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Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive 'video game' technology: a pilot study.
Anguera, J A; Brandes-Aitken, A N; Rolle, C E; Skinner, S N; Desai, S S; Bower, J D; Martucci, W E; Chung, W K; Sherr, E H; Marco, E J.
Afiliação
  • Anguera JA; Department of Neurology, University of California, San Francisco, San Francisco, CA, USA.
  • Brandes-Aitken AN; Department of Psychiatry, University of California, San Francisco, San Francisco, CA, USA.
  • Rolle CE; Department of Neurology, University of California, San Francisco, San Francisco, CA, USA.
  • Skinner SN; Department of Neurology, University of California, San Francisco, San Francisco, CA, USA.
  • Desai SS; Department of Neurology, University of California, San Francisco, San Francisco, CA, USA.
  • Bower JD; Department of Neurology, University of California, San Francisco, San Francisco, CA, USA.
  • Martucci WE; Akili Interactive Labs, Boston, MA, USA.
  • Chung WK; Akili Interactive Labs, Boston, MA, USA.
  • Sherr EH; Department of Pediatrics, Columbia University Medical Center, New York, NY, USA.
  • Marco EJ; Department of Neurology, University of California, San Francisco, San Francisco, CA, USA.
Transl Psychiatry ; 6(9): e893, 2016 09 20.
Article em En | MEDLINE | ID: mdl-27648915
ABSTRACT
Assessing cognitive abilities in children is challenging for two primary reasons lack of testing engagement can lead to low testing sensitivity and inherent performance variability. Here we sought to explore whether an engaging, adaptive digital cognitive platform built to look and feel like a video game would reliably measure attention-based abilities in children with and without neurodevelopmental disabilities related to a known genetic condition, 16p11.2 deletion. We assessed 20 children with 16p11.2 deletion, a genetic variation implicated in attention deficit/hyperactivity disorder and autism, as well as 16 siblings without the deletion and 75 neurotypical age-matched children. Deletion carriers showed significantly slower response times and greater response variability when compared with all non-carriers; by comparison, traditional non-adaptive selective attention assessments were unable to discriminate group differences. This phenotypic characterization highlights the potential power of administering tools that integrate adaptive psychophysical mechanics into video-game-style mechanics to achieve robust, reliable measurements.
Assuntos

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Transtorno Autístico / Cognição / Jogos de Vídeo / Transtornos Cromossômicos / Deficiência Intelectual Idioma: En Ano de publicação: 2016 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Transtorno Autístico / Cognição / Jogos de Vídeo / Transtornos Cromossômicos / Deficiência Intelectual Idioma: En Ano de publicação: 2016 Tipo de documento: Article