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Are there sex differences in energy expenditure and enjoyment in older adults playing active video games?
Ferreira, Juliana A; Passos, Giselle S; Youngstedt, Shawn D; de Lima, Bráulio E; Vieira, Lorraine B; Martins, Marcelo M; de Assis, Bernardo P; Santana, Marcos G.
Afiliação
  • Ferreira JA; Universidade Federal de Jataí, Jataí, Goiás, Brazil.
  • Passos GS; Universidade Federal de Jataí, Jataí, Goiás, Brazil. Electronic address: passosgs@ufj.edu.br.
  • Youngstedt SD; Edson College of Nursing and Health Innovation, Arizona State University, Phoenix, AZ, USA.
  • de Lima BE; Universidade Federal de Jataí, Jataí, Goiás, Brazil.
  • Vieira LB; Universidade Federal de Jataí, Jataí, Goiás, Brazil.
  • Martins MM; Universidade Federal de Jataí, Jataí, Goiás, Brazil.
  • de Assis BP; Universidade Federal de Jataí, Jataí, Goiás, Brazil.
  • Santana MG; Universidade Federal de Jataí, Jataí, Goiás, Brazil.
J Bodyw Mov Ther ; 31: 72-76, 2022 07.
Article em En | MEDLINE | ID: mdl-35710225
ABSTRACT
The aim of this study was to compare sex differences in energy expenditure and enjoyment in older adults during Active Video Game activities and sedentary behavior (watching television). In a within-subjects design, n = 32 older adults were included (15 men and 17 women). Energy expenditure was measured during each activity using indirect calorimetry. Energy expenditure was expressed in J.kg-1.min-1 and Metabolic Equivalents. Enjoyment was measured after each activity with the Physical Activity Enjoyment Scale. Energy expenditure was greater in Active Video Game activities compared to sedentary behavior in both men and women, but no differences were observed between sexes. The women reported greater enjoyment in Active Video Game activities compared to the men, and women reported greater enjoyment in Active Video Game activities compared to watching television, whereas the men did not report differences in enjoyment between Active Video Game vs. television watching. In conclusion, despite no difference in Energy expenditure, older women enjoy more than men playing Active Video Game, maybe they can be targeted for this intervention. (Clinical Trials Registration - NCT04352543).
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Texto completo: 1 Base de dados: MEDLINE Assunto principal: Jogos de Vídeo / Prazer Idioma: En Ano de publicação: 2022 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Jogos de Vídeo / Prazer Idioma: En Ano de publicação: 2022 Tipo de documento: Article