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The American Psychological Association Task Force assessment of violent video games: Science in the service of public interest.
Calvert, Sandra L; Appelbaum, Mark; Dodge, Kenneth A; Graham, Sandra; Nagayama Hall, Gordon C; Hamby, Sherry; Fasig-Caldwell, Lauren G; Citkowicz, Martyna; Galloway, Daniel P; Hedges, Larry V.
Afiliação
  • Calvert SL; Department of Psychology and Children's Digital Media Center, Georgetown University.
  • Appelbaum M; Department of Psychology, University of California San Diego.
  • Dodge KA; Department of Public Policy and Department of Psychology and Neuroscience, Duke University.
  • Graham S; Department of Education, University of California Los Angeles.
  • Nagayama Hall GC; Department of Psychology and Center on Diversity and Community, University of Oregon.
  • Hamby S; Department of Psychology, University of the South.
  • Fasig-Caldwell LG; Children, Youth, and Families Office, American Psychological Association.
  • Citkowicz M; American Institutes for Research.
  • Galloway DP; Children, Youth, and Families Office, American Psychological Association.
  • Hedges LV; Department of Statistics, Department of Psychology, Institute for Policy Research.
Am Psychol ; 72(2): 126-143, 2017.
Article em En | MEDLINE | ID: mdl-28221065
A task force of experts was convened by the American Psychological Association (APA) to update the knowledge and policy about the impact of violent video game use on potential adverse outcomes. This APA Task Force on Media Violence examined the existing literature, including the meta-analyses in the field, since the last APA report on media violence in 2005. Because the most recent meta-analyses were published in 2010 and reflected work through 2009, the task force conducted a search of the published studies from 2009-2013. These recently published articles were scored and assessed by a systematic evidentiary review, followed by a meta-analysis of the high utility studies, as documented in the evidentiary review. Consistent with the literature that we reviewed, we found that violent video game exposure was associated with: an increased composite aggression score; increased aggressive behavior; increased aggressive cognitions; increased aggressive affect, increased desensitization, and decreased empathy; and increased physiological arousal. The size of the effects was similar to that in prior meta-analyses, suggesting a stable result. Our task force concluded that violent video game use is a risk factor for adverse outcomes, but found insufficient studies to examine any potential link between violent video game use and delinquency or criminal behavior. Our technical report is the basis of this article. (PsycINFO Database Record
Assuntos

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Comportamento Social / Violência / Jogos de Vídeo / Agressão / Empatia Idioma: En Ano de publicação: 2017 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Comportamento Social / Violência / Jogos de Vídeo / Agressão / Empatia Idioma: En Ano de publicação: 2017 Tipo de documento: Article