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Achievement of Virtual and Real Objects Using a Short-Term Motor Learning Protocol in People with Duchenne Muscular Dystrophy: A Crossover Randomized Controlled Trial.
Massetti, Thais; Fávero, Francis Meire; Menezes, Lilian Del Ciello de; Alvarez, Mayra Priscila Boscolo; Crocetta, Tânia Brusque; Guarnieri, Regiani; Nunes, Fátima L S; Monteiro, Carlos Bandeira de Mello; Silva, Talita Dias da.
Afiliação
  • Massetti T; 1 Faculty of Medicine, University of São Paulo , São Paulo, Brazil .
  • Fávero FM; 2 Paulista School of Medicine, Federal University of São Paulo , UNIFESP, São Paulo, Brazil .
  • Menezes LDC; 1 Faculty of Medicine, University of São Paulo , São Paulo, Brazil .
  • Alvarez MPB; 1 Faculty of Medicine, University of São Paulo , São Paulo, Brazil .
  • Crocetta TB; 3 Faculty of Medicine, ABC , Santo André, Brazil .
  • Guarnieri R; 3 Faculty of Medicine, ABC , Santo André, Brazil .
  • Nunes FLS; 4 School of Arts, Sciences and Humanities, University of São Paulo , EACH-USP, São Paulo, Brazil .
  • Monteiro CBM; 1 Faculty of Medicine, University of São Paulo , São Paulo, Brazil .
  • Silva TDD; 2 Paulista School of Medicine, Federal University of São Paulo , UNIFESP, São Paulo, Brazil .
Games Health J ; 7(2): 107-115, 2018 Apr.
Article em En | MEDLINE | ID: mdl-29608336
ABSTRACT

OBJECTIVE:

To evaluate whether people with Duchenne muscular dystrophy (DMD) practicing a task in a virtual environment could improve performance given a similar task in a real environment, as well as distinguishing whether there is transference between performing the practice in virtual environment and then a real environment and vice versa.

METHODS:

Twenty-two people with DMD were evaluated and divided into two groups. The goal was to reach out and touch a red cube. Group A began with the real task and had to touch a real object, and Group B began with the virtual task and had to reach a virtual object using the Kinect system.

RESULTS:

ANOVA showed that all participants decreased the movement time from the first (M = 973 ms) to the last block of acquisition (M = 783 ms) in both virtual and real tasks and motor learning could be inferred by the short-term retention and transfer task (with increasing distance of the target). However, the evaluation of task performance demonstrated that the virtual task provided an inferior performance when compared to the real task in all phases of the study, and there was no effect for sequence.

CONCLUSIONS:

Both virtual and real tasks promoted improvement of performance in the acquisition phase, short-term retention, and transfer. However, there was no transference of learning between environments. In conclusion, it is recommended that the use of virtual environments for individuals with DMD needs to be considered carefully.
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Texto completo: 1 Base de dados: MEDLINE Assunto principal: Transferência de Experiência / Jogos de Vídeo / Distrofia Muscular de Duchenne / Destreza Motora Idioma: En Ano de publicação: 2018 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Transferência de Experiência / Jogos de Vídeo / Distrofia Muscular de Duchenne / Destreza Motora Idioma: En Ano de publicação: 2018 Tipo de documento: Article