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Actual vs. perceived exertion during active virtual reality game exercise.
Stewart, Trenton H; Villaneuva, Kirsten; Hahn, Amanda; Ortiz-Delatorre, Julissa; Wolf, Chandler; Nguyen, Randy; Bolter, Nicole D; Kern, Marialice; Bagley, James R.
Afiliação
  • Stewart TH; Exercise Physiology Laboratory, Department of Kinesiology, San Francisco State University, San Francisco, CA, United States.
  • Villaneuva K; Virtual Reality Institute of Health and Exercise, San Francisco, CA, United States.
  • Hahn A; Exercise Physiology Laboratory, Department of Kinesiology, San Francisco State University, San Francisco, CA, United States.
  • Ortiz-Delatorre J; Exercise Physiology Laboratory, Department of Kinesiology, San Francisco State University, San Francisco, CA, United States.
  • Wolf C; Exercise Physiology Laboratory, Department of Kinesiology, San Francisco State University, San Francisco, CA, United States.
  • Nguyen R; Virtual Reality Institute of Health and Exercise, San Francisco, CA, United States.
  • Bolter ND; Exercise Physiology Laboratory, Department of Kinesiology, San Francisco State University, San Francisco, CA, United States.
  • Kern M; Exercise Physiology Laboratory, Department of Kinesiology, San Francisco State University, San Francisco, CA, United States.
  • Bagley JR; Exercise Physiology Laboratory, Department of Kinesiology, San Francisco State University, San Francisco, CA, United States.
Front Rehabil Sci ; 3: 887740, 2022.
Article em En | MEDLINE | ID: mdl-36189005

Texto completo: 1 Base de dados: MEDLINE Idioma: En Ano de publicação: 2022 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Idioma: En Ano de publicação: 2022 Tipo de documento: Article