1.
IEEE Trans Neural Netw Learn Syst
; 33(3): 908-918, 2022 03.
Artículo
en Inglés
| MEDLINE
| ID: mdl-33147150
RESUMEN
We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner. Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 games.