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Mirror game as a tool to influence interpersonal spontaneous behavior after performance.
Coutté, Alexandre; Margas, Nicolas; Heurley, Loïc P.
Afiliação
  • Coutté A; Laboratoire des Interactions Cognition Action Émotion (LICAE), Université Paris Nanterre (UPN), Bâtiment Alice Milliat, 200 Avenue de la République, 92001, Nanterre Cedex, France. a.coutte@parisnanterre.fr.
  • Margas N; Institute of Sport Sciences, University of Lausanne, Lausanne, Switzerland.
  • Heurley LP; Laboratoire des Interactions Cognition Action Émotion (LICAE), Université Paris Nanterre (UPN), Bâtiment Alice Milliat, 200 Avenue de la République, 92001, Nanterre Cedex, France.
Cogn Process ; 2024 Jul 08.
Article em En | MEDLINE | ID: mdl-38976063
ABSTRACT
Mirror game (MG) is an exercise in which participants imitate each other. Our study explored its spontaneous behavioral consequences after performance. In a baseline (BL) phase, two participants performed a joint Simon task. Then, they performed a lure task during which we measured the interpersonal distance they spontaneously adopted. The BL phase was followed by two phases (in counterbalanced order). The MG phase started with a MG, before a procedure like the BL phase. The individual movement (IM) phase started with movements performed alone before a procedure like the BL phase. Interpersonal distance analysis suggested that MG enhanced spontaneous approach toward the partner, whereas IM induced spontaneous avoidance. Moreover, the joint Simon effect (JSE) tended to be smaller after IM, suggesting a decreasing inclination to integrate the partner's response in one's own action plan. Furthermore, in IM phase, JSE decreased as interpersonal distance increased.
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Texto completo: 1 Base de dados: MEDLINE Idioma: En Ano de publicação: 2024 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Idioma: En Ano de publicação: 2024 Tipo de documento: Article