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The Use of Mobile Games to Assess Cognitive Function of Elderly with and without Cognitive Impairment.
Bonnechère, Bruno; Van Vooren, Mélissa; Bier, Jean-Christophe; De Breucker, Sandra; Van Hove, Olivier; Van Sint Jan, Serge; Feipel, Véronique; Jansen, Bart.
Afiliação
  • Bonnechère B; Laboratory of Anatomy, Biomechanics and Organogenesis (LABO), Université Libre de Bruxelles, Brussels, Belgium.
  • Van Vooren M; Department of Electronics and Informatics - ETRO, Vrije Universiteit Brussel, Brussels, Belgium.
  • Bier JC; imec, Leuven, Belgium.
  • De Breucker S; Laboratory of Anatomy, Biomechanics and Organogenesis (LABO), Université Libre de Bruxelles, Brussels, Belgium.
  • Van Hove O; Department of Geriatric, Erasme Hospital, Brussels, Belgium.
  • Van Sint Jan S; Department of Neurology, Erasme Hospital, Brussels, Belgium.
  • Feipel V; Department of Geriatric, Erasme Hospital, Brussels, Belgium.
  • Jansen B; Department of Chest and Thoracic Surgery, Erasme Hospital, Brussels, Belgium.
J Alzheimers Dis ; 64(4): 1285-1293, 2018.
Article em En | MEDLINE | ID: mdl-29991133
BACKGROUND: In the past few years numerous mobile games have been developed to train the brain. There is a lack of information about the relation between the scores obtained in these games and the cognitive abilities of the patients. OBJECTIVE: The aim of this study was to determine whether or not mobile games can be used to assess cognitive abilities of elderly. METHODS: Twenty healthy young adults, 29 old patients with cognitive impairments (Mini-Mental State Exam (MMSE) [20- 24]) and 27-aged controls participated in this study. Scores obtained in 7 mobile games were correlated with MMSE and the Addenbrooke's Cognitive Evaluation revised (ACE-R). RESULTS: Statistically significant differences were found for all games between patients with cognitive impairments and the aged controls. Correlations between the average scores of the games and the MMSE and ACE-R are significant (R = 0.72 [p < 0.001] and R = 0.81 [p < 0.001], respectively). CONCLUSION: Scores of cognitive mobile games could be used as an alternative to MMSE and ACE-R to evaluate cognitive function of aged people with and without cognitive impairment at least when MMSE is higher than 20/30.
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Texto completo: 1 Base de dados: MEDLINE Assunto principal: Envelhecimento / Jogos de Vídeo / Disfunção Cognitiva / Aplicativos Móveis Idioma: En Ano de publicação: 2018 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Envelhecimento / Jogos de Vídeo / Disfunção Cognitiva / Aplicativos Móveis Idioma: En Ano de publicação: 2018 Tipo de documento: Article