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1.
Psychol Sport Exerc ; 69: 102502, 2023 11.
Artigo em Inglês | MEDLINE | ID: mdl-37665937

RESUMO

In adult football, small-sided games are associated with increased action variability and suggested to promote more creative actions compared to regular 11v11 formats. This aligns with predictions from an ecological approach to perception and action that creative actions emerge in environments that grant variability in action, instead of being an expression of the individual player's ability to generate ideas. To further evidence for this prediction, the current study aimed to expand this observation to elite youth football players. To this end, the number of different and creative actions in 4v4 small-sided game and a 11v11 regular-sided game among 10- to 12-year-old elite football players were examined. We analyzed a total of 7922 actions, which were categorized for type and creativity. Based on a subset of these actions, a panel of elite football coaches judged action types occurring below 0.5% as significantly more creative than more frequent action types. Hence, we used an occurrence of 0.5% as threshold to distinguish creative actions from non-creative actions. The results showed that the total number of actions, the number of different action types, the number creative actions and the number of different creative action types was significantly higher for the small-sided game format than the regular-sided game. In conclusion, this study confirms that in elite youth football, small-sided games induce a more variable and creative action repertoire. This shows that practitioners can design learning environments that promote the emergence of creative actions.


Assuntos
Futebol Americano , Adulto , Adolescente , Humanos , Criança , Julgamento , Aprendizagem , Agitação Psicomotora
2.
Front Sports Act Living ; 2: 609112, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-33521633

RESUMO

Perceptual-cognitive skills are found to be important factors for soccer players. The aim of this study was, therefore, to find within-group differences for game insight in an elite group of youth soccer players by means of a Game Insight inDicator (GID). In addition, the prospective value of perceptual-cognitive skills was examined by following the trajectory of the participants. The GID consisted of film clips that show game situations. The task of the players was to predict the trajectory and destination of the ball and move toward the correct position to receive the pass of a teammate. The film clips stopped 80 ms before, at, and 80 ms after the football contact of a teammate. We also sought to validate the GID against game performance. Participants were talented soccer players 11-13 years old and playing at the elite level for their age. Based on eight independent elite-coach judgments, two groups were created: highly talented players (HT) and less talented players (LT). The coach ratings were supported by a significant difference between the two groups based on the objective notational analysis of their game performance in 4 vs. 4 and 11 vs. 11 matches. With respect to the GID, a significant interaction effect for the groups (HT vs. LT) by occlusion time (-80, 0, and +80 ms) was found, showing that the HT performs better than the LT in 0 and +80 ms condition. In addition, GID scores were compared with soccer levels at the mean age of 19 years. Longitudinal data did not show significant differences between elite and sub-elite. Overall, the GID was found to be a valid and useful indicator for players anticipating the ball's trajectory and destination at age 11-13 years but failed to predict the players' level at age 19 years. The latter indicates how difficult it is to predict talent development.

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