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According to Levelt's language production model, in order to name an object, speakers must first conceptualize and lexicalize the object before its name can be articulated. Conceptualization is conducted through the semantic network that exists at the conceptual level, with the highly activated concept(s) activating lexical items at the lemma-level, i.e., lexicalization. So far, research focused mostly on semantic categories (i.e., semantic interference) but less so on animacy - a concept that is correlated with semantic categories. To investigate the role of this semantic feature in language production, we conducted a picture-word interference study in Mandarin Chinese varying animacy congruency and controlling for classifier congruency while recording behavioral and electrophysiological responses. We observed an animacy interference effect together with a larger N400 component for animacy-incongruent vs. congruent picture-word pairs, suggesting animacy-congruent concepts may be in closer proximity and hence lead to a stronger spreading of activation relative to animacy-incongruent concepts. Furthermore, a larger P600 component was observed for classifier-incongruent vs. congruent picture-word pairs, suggesting syntactically-driven processing of classifiers at the lemma level.
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The ability to detect animates (as compared with inanimates) rapidly is advantageous for human survival. Due to its relevance, not only the adult human brain has evolved specific neural mechanisms to discriminate animates, but it has been proposed that selection finely tuned the human visual attention system to prioritize visual cues that signal the presence of living things. Among them, animate motion-i.e., the motion of animate entities -, is one of the most powerful cues that triggers humans' attention. From a developmental point of view, whether such specialization is inborn or acquired through experience is a fascinating research topic. This mini-review aims to summarize and discuss recent behavioral and electrophysiological research that suggests that animate motion has an attentional advantage in the first year of life starting from birth. Specifically, the rationale underlying this paper concerns how attention deployment is affected by animate motion conveyed both by the movement of a single dot and, also, when the single dot is embedded in a complex array, named biological motion. Overall, it will highlight the importance of both inborn predispositions to pay attention preferentially to animate motion, mainly supported by subcortical structures, and the exposure to certain experiences, shortly after birth, to drive the cortical attentional visual system to become the way it is in adults.
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Research frequently uses words as stimuli to assess cognitive and psychological processes. However, various attributes of these words, such as their semantic and emotional aspects, could potentially confound study results if not properly controlled. This study aims to establish a reliable foundation for the semantic and emotional aspects of words for research in Persian. To this end, the present study provided norms for 718 Persian nouns in arousal, valence, familiarity, and animacy dimensions. The words were selected from a previous English dataset (Warriner et al. in Behav Res Methods 45(4):1191-1207, 2013), translated into Persian, and rated by a total of 463 native Persian-speaking participants. The ratings were obtained through an online questionnaire using a 9-point Likert scale for emotional dimensions (i.e., valence and arousal) and a 5-point Likert scale for semantic dimensions (i.e., familiarity and animacy). The reliability of the ratings was measured using the split-half method, and the result indicated a high consistency of ratings in all dimensions. To assess the relationship between the emotional and semantic dimensions, Pearson correlation coefficient was conducted. Gender differences were investigated through the Mann-Whitney U test, and significant differences were observed in all dimensions. These results are compared with findings from previous studies that were conducted in various languages.
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Emoções , Reconhecimento Psicológico , Semântica , Humanos , Masculino , Feminino , Emoções/fisiologia , Reconhecimento Psicológico/fisiologia , Adulto , Adulto Jovem , Irã (Geográfico) , Idioma , Adolescente , Psicolinguística , Nível de Alerta/fisiologia , Reprodutibilidade dos TestesRESUMO
Observing actions evokes an automatic imitative response that activates mechanisms required to execute these actions. Automatic imitation is measured using the Stimulus Response Compatibility (SRC) task, which presents participants with compatible and incompatible prompt-distractor pairs. Automatic imitation, or the compatibility effect, is the difference in response times (RTs) between incompatible and compatible trials. Past results suggest that an action's animacy affects automatic imitation: human-produced actions evoke larger effects than computer-generated actions. However, it appears that animacy effects occur mostly when non-human stimuli are less complex or less clear. Theoretical accounts make conflicting predictions regarding both stimulus manipulations. We conducted two SRC experiments that presented participants with an animacy manipulation (human and computer-generated stimuli, Experiment 1) and a clarity manipulation (stimuli with varying visual clarity using Gaussian blurring, Experiments 1 and 2) to tease apart effect of these manipulations. Participants in Experiment 1 responded slower for incompatible than for compatible trials, showing a compatibility effect. Experiment 1 found a null effect of animacy, but stimuli with lower visual clarity evoked smaller compatibility effects. Experiment 2 modulated clarity in five steps and reports decreasing compatibility effects for stimuli with lower clarity. Clarity, but not animacy, therefore affected automatic imitation, and theoretical implications and future directions are considered.
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Recently, the use of digital technologies, such as avatars and virtual reality, has been increasingly explored to address university students' mental health issues. However, there is limited research on the advantages and disadvantages of counselors using avatars in online video counseling. Herein, 25 university students were enrolled in a pilot online counseling session with a human counselor-controlled avatar, and asked about their emotional experiences and impressions of the avatar and to provide qualitative feedback on their communication experience. Positive emotions during the session were associated with impressions of the avatar's intelligence and likeability. The anthropomorphism, animacy, likeability, and intelligent impressions of the avatar were interrelated, indicating that the avatar's smile and the counselor's expertise in empathy and approval may have contributed to these impressions. However, no associations were observed between participant experiences and their prior communication with avatars, or between participant experiences and their gender or the perceived gender of the avatar. Accordingly, recommendations for future practice and research are provided. Accumulating practical and empirical findings on the effectiveness of human-operated avatar counselors is crucial for addressing university students' mental health issues.
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Animate cues enjoy priority in attentional processes as they carry survival-relevant information and herald social interaction. Whether and in what way such an attention effect is associated with more general aspects of social cognition remains largely unexplored. Here we investigated whether the attentional preference for animals varies with observers' autistic traits - an indicator of autism-like characteristics in general populations related to one's social cognitive abilities. Using the dot-probe paradigm, we found that animal cues can rapidly and persistently recruit preferential attention over inanimate ones in observers with relatively low, but not high, autistic traits, as measured by Autism-Spectrum Quotient (AQ). Moreover, individual AQ scores were negatively correlated with the attentional bias toward animals, especially at the early orienting stage. These results were not simply due to low-level visual factors, as inverted or phase-scrambled pictures did not yield a similar pattern. Our findings demonstrate an automatic and enduring attentional bias beneficial to both rapid detection and continuous monitoring of animals and reveal its link with autistic traits, highlighting the critical role of animacy perception in the architecture of social cognition.
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Percepção Social , Humanos , Masculino , Feminino , Adulto Jovem , Adulto , Atenção/fisiologia , Sinais (Psicologia) , Transtorno Autístico/psicologia , Viés de Atenção/fisiologia , Adolescente , Transtorno do Espectro Autista , Cognição SocialRESUMO
The animacy effect, a memory advantage for animate/living over inanimate/non-living items, is well-documented in free recall, but unclear in recognition memory. This might relate to the encoding tasks that have been used and/or to an unequal influence of animacy on the processes underlying recognition (recollection or familiarity). This study reports a recognition memory experiment, coupled with a remember/know procedure. An intentional and two incidental learning conditions (one animacy-related and one animacy-unrelated) were used. No animacy effect was found in discriminability (A') irrespectively of the encoding condition. Still, different mechanisms in incidental and intentional conditions conducted to said result. Overall, animates (vs. inanimates) elicited more hits and also more false alarms. Moreover, participants tended to assign more remember responses to animate (vs. inanimate) hits, denoting higher recollection for the former. These findings are suggestive of an animacy bias in recognition, which was stronger in the animacy-related encoding condition. Ultimate and proximate mechanisms underlying the animacy effect are examined.
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Intenção , Aprendizagem , Rememoração Mental , Reconhecimento Psicológico , Humanos , Masculino , Feminino , Adulto Jovem , Adulto , AdolescenteRESUMO
People tend to overestimate the causal contribution of the self to the observed outcome in various situations, a cognitive bias known as the 'illusion of control.' This study delves into whether this cognitive bias impacts causality judgments in animations depicting physical and social causal interactions. In two experiments, participants were instructed to associate themselves and a hypothetical stranger identity with two geometrical shapes (a circle and a square). Subsequently, they viewed animations portraying these shapes assuming the roles of agent and patient in causal interactions. Within one block, the shape related to the self served as the agent, while the shape associated with the stranger played the role of the patient. Conversely, in the other block, the identity-role association was reversed. We posited that the perception of the self as a causal agent might influence explicit judgments of physical and social causality. Experiment 1 demonstrated that physical causality ratings were solely shaped by kinematic cues. In Experiment 2, emphasising social causality, the dominance of kinematic parameters was confirmed. Therefore, contrary to the hypothesis anticipating diminished causality ratings with specific identity-role associations, results indicated negligible impact of our manipulation. The study contributes to understanding the interplay between kinematic and non-kinematic cues in human causal reasoning. It suggests that explicit judgments of causality in simple animations primarily rely on low-level kinematic cues, with the cognitive bias of overestimating the self's contribution playing a negligible role.
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Julgamento , Autoimagem , Humanos , Feminino , Masculino , Adulto , Adulto Jovem , Percepção Social , Sinais (Psicologia) , CausalidadeRESUMO
Robot animals, designed to mimic living beings, pose ethical challenges in the context of caring for vulnerable patients, specifically concerning deception. This paper explores how emotions become a resource for dealing with the misinformative nature of robot animals in dementia care homes. Based on observations of encounters between residents, care workers, and robot animals, the study shows how persons with dementia approach the ambiguous robots as either living beings, material artifacts, or something in-between. Grounded in interactionist theory, the research demonstrates that emotions serve as tools in the sense-making process, occurring through interactions with the material object and in collaboration with care workers. The appreciation of social robots does not solely hinge on them being perceived as real or fake animals; persons with dementia may find amusement in "fake" animals and express fear of "real" ones. This observation leads us to argue that there is a gap between guidelines addressing misinformation and robots and the specific context in which the technology is in use. In situations where small talk and play are essential activities, care workers often prioritize responsiveness to residents rather than making sure that the robot's nature is transparent. In these situations, residents' emotional expressions serve not only as crucial resources for their own sense-making but also as valuable indicators for care workers to comprehend how to navigate care situations.
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This review article examines the extant literature on animism and anthropomorphism in infants and young children. A substantial body of work indicates that both infants and young children have a broad concept of what constitutes a sentient agent and react to inanimate objects as they do to people in the same context. The literature has also revealed a developmental pattern in which anthropomorphism decreases with age, but social robots appear to be an exception to this pattern. Additionally, the review shows that children attribute psychological properties to social robots less so than people but still anthropomorphize them. Importantly, some research suggests that anthropomorphism of social robots is dependent upon their morphology and human-like behaviors. The extent to which children anthropomorphize robots is dependent on their exposure to them and the presence of human-like features. Based on the existing literature, we conclude that in infancy, a large range of inanimate objects (e.g., boxes, geometric figures) that display animate motion patterns trigger the same behaviors observed in child-adult interactions, suggesting some implicit form of anthropomorphism. The review concludes that additional research is needed to understand what infants and children judge as social agents and how the perception of inanimate agents changes over the lifespan. As exposure to robots and virtual assistants increases, future research must focus on better understanding the full impact that regular interactions with such partners will have on children's anthropomorphizing. This article is categorized under: Psychology > Learning Cognitive Biology > Cognitive Development Computer Science and Robotics > Robotics.
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Desenvolvimento Infantil , Robótica , Humanos , Desenvolvimento Infantil/fisiologia , Lactente , Criança , Pré-Escolar , Percepção Social , Comportamento SocialRESUMO
Vision provides a key source of information about many concepts, including 'living things' (e.g., tiger) and visual events (e.g., sparkle). According to a prominent theoretical framework, neural specialization for different conceptual categories is shaped by sensory features, e.g., living things are neurally dissociable from navigable places because living things concepts depend more on visual features. We tested this framework by comparing the neural basis of 'visual' concepts across sighted (n=22) and congenitally blind (n=21) adults. Participants judged the similarity of words varying in their reliance on vision while undergoing fMRI. We compared neural responses to living things nouns (birds, mammals) and place nouns (natural, manmade). In addition, we compared visual event verbs (e.g., 'sparkle') to non-visual events (sound emission, hand motion, mouth motion). People born blind exhibited distinctive univariate and multivariate responses to living things in a temporo-parietal semantic network activated by nouns, including the precuneus (PC). To our knowledge, this is the first demonstration that neural selectivity for living things does not require vision. We additionally observed preserved neural signatures of 'visual' light events in the left middle temporal gyrus (LMTG+). Across a wide range of semantic types, neural representations of sensory concepts develop independent of sensory experience.
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How young children learn from different informants has been widely studied. However, most studies investigate how children learn verbally conveyed information. Furthermore, most studies investigate how children learn from humans. This study sought to investigate how 3-year-old children learn from, and come to trust, a competent robot versus an incompetent human when competency is established using a pointing paradigm. During an induction phase, a robot informant pointed at a toy inside a transparent box, whereas a human pointed at an empty box. During the test phase, both agents pointed at opaque boxes. We found that young children asked the robot for help to locate a hidden toy more than the human (ask questions) and correctly identified the robot to be accurate (judgment questions). However, children equally endorsed the locations pointed at by both the robot and the human (endorse questions). This suggests that 3-year-olds are sensitive to the epistemic characteristics of the informant even when its displayed social properties are minimal.
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Robótica , Confiança , Humanos , Pré-Escolar , JulgamentoRESUMO
Though previous studies with autistic individuals have provided behavioral evidence of animacy perception difficulties, the spatio-temporal dynamics of animacy processing in autism remain underexplored. This study investigated how animacy is neurally encoded in autistic adults, and whether potential deficits in animacy processing have cascading deleterious effects on their social functioning skills. We employed a picture naming paradigm that recorded accuracy and response latencies to animate and inanimate pictures in young autistic adults and age- and IQ-matched healthy individuals, while also employing high-density EEG analysis to map the spatio-temporal dynamics of animacy processing. Participants' social skills were also assessed through a social comprehension task. The autistic adults exhibited lower accuracy than controls on the animate pictures of the task and also exhibited altered brain responses, including larger and smaller N100 amplitudes than controls on inanimate and animate stimuli, respectively. At late stages of processing, there were shorter slow negative wave latencies for the autistic group as compared to controls for the animate trials only. The autistic individuals' altered brain responses negatively correlated with their social difficulties. The results suggest deficits in brain responses to animacy in the autistic group, which were related to the individuals' social functioning skills.
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We examined the auditory sentence processing of neurologically unimpaired listeners and individuals with aphasia on canonical sentence structures in real-time using a visual-world eye-tracking paradigm. The canonical sentence constructions contained multiple noun phrases and an unaccusative verb, the latter of which formed a long-distance dependency link between the unaccusative verb and its single argument (which was base generated in the object position and then displaced to the subject position). To explore the likelihood of similarity-based interference during the real time linking of the verb and the sentence's subject noun, we manipulated the animacy feature of the noun phrases (matched or mismatched). The study's objectives were to examine whether (a) reducing the similarity-based interference by mismatching animacy features would modulate the encoding and retrieval dynamics of noun phrases in real-time; and (b) whether individuals with aphasia would demonstrate on time sensitivity to this lexical-semantic cue. Results revealed a significant effect of this manipulation in individuals both with and without aphasia. In other words, the mismatch in the representational features of the noun phrases increased the distinctiveness of the unaccusative verb's subject target at the time of syntactic retrieval (verb offset) for individuals in both groups. Moreover, individuals with aphasia were shown to be sensitive to the lexical-semantic cue, even though they appeared to process it slower than unimpaired listeners. This study extends to the cue-based retrieval model by providing new insight on the real-time mechanisms underpinning sentence comprehension.
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Studies using retrospective memory tasks have revealed that animates/living beings are better remembered than are inanimates/nonliving things (the animacy effect). However, considering that memory is foremost future oriented, we hypothesized that the animacy effect would also occur in prospective memory (i.e., memory for future intentions). Using standard prospective memory (PM) procedures, we explored this hypothesis by manipulating the animacy status of the PM targets. Study 1a reports data collected from an American sample; these results were then replicated with a Portuguese sample (Study 1b). Study 2 employed a new procedure, and data were collected from a broader English-speaking sample. In these three studies, animate (vs. inanimate) targets consistently led to a better PM performance, revealing, for the first time, that the animacy advantage extends to PM. These results strengthen the adaptive approach to memory and stress the need to consider animacy as an important variable in memory studies.
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Relative clause (RC) production has been a major tool used for understanding language production mechanism in experimental linguistics. The present study analyzes language production mechanisms in Turkish by utilizing animacy effect on RC production. A picture description task was applied to two participant groups. The data were combined and analyzed to see how animacy influenced RC formation. The outcomes were also compared to the distributions of RC use in corpus data. Both participant and corpus data demonstrated significant level of passivization for RCs with animate heads, strongly affirming the grammatical function assignment proposal by Bock and Warren (Cognition 21(1):47-67, 1985) as well as the premise of Production-Distribution-Comprehension account (MacDonald in Front Psychol 4:226, 2013), emphasizing the relationship between language production mechanisms and typology. However, the corpus data were observed to have higher numbers of passivization with animate condition. Accordingly, a coarse comparison of the participant RC production proportions in the current study with some other crosslinguistic research suggests that some language-specific or discourse-related interventions can also compete with the animacy accessibility during the sentence planning procedure, which needs an extra inquiry especially in Turkish language.
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Compreensão , Idioma , Humanos , Linguística , CogniçãoRESUMO
Among a variety of entities in their environment, what do humans consider alive or animate and how does this attribution of animacy promote development of more abstract levels of mentalizing? By decontextualizing the environment of bodily features, we review how physical movements give rise to perceived animacy in Heider-Simmel style animations. We discuss the developmental course of how perceived animacy shapes our interpretation of the social world, and specifically discuss when and how children transition from perceiving actions as goal-directed to attributing behaviors to unobservable mental states. This transition from a teleological stance, asserting a goal-oriented interpretation to an agent's actions, to a mentalistic stance allows older children to reason about more complex actions guided by hidden beliefs. The acquisition of these more complex cognitive behaviors happens developmentally at the same time neural systems for social cognition are coming online in young children. We review perceptual, developmental, and neural evidence to identify the joint cognitive and neural changes associated with when children begin to mentalize and how this ability is instantiated in the brain.
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Animacy is an intrinsic semantic property of words referring to living things. A long line of evidence shows that words with animate referents require lower processing costs during word recognition than words with inanimate referents, leading among others to a decreased N400 amplitude in reaction to animate relative to inanimate objects. In the current study, we use this animacy effect to provide evidence for access to the semantic properties of constituents in German noun-noun compounds. While morphological decomposition of noun-noun compounds is well-researched and illustrated by the robust influence of lexical constituent properties like constituent length and frequency, findings for semantic decomposition are less clear in the current literature. By manipulating the animacy of compound modifiers and heads, we are able to manipulate the relative ease of lexical access strictly due to intrinsic semantic properties of the constituents. Our results show additive effects of constituent animacy, with a higher number of animate constituents leading to gradually attenuated N400 amplitudes. We discuss the implications of our findings for current models of complex word recognition, as well as stimulus construction practices in psycho-and neurolinguistic research.
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The action observation network (AON) has traditionally been thought to be dedicated to recognizing animate actions. A recent study by Karakose-Akbiyik et al. invites rethinking this assumption by demonstrating that the AON contains a shared neural code for general events, regardless of whether those events involve animate or inanimate entities.
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The global population is inevitably aging due to increased life expectancy and declining birth rates, leading to an amplified demand for innovative social and healthcare services. One promising avenue is the introduction of companion robots. These robots are designed to provide physical assistance as well as emotional support and companionship, necessitating effective human-robot interaction (HRI). This study explores the role of cognitive empathy within HRI, focusing on the influence of robot facial animacy and emotional expressions on perspective-taking abilities-a key aspect of cognitive empathy-across different age groups. To this end, a director task involving 60 participants (30 young and 30 older adults) with varying degrees of robot facial animacy (0%, 50%, 100%) and emotional expressions (happy, neutral) was conducted. The results revealed that older adults displayed enhanced perspective-taking with higher animacy faces. Interestingly, while happiness on high-animacy faces improved perspective-taking, the same expression on low-animacy faces reduced it. These findings highlight the importance of considering facial animacy and emotional expressions in designing companion robots for older adults to optimize user engagement and acceptance. The study's implications are pertinent to the design and development of socially effective service robots, particularly for the aging population.