muscle strength assessment of children with JDM. We first propose an AQA algorithm for muscle strength assessment of JDM using contrastive regression trained by a JDM dataset. Our core insight is to visualize the AQA results as a virtual character facilitated by a 3D animation dataset, so that users can compare the real-world patient and the virtual character to understand and verify the AQA results. To allow effective comparisons, we propose a video-based augmented reality system. Given a feed, we adapt computer vision algorithms for scene understanding, evaluate the optimal way of augmenting the virtual character into the scene, and highlight important parts for effective human verification. The experimental results confirm the effectiveness of our AQA algorithm, and the results of the user study demonstrate that humans can more accurately and quickly assess the muscle strength of children using our system.

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