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1.
J Vis ; 24(9): 1, 2024 Sep 03.
Artículo en Inglés | MEDLINE | ID: mdl-39226069

RESUMEN

Most research on visual search has used simple tasks presented on a computer screen. However, in natural situations visual search almost always involves eye, head, and body movements in a three-dimensional (3D) environment. The different constraints imposed by these two types of search tasks might explain some of the discrepancies in our understanding concerning the use of memory resources and the role of contextual objects during search. To explore this issue, we analyzed a visual search task performed in an immersive virtual reality apartment. Participants searched for a series of geometric 3D objects while eye movements and head coordinates were recorded. Participants explored the apartment to locate target objects whose location and visibility were manipulated. For objects with reliable locations, we found that repeated searches led to a decrease in search time and number of fixations and to a reduction of errors. Searching for those objects that had been visible in previous trials but were only tested at the end of the experiment was also easier than finding objects for the first time, indicating incidental learning of context. More importantly, we found that body movements showed changes that reflected memory for target location: trajectories were shorter and movement velocities were higher, but only for those objects that had been searched for multiple times. We conclude that memory of 3D space and target location is a critical component of visual search and also modifies movement kinematics. In natural search, memory is used to optimize movement control and reduce energetic costs.


Asunto(s)
Movimientos Oculares , Memoria Espacial , Realidad Virtual , Humanos , Femenino , Masculino , Adulto Joven , Adulto , Movimientos Oculares/fisiología , Memoria Espacial/fisiología , Percepción Espacial/fisiología , Movimientos de la Cabeza/fisiología , Estimulación Luminosa/métodos , Percepción Visual/fisiología , Tiempo de Reacción/fisiología
2.
PLoS Comput Biol ; 18(2): e1009575, 2022 02.
Artículo en Inglés | MEDLINE | ID: mdl-35192614

RESUMEN

We examine the structure of the visual motion projected on the retina during natural locomotion in real world environments. Bipedal gait generates a complex, rhythmic pattern of head translation and rotation in space, so without gaze stabilization mechanisms such as the vestibular-ocular-reflex (VOR) a walker's visually specified heading would vary dramatically throughout the gait cycle. The act of fixation on stable points in the environment nulls image motion at the fovea, resulting in stable patterns of outflow on the retinae centered on the point of fixation. These outflowing patterns retain a higher order structure that is informative about the stabilized trajectory of the eye through space. We measure this structure by applying the curl and divergence operations on the retinal flow velocity vector fields and found features that may be valuable for the control of locomotion. In particular, the sign and magnitude of foveal curl in retinal flow specifies the body's trajectory relative to the gaze point, while the point of maximum divergence in the retinal flow field specifies the walker's instantaneous overground velocity/momentum vector in retinotopic coordinates. Assuming that walkers can determine the body position relative to gaze direction, these time-varying retinotopic cues for the body's momentum could provide a visual control signal for locomotion over complex terrain. In contrast, the temporal variation of the eye-movement-free, head-centered flow fields is large enough to be problematic for use in steering towards a goal. Consideration of optic flow in the context of real-world locomotion therefore suggests a re-evaluation of the role of optic flow in the control of action during natural behavior.


Asunto(s)
Flujo Optico , Movimientos Oculares , Locomoción , Reflejo Vestibuloocular , Retina
3.
Cogn Behav Ther ; 51(5): 371-387, 2022 09.
Artículo en Inglés | MEDLINE | ID: mdl-35383544

RESUMEN

Biased attention to social threats has been implicated in social anxiety disorder. Modifying visual attention during exposure therapy offers a direct test of this mechanism. We developed and tested a brief virtual reality exposure therapy (VRET) protocol using 360°-video and eye tracking. Participants (N = 21) were randomized to either standard VRET or VRET + attention guidance training (AGT). Multilevel Bayesian models were used to test (1) whether there was an effect of condition over time and (2) whether post-treatment changes in gaze patterns mediated the effect of condition at follow-up. There was a large overall effect of the intervention on symptoms of social anxiety, as well as an effect of the AGT augmentation on changes in visual attention to audience members. There was weak evidence against an effect of condition on fear of public speaking and weak evidence supporting a mediation effect, however these estimates were strongly influenced by model priors. Taken together, our findings suggest that attention can be modified within and during VRET and that modification of visual gaze avoidance may be casually linked to reductions in social anxiety. Replication with a larger sample size is needed.


Asunto(s)
Fobia Social , Terapia de Exposición Mediante Realidad Virtual , Teorema de Bayes , Humanos , Fobia Social/terapia , Proyectos Piloto , Terapia de Exposición Mediante Realidad Virtual/métodos
4.
J Vis ; 20(2): 8, 2020 02 10.
Artículo en Inglés | MEDLINE | ID: mdl-32097487

RESUMEN

The wide diversity of articles in this issue reveals an explosion of evidence for the mechanisms of prediction in the visual system. When thought of as visual priors, predictive mechanisms can be seen as tightly interwoven with incoming sensory data. Prediction is thus a fundamental and essential aspect not only of visual perception but of the actions that are guided by perception.


Asunto(s)
Movimientos Sacádicos/fisiología , Corteza Somatosensorial/fisiología , Percepción Visual/fisiología , Predicción , Humanos
5.
PLoS Comput Biol ; 14(10): e1006518, 2018 10.
Artículo en Inglés | MEDLINE | ID: mdl-30359364

RESUMEN

Although a standard reinforcement learning model can capture many aspects of reward-seeking behaviors, it may not be practical for modeling human natural behaviors because of the richness of dynamic environments and limitations in cognitive resources. We propose a modular reinforcement learning model that addresses these factors. Based on this model, a modular inverse reinforcement learning algorithm is developed to estimate both the rewards and discount factors from human behavioral data, which allows predictions of human navigation behaviors in virtual reality with high accuracy across different subjects and with different tasks. Complex human navigation trajectories in novel environments can be reproduced by an artificial agent that is based on the modular model. This model provides a strategy for estimating the subjective value of actions and how they influence sensory-motor decisions in natural behavior.


Asunto(s)
Toma de Decisiones/fisiología , Desempeño Psicomotor/fisiología , Refuerzo en Psicología , Algoritmos , Biología Computacional , Humanos , Modelos Biológicos , Recompensa
6.
J Vis ; 18(4): 10, 2018 04 01.
Artículo en Inglés | MEDLINE | ID: mdl-29710300

RESUMEN

The essentially active nature of vision has long been acknowledged but has been difficult to investigate because of limitations in the available instrumentation, both for measuring eye and body movements and for presenting realistic stimuli in the context of active behavior. These limitations have been substantially reduced in recent years, opening up a wider range of contexts where experimental control is possible. Given this, it is important to examine just what the benefits are for exploring natural vision, with its attendant disadvantages. Work over the last two decades provides insights into these benefits. Natural behavior turns out to be a rich domain for investigation, as it is remarkably stable and opens up new questions, and the behavioral context helps specify the momentary visual computations and their temporal evolution.


Asunto(s)
Distinciones y Premios , Fijación Ocular/fisiología , Oftalmología/historia , Visión Ocular/fisiología , Percepción Visual/fisiología , Historia del Siglo XXI , Humanos
7.
J Vis ; 18(4): 12, 2018 04 01.
Artículo en Inglés | MEDLINE | ID: mdl-29710302

RESUMEN

Little is known about distance discrimination in real scenes, especially at long distances. This is not surprising given the logistical difficulties of making such measurements. To circumvent these difficulties, we collected 81 stereo images of outdoor scenes, together with precisely registered range images that provided the ground-truth distance at each pixel location. We then presented the stereo images in the correct viewing geometry and measured the ability of human subjects to discriminate the distance between locations in the scene, as a function of absolute distance (3 m to 30 m) and the angular spacing between the locations being compared (2°, 5°, and 10°). Measurements were made for binocular and monocular viewing. Thresholds for binocular viewing were quite small at all distances (Weber fractions less than 1% at 2° spacing and less than 4% at 10° spacing). Thresholds for monocular viewing were higher than those for binocular viewing out to distances of 15-20 m, beyond which they were the same. Using standard cue-combination analysis, we also estimated what the thresholds would be based on binocular-stereo cues alone. With two exceptions, we show that the entire pattern of results is consistent with what one would expect from classical studies of binocular disparity thresholds and separation/size discrimination thresholds measured with simple laboratory stimuli. The first exception is some deviation from the expected pattern at close distances (especially for monocular viewing). The second exception is that thresholds in natural scenes are lower, presumably because of the rich figural cues contained in natural images.


Asunto(s)
Señales (Psicología) , Percepción de Distancia/fisiología , Visión Binocular/fisiología , Visión Monocular/fisiología , Percepción Visual/fisiología , Adulto , Percepción de Profundidad/fisiología , Humanos , Masculino , Adulto Joven
8.
J Vis ; 17(1): 28, 2017 01 01.
Artículo en Inglés | MEDLINE | ID: mdl-28114501

RESUMEN

While it is universally acknowledged that both bottom up and top down factors contribute to allocation of gaze, we currently have limited understanding of how top-down factors determine gaze choices in the context of ongoing natural behavior. One purely top-down model by Sprague, Ballard, and Robinson (2007) suggests that natural behaviors can be understood in terms of simple component behaviors, or modules, that are executed according to their reward value, with gaze targets chosen in order to reduce uncertainty about the particular world state needed to execute those behaviors. We explore the plausibility of the central claims of this approach in the context of a task where subjects walk through a virtual environment performing interceptions, avoidance, and path following. Many aspects of both walking direction choices and gaze allocation are consistent with this approach. Subjects use gaze to reduce uncertainty for task-relevant information that is used to inform action choices. Notably the addition of motion to peripheral objects did not affect fixations when the objects were irrelevant to the task, suggesting that stimulus saliency was not a major factor in gaze allocation. The modular approach of independent component behaviors is consistent with the main aspects of performance, but there were a number of deviations suggesting that modules interact. Thus the model forms a useful, but incomplete, starting point for understanding top-down factors in active behavior.


Asunto(s)
Fijación Ocular/fisiología , Recompensa , Incertidumbre , Percepción Visual/fisiología , Caminata , Movimientos Oculares/fisiología , Femenino , Humanos , Masculino , Modelos Teóricos , Desempeño Psicomotor , Adulto Joven
9.
J Vis ; 16(8): 9, 2016 06 01.
Artículo en Inglés | MEDLINE | ID: mdl-27299769

RESUMEN

The role of memory in guiding attention allocation in daily behaviors is not well understood. In experiments with two-dimensional (2D) images, there is mixed evidence about the importance of memory. Because the stimulus context in laboratory experiments and daily behaviors differs extensively, we investigated the role of memory in visual search, in both two-dimensional (2D) and three-dimensional (3D) environments. A 3D immersive virtual apartment composed of two rooms was created, and a parallel 2D visual search experiment composed of snapshots from the 3D environment was developed. Eye movements were tracked in both experiments. Repeated searches for geometric objects were performed to assess the role of spatial memory. Subsequently, subjects searched for realistic context objects to test for incidental learning. Our results show that subjects learned the room-target associations in 3D but less so in 2D. Gaze was increasingly restricted to relevant regions of the room with experience in both settings. Search for local contextual objects, however, was not facilitated by early experience. Incidental fixations to context objects do not necessarily benefit search performance. Together, these results demonstrate that memory for global aspects of the environment guides search by restricting allocation of attention to likely regions, whereas task relevance determines what is learned from the active search experience. Behaviors in 2D and 3D environments are comparable, although there is greater use of memory in 3D.


Asunto(s)
Atención/fisiología , Ambiente , Movimientos Oculares/fisiología , Memoria/fisiología , Percepción Visual/fisiología , Adulto , Femenino , Humanos , Aprendizaje , Masculino
10.
J Neurosci ; 34(46): 15497-504, 2014 Nov 12.
Artículo en Inglés | MEDLINE | ID: mdl-25392517

RESUMEN

Decision making is thought to be guided by the values of alternative options and involve the accumulation of evidence to an internal bound. However, in natural behavior, evidence accumulation is an active process whereby subjects decide when and which sensory stimulus to sample. These sampling decisions are naturally served by attention and rapid eye movements (saccades), but little is known about how saccades are controlled to guide future actions. Here we review evidence that was discussed at a recent symposium, which suggests that information selection involves basal ganglia and cortical mechanisms and that, across different contexts, it is guided by two central factors: the gains in reward and gains in information (uncertainty reduction) associated with sensory cues.


Asunto(s)
Atención , Conducta en la Búsqueda de Información/fisiología , Recompensa , Animales , Ganglios Basales/fisiología , Corteza Cerebral/fisiología , Conducta de Elección/fisiología , Humanos , Movimientos Sacádicos/fisiología
11.
Behav Res Ther ; 173: 104461, 2024 02.
Artículo en Inglés | MEDLINE | ID: mdl-38134499

RESUMEN

There is some evidence for heterogeneity in attentional processes among individuals with social anxiety. However, there is limited work considering how attentional processes may differ as a mechanism in a naturalistic task-based context (e.g., public speaking). In this secondary analysis we tested attentional heterogeneity among individuals diagnosed with social anxiety disorder (N = 21) in the context of a virtual reality exposure treatment study. Participants completed a public speaking challenge in an immersive 360°-video virtual reality environment with eye tracking at pre-treatment, post-treatment, and at 1-week follow-up. Using a Hidden Markov Model (HMM) approach with clustering we tested whether there were distinct profiles of attention pre-treatment and whether there were changes following the intervention. As a secondary aim we tested whether the distinct attentional profiles at pre-treatment predicted differential treatment outcomes. We found two distinct attentional profiles pre-treatment that we characterized as audience-focused and audience-avoidant. However, by the 1-week follow-up the two profiles were no longer meaningfully different. We found a meaningful difference between HMM groups for fear of public speaking at post-treatment b = -8.54, 95% Highest Density Interval (HDI) [-16.00, -0.90], Bayes Factor (BF) = 8.31 but not at one-week follow-up b = -5.83, 95% HDI [-13.25, 1.81], BF = 2.28. These findings provide support for heterogeneity in attentional processes among socially anxious individuals, but our findings indicate that this may change following treatment. Moreover, our results offer preliminary mechanistic evidence that patterns of avoidance may be specifically related to poorer treatment outcomes for virtual reality exposure therapy.


Asunto(s)
Fobia Social , Trastornos Fóbicos , Humanos , Trastornos Fóbicos/terapia , Fobia Social/terapia , Teorema de Bayes , Ansiedad , Atención
12.
J Psychiatry Neurosci ; 38(5): 317-24, 2013 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-23552500

RESUMEN

BACKGROUND: Visual scanning and planning of actions are reported to be abnormal in patients with schizophrenia. Most studies that monitored eye movements in these patients were performed under free-viewing conditions and used 2- dimensional images. However, images differ from the natural world in several ways, including task demands and the dimensionality of the display. Our study was designed to assess whether abnormalities in visual exploration in patients with schizophrenia generalize to active-viewing tasks in realistic conditions of viewing and to examine whether disturbances in action sequencing in these patients are reflected in their visual scanning patterns while executing natural tasks. METHODS: We monitored visual scan paths in patients with schizophrenia and healthy controls. Participants performed several tasks in which they were asked to look at a realistic scene on a table (free-viewing) and perform 2 active-viewing tasks: a familiar task (sandwich-making) and an unfamiliar task (model-building). The scenes contained both task-relevant and task-irrelevant objects. RESULTS: We included 15 patients and 15 controls in our analysis. Patients exhibited abnormalities in the free-viewing condition. Their patterns of exploration were similar to those of controls in the familiar task, but they showed scanning differences in the unfamiliar task. Patients were also slower than controls to accomplish both tasks. LIMITATIONS: Patients with schizophrenia were taking antipsychotic medications, so the presence of medication effects cannot be excluded. CONCLUSION: People with schizophrenia present a basic psychomotor slowing and seem to establish a less efficient planning strategy in the case of more complex and unfamiliar tasks.


Asunto(s)
Movimientos Oculares/fisiología , Desempeño Psicomotor/fisiología , Esquizofrenia/fisiopatología , Adulto , Estudios de Casos y Controles , Femenino , Humanos , Masculino , Estimulación Luminosa , Reconocimiento en Psicología/fisiología
13.
J Vis ; 13(1)2013 Jan 16.
Artículo en Inglés | MEDLINE | ID: mdl-23325347

RESUMEN

Despite general agreement that prediction is a central aspect of perception, there is relatively little evidence concerning the basis on which visual predictions are made. Although both saccadic and pursuit eye-movements reveal knowledge of the future position of a moving visual target, in many of these studies targets move along simple trajectories through a fronto-parallel plane. Here, using a naturalistic and racquet-based interception task in a virtual environment, we demonstrate that subjects make accurate predictions of visual target motion, even when targets follow trajectories determined by the complex dynamics of physical interactions and the head and body are unrestrained. Furthermore, we found that, following a change in ball elasticity, subjects were able to accurately adjust their prebounce predictions of the ball's post-bounce trajectory. This suggests that prediction is guided by experience-based models of how information in the visual image will change over time.


Asunto(s)
Aprendizaje , Memoria/fisiología , Percepción de Movimiento/fisiología , Desempeño Psicomotor/fisiología , Seguimiento Ocular Uniforme/fisiología , Movimientos Sacádicos/fisiología , Interfaz Usuario-Computador , Simulación por Computador , Femenino , Humanos , Masculino
14.
J Vis ; 13(12)2013 Oct 10.
Artículo en Inglés | MEDLINE | ID: mdl-24113087

RESUMEN

Despite the growing popularity of virtual reality environments, few laboratories are equipped to investigate eye movements within these environments. This primer is intended to reduce the time and effort required to incorporate eye-tracking equipment into a virtual reality environment. We discuss issues related to the initial startup and provide algorithms necessary for basic analysis. Algorithms are provided for the calculation of gaze angle within a virtual world using a monocular eye-tracker in a three-dimensional environment. In addition, we provide algorithms for the calculation of the angular distance between the gaze and a relevant virtual object and for the identification of fixations, saccades, and pursuit eye movements. Finally, we provide tools that temporally synchronize gaze data and the visual stimulus and enable real-time assembly of a video-based record of the experiment using the Quicktime MOV format, available at http://sourceforge.net/p/utdvrlibraries/. This record contains the visual stimulus, the gaze cursor, and associated numerical data and can be used for data exportation, visual inspection, and validation of calculated gaze movements.


Asunto(s)
Seguimiento Ocular Uniforme/fisiología , Movimientos Sacádicos/fisiología , Grabación en Video , Algoritmos , Fijación Ocular/fisiología , Humanos , Interfaz Usuario-Computador
15.
bioRxiv ; 2023 Aug 18.
Artículo en Inglés | MEDLINE | ID: mdl-37645862

RESUMEN

Relatively little is known about the way vision is use to guide locomo-tion in the natural world. What visual features are used to choose paths in natural complex terrain? How do walkers trade off different costs such as getting to the goal, minimizing energy, and satisfying stability constraints? To answer these questions, it is necessary to monitor not only the eyes and the body, but also to represent the three dimensional structure of the terrain. We used photogrammetry techniques to do this, and found substantial regularities in the choice of paths. Walkers avoid paths that involve changes in height and choose more circuitous and flatter paths. This stable tradeoff is related to the walker's leg length and reflects both energetic and stability constraints. Gaze data and path choices suggest that subjects take into account the terrain approximately 5 steps ahead, and so are planning routes as well as particular footplants. Such planning ahead allows the minimization of energetic costs. Thus locomotor behavior in natural environments is controlled by decision mechanisms that attempt to optimize for multiple factors in the context of well-calibrated sensory and motor internal models.

16.
Elife ; 122023 05 03.
Artículo en Inglés | MEDLINE | ID: mdl-37133442

RESUMEN

Walking through an environment generates retinal motion, which humans rely on to perform a variety of visual tasks. Retinal motion patterns are determined by an interconnected set of factors, including gaze location, gaze stabilization, the structure of the environment, and the walker's goals. The characteristics of these motion signals have important consequences for neural organization and behavior. However, to date, there are no empirical in situ measurements of how combined eye and body movements interact with real 3D environments to shape the statistics of retinal motion signals. Here, we collect measurements of the eyes, the body, and the 3D environment during locomotion. We describe properties of the resulting retinal motion patterns. We explain how these patterns are shaped by gaze location in the world, as well as by behavior, and how they may provide a template for the way motion sensitivity and receptive field properties vary across the visual field.


Asunto(s)
Movimientos Oculares , Percepción de Movimiento , Humanos , Locomoción , Retina , Campos Visuales , Caminata
17.
Exp Brain Res ; 217(1): 125-36, 2012 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-22183755

RESUMEN

In the natural world, the brain must handle inherent delays in visual processing. This is a problem particularly during dynamic tasks. A possible solution to visuo-motor delays is prediction of a future state of the environment based on the current state and properties of the environment learned from experience. Prediction is well known to occur in both saccades and pursuit movements and is likely to depend on some kind of internal visual model as the basis for this prediction. However, most evidence comes from controlled laboratory studies using simple paradigms. In this study, we examine eye movements made in the context of demanding natural behavior, while playing squash. We show that prediction is a pervasive component of gaze behavior in this context. We show in addition that these predictive movements are extraordinarily precise and operate continuously in time across multiple trajectories and multiple movements. This suggests that prediction is based on complex dynamic visual models of the way that balls move, accumulated over extensive experience. Since eye, head, arm, and body movements all co-occur, it seems likely that a common internal model of predicted visual state is shared by different effectors to allow flexible coordination patterns. It is generally agreed that internal models are responsible for predicting future sensory state for control of body movements. The present work suggests that model-based prediction is likely to be a pervasive component in natural gaze control as well.


Asunto(s)
Movimiento/fisiología , Seguimiento Ocular Uniforme/fisiología , Movimientos Sacádicos/fisiología , Visión Ocular/fisiología , Adulto , Humanos
18.
J Vis ; 12(13): 19, 2012 Dec 21.
Artículo en Inglés | MEDLINE | ID: mdl-23262151

RESUMEN

Eye movements during natural tasks are well coordinated with ongoing task demands and many variables could influence gaze strategies. Sprague and Ballard (2003) proposed a gaze-scheduling model that uses a utility-weighted uncertainty metric to prioritize fixations on task-relevant objects and predicted that human gaze should be influenced by both reward structure and task-relevant uncertainties. To test this conjecture, we tracked the eye movements of participants in a simulated driving task where uncertainty and implicit reward (via task priority) were varied. Participants were instructed to simultaneously perform a Follow Task where they followed a lead car at a specific distance and a Speed Task where they drove at an exact speed. We varied implicit reward by instructing the participants to emphasize one task over the other and varied uncertainty in the Speed Task with the presence or absence of uniform noise added to the car's velocity. Subjects' gaze data were classified for the image content near fixation and segmented into looks. Gaze measures, including look proportion, duration and interlook interval, showed that drivers more closely monitor the speedometer if it had a high level of uncertainty, but only if it was also associated with high task priority or implicit reward. The interaction observed appears to be an example of a simple mechanism whereby the reduction of visual uncertainty is gated by behavioral relevance. This lends qualitative support for the primary variables controlling gaze allocation proposed in the Sprague and Ballard model.


Asunto(s)
Conducción de Automóvil/psicología , Simulación por Computador , Movimientos Oculares/fisiología , Desempeño Psicomotor/fisiología , Incertidumbre , Adulto , Femenino , Fijación Ocular , Humanos , Masculino
19.
Atten Percept Psychophys ; 84(2): 396-407, 2022 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-35064557

RESUMEN

It has recently become feasible to study selective visual attention to social cues in increasingly ecologically valid ways. In this secondary analysis, we examined gaze behavior in response to the actions of others in a social context. Participants (N = 84) were asked to give a 5-minute speech to a five-member audience that had been filmed in 360° video, displayed in a virtual reality headset containing a built-in eye tracker. Audience members were coached to make movements that would indicate interest or lack of interest (e.g., nodding vs. looking away). The goal of this paper was to analyze whether these actions influenced the speaker's gaze. We found that participants showed reliable evidence of gaze towards audience member actions in general, and towards audience member actions involving their phone specifically (compared with other actions like looking away or leaning back). However, there were no differences in gaze towards actions reflecting interest (like nodding) compared with actions reflecting lack of interest (like looking away). Participants were more likely to look away from audience member actions as well, but there were no specific actions that elicited looking away more or less. Taken together, these findings suggest that the actions of audience members are broadly influential in motivating gaze behaviors in a realistic, contextually embedded (public speaking) setting. Further research is needed to examine the ways in which these findings can be elucidated in more controlled laboratory environments as well as in the real world.


Asunto(s)
Habla , Realidad Virtual , Señales (Psicología) , Fijación Ocular , Humanos , Películas Cinematográficas , Medio Social , Habla/fisiología
20.
J Vis ; 11(10)2011 Sep 27.
Artículo en Inglés | MEDLINE | ID: mdl-21954297

RESUMEN

Ganglion cells in the peripheral retina have lower density and larger receptive fields than in the fovea. Consequently, the visual signals relayed from the periphery have substantially lower resolution than those relayed by the fovea. The information contained in peripheral ganglion cell responses can be quantified by how well they predict the foveal ganglion cell responses to the same stimulus. We constructed a model of human ganglion cell outputs by combining existing measurements of the optical transfer function with the receptive field properties and sampling densities of midget (P) ganglion cells. We then simulated a spatial population of P-cell responses to image patches sampled from a large collection of luminance-calibrated natural images. Finally, we characterized the population response to each image patch, at each eccentricity, with two parameters of the spatial power spectrum of the responses: the average response contrast (standard deviation of the response patch) and the falloff in power with spatial frequency. The primary finding is that the optimal estimate of response contrast in the fovea is dependent on both the response contrast and the steepness of the falloff observed in the periphery. Humans could exploit this information when decoding peripheral signals to estimate contrasts, estimate blur levels, or select the most informative locations for saccadic eye movements.


Asunto(s)
Sensibilidad de Contraste/fisiología , Fóvea Central/fisiología , Células Ganglionares de la Retina/fisiología , Percepción Espacial/fisiología , Corteza Visual/fisiología , Humanos , Estimulación Luminosa/métodos
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