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1.
J Neuroeng Rehabil ; 20(1): 146, 2023 11 01.
Artículo en Inglés | MEDLINE | ID: mdl-37915055

RESUMEN

BACKGROUND: In stroke rehabilitation, wearable technology can be used as an intervention modality by providing timely, meaningful feedback on motor performance. Stroke survivors' preferences may offer a unique perspective on what metrics are intuitive, actionable, and meaningful to change behavior. However, few studies have identified feedback preferences from stroke survivors. This project aims to determine the ease of understanding and movement encouragement of feedback based on wearable sensor data (both arm/hand use and mobility) for stroke survivors and to identify preferences for feedback metrics (mode, content, frequency, and timing). METHODS: A sample of 30 chronic stroke survivors wore a multi-sensor system in the natural environment over a 1-week monitoring period. The sensor system captured time in active movement of each arm, arm use ratio, step counts and stance time symmetry. Using the data from the monitoring period, participants were presented with a movement report with visual displays of feedback about arm/hand use, step counts and gait symmetry. A survey and qualitative interview were used to assess ease of understanding, actionability and components of feedback that users found most meaningful to drive lasting behavior change. RESULTS: Arm/hand use and mobility sensor-derived feedback metrics were easy to understand and actionable. The preferred metric to encourage arm/hand use was the hourly arm use bar plot, and similarly the preferred metric to encourage mobility was the hourly steps bar plot, which were each ranked as top choice by 40% of participants. Participants perceived that quantitative (i.e., step counts) and qualitative (i.e., stance time symmetry) mobility metrics provided complementary information. Three main themes emerged from the qualitative analysis: (1) Motivation for behavior change, (2) Real-time feedback based on individual goals, and (3) Value of experienced clinicians for prescription and accountability. Participants stressed the importance of having feedback tailored to their own personalized goals and receiving guidance from clinicians on strategies to progress and increase functional movement behavior in the unsupervised home and community setting. CONCLUSION: The resulting technology has the potential to integrate engineering and personalized rehabilitation to maximize participation in meaningful life activities outside clinical settings in a less structured environment.


Asunto(s)
Rehabilitación de Accidente Cerebrovascular , Accidente Cerebrovascular , Dispositivos Electrónicos Vestibles , Humanos , Retroalimentación , Rehabilitación de Accidente Cerebrovascular/métodos , Sobrevivientes
2.
Sensors (Basel) ; 22(18)2022 Sep 14.
Artículo en Inglés | MEDLINE | ID: mdl-36146287

RESUMEN

After stroke, many people substantially reduce use of their impaired hand in daily life, even if they retain even a moderate level of functional hand ability. Here, we tested whether providing real-time, wearable feedback on the number of achieved hand movements, along with a daily goal, can help people increase hand use intensity. Twenty participants with chronic stroke wore the Manumeter, a novel magnetic wristwatch/ring system that counts finger and wrist movements. We randomized them to wear the device for three weeks with (feedback group) or without (control group) real-time hand count feedback and a daily goal. Participants in the control group used the device as a wristwatch, but it still counted hand movements. We found that the feedback group wore the Manumeter significantly longer (11.2 ± 1.3 h/day) compared to the control group (10.1 ± 1.1 h/day). The feedback group also significantly increased their hand counts over time (p = 0.012, slope = 9.0 hand counts/hour per day, which amounted to ~2000 additional counts per day by study end), while the control group did not (p-value = 0.059; slope = 4.87 hand counts/hour per day). There were no significant differences between groups in any clinical measures of hand movement ability that we measured before and after the feedback period, although several of these measures improved over time. Finally, we confirmed that the previously reported threshold relationship between hand functional capacity and daily use was stable over three weeks, even in the presence of feedback, and established the minimal detectable change for hand count intensity, which is about 30% of average daily intensity. These results suggest that disuse of the hand after stroke is temporarily modifiable with wearable feedback, but do not support that a 3-week intervention of wearable hand count feedback provides enduring therapeutic gains.


Asunto(s)
Rehabilitación de Accidente Cerebrovascular , Accidente Cerebrovascular , Dispositivos Electrónicos Vestibles , Retroalimentación , Mano , Humanos , Accidente Cerebrovascular/terapia , Rehabilitación de Accidente Cerebrovascular/métodos , Extremidad Superior
3.
J Neurophysiol ; 120(4): 2107-2120, 2018 10 01.
Artículo en Inglés | MEDLINE | ID: mdl-30089024

RESUMEN

During trial-to-trial movement adaptation, the motor system systematically reduces extraneous muscle forces when kinematic errors experienced on previous movements are small, a phenomenon termed "slacking." There is also growing evidence that the motor system slacks continuously (i.e., in real-time) during arm movement or grip force control, but the initiation of this slacking is not well-characterized, obfuscating its physiological cause. Here, we addressed this issue by asking participants ( n = 32) to track discrete force targets presented visually using isometric grip force, then applying a brief, subtle error-clamp to that visual feedback on random trials. Participants reduced their force in an exponential fashion, on these error-clamp trials, except when the target force was <10% maximum voluntary contraction (MVC). This force drift began <250 ms after the onset of the error-clamp, consistent with slacking being an ongoing process unmasked immediately after the motor system finished reacting to the last veridical feedback. Above 10% MVC, the slacking rate increased linearly with grip force magnitude. Grip force variation was approximately 50-100% higher with veridical feedback, largely due to heightened signal power at ~1 Hz, the band of visuomotor feedback control. Finally, the slacking rate measured for each participant during error-clamp trials correlated with their force variation during control trials. That is, participants who slacked more had greater force variation. These results suggest that real-time slacking continuously reduces grip force until visual error prompts correction. Whereas such slacking is suited for force minimization, it may also account for ~30% of the variability in personal grip force variation. NEW & NOTEWORTHY We provide evidence that a form of slacking continuously conditions real-time grip force production. This slacking is well-suited to promote efficiency but is expected to increase force variation by triggering additional feedback corrections. Moreover, we show that the rate at which a person slacks is substantially correlated with the variation of their grip force. In combination, at the neurophysiological level, our results suggest slacking is caused by one or more relatively smooth neural adaptations.


Asunto(s)
Adaptación Fisiológica , Fuerza de la Mano , Variación Biológica Individual , Retroalimentación Fisiológica , Femenino , Humanos , Contracción Isométrica , Masculino , Músculo Esquelético/fisiología , Adulto Joven
4.
Exp Brain Res ; 234(1): 83-93, 2016 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-26378004

RESUMEN

Age-related changes in proprioception are known to affect postural stability, yet the extent to which such changes affect the finger joints is poorly understood despite the importance of finger proprioception in the control of skilled hand movement. We quantified age-related changes in finger proprioception in 37 healthy young, middle-aged, and older adults using two robot-based tasks wherein participants' index and middle fingers were moved by an exoskeletal robot. The first task assessed finger position sense by asking participants to indicate when their index and middle fingers were directly overlapped during a passive crisscross movement; the second task assessed finger movement detection by asking participants to indicate the onset of passive finger movement. When these tasks were completed without vision, finger position sense errors were 48 % larger in older adults compared to young participants (p < 0.05); proprioceptive reaction time was 78 % longer in older adults compared to young adults (p < 0.01). When visual feedback was provided in addition to proprioception, these age-related differences were no longer apparent. No difference between dominant and non-dominant hand performance was found for either proprioception task. These findings demonstrate that finger proprioception is impaired in older adults, and visual feedback can be used to compensate for this deficit. The findings also support the feasibility and utility of the FINGER robot as a sensitive tool for detecting age-related decline in proprioception.


Asunto(s)
Envejecimiento/fisiología , Retroalimentación Sensorial/fisiología , Dedos/fisiología , Propiocepción/fisiología , Robótica/instrumentación , Adulto , Anciano , Anciano de 80 o más Años , Humanos , Persona de Mediana Edad , Tiempo de Reacción/fisiología , Adulto Joven
5.
Exp Brain Res ; 232(3): 1057-70, 2014 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-24398898

RESUMEN

The human motor system quickly entrains rhythmic limb movement to the resonant frequency of mechanical systems with which it interacts, suggesting that entrainment to an appropriately designed training device might be a convenient way to teach desired movements. We tested this possibility by asking healthy subjects (N = 30) to learn to move with a desired movement timing using a simple resonating arm training device: a lever attached to a manual wheelchair. The subjects tried to learn to roll the lever-driven wheelchair back and forth in place at a target frequency initially presented using a series of auditory beeps. One-third of the subjects trained without resonance and with no further feedback about rolling frequency; their performance did not improve. Another group trained with continual visual feedback of frequency error but no resonance; they quickly learned to roll the chair at the target frequency, as evidenced at both short-term and long-term (1 day later) retention tests. A third group trained with elastic bands attached to the lever that caused the system to resonate at the target frequency, providing a timing template. While these participants quickly entrained to the target frequency during training, they did not accurately reproduce this frequency when the system was no longer resonant, moving too slowly with the same systematic error at both the short-term and long-term retention tests. They also did not exhibit a timing aftereffect on the initial movements made when they transitioned from a resonant to non-resonant system or vice versa. This suggests they did not realize they were performing the task with a temporal error. Entrainment to mechanical resonance conveys usable information about movement timing, but seems to cause that movement timing to be perceived as slower than it actually is, as if a putative internal clock speeds up, which is a factor to consider in designing machine-assisted motor training.


Asunto(s)
Retroalimentación Sensorial/fisiología , Intención , Movimiento/fisiología , Desempeño Psicomotor/fisiología , Percepción del Tiempo/fisiología , Adolescente , Adulto , Análisis de Varianza , Femenino , Humanos , Aprendizaje/fisiología , Masculino , Fenómenos Mecánicos , Modelos Biológicos , Estadística como Asunto , Silla de Ruedas , Adulto Joven
6.
J Neuroeng Rehabil ; 11: 10, 2014 Feb 04.
Artículo en Inglés | MEDLINE | ID: mdl-24495432

RESUMEN

BACKGROUND: This paper describes the design and preliminary testing of FINGER (Finger Individuating Grasp Exercise Robot), a device for assisting in finger rehabilitation after neurologic injury. We developed FINGER to assist stroke patients in moving their fingers individually in a naturalistic curling motion while playing a game similar to Guitar Hero. The goal was to make FINGER capable of assisting with motions where precise timing is important. METHODS: FINGER consists of a pair of stacked single degree-of-freedom 8-bar mechanisms, one for the index and one for the middle finger. Each 8-bar mechanism was designed to control the angle and position of the proximal phalanx and the position of the middle phalanx. Target positions for the mechanism optimization were determined from trajectory data collected from 7 healthy subjects using color-based motion capture. The resulting robotic device was built to accommodate multiple finger sizes and finger-to-finger widths. For initial evaluation, we asked individuals with a stroke (n = 16) and without impairment (n = 4) to play a game similar to Guitar Hero while connected to FINGER. RESULTS: Precision design, low friction bearings, and separate high speed linear actuators allowed FINGER to individually actuate the fingers with a high bandwidth of control (-3 dB at approximately 8 Hz). During the tests, we were able to modulate the subject's success rate at the game by automatically adjusting the controller gains of FINGER. We also used FINGER to measure subjects' effort and finger individuation while playing the game. CONCLUSIONS: Test results demonstrate the ability of FINGER to motivate subjects with an engaging game environment that challenges individuated control of the fingers, automatically control assistance levels, and quantify finger individuation after stroke.


Asunto(s)
Dedos/fisiología , Modalidades de Fisioterapia/instrumentación , Robótica/métodos , Rehabilitación de Accidente Cerebrovascular , Juegos de Video , Algoritmos , Femenino , Humanos , Masculino , Persona de Mediana Edad , Proyectos Piloto
7.
Res Sq ; 2023 Apr 13.
Artículo en Inglés | MEDLINE | ID: mdl-37090658

RESUMEN

Background: In stroke rehabilitation, wearable technology can be used as an intervention modality by providing timely, meaningful feedback on motor performance. Stroke survivors' preferences may offer a unique perspective on what metrics are intuitive, actionable, and meaningful to change behavior. However, few studies have identified feedback preferences from stroke survivors. This project aims to determine stroke survivors' satisfaction with feedback from wearable sensors (both mobility and arm/hand use) and to identify preferences for feedback type and delivery schedule. Methods: A sample of 30 chronic stroke survivors wore a multi-sensor system in the natural environment over a 1-week monitoring period. The sensor system captured time in active movement of each arm, arm use ratio, step counts and stance time symmetry. Using the data from the monitoring period, participants were presented with a movement report with visual displays of quantitative and qualitative feedback. A survey and qualitative interview were used to assess ease of understanding, actionability and components of feedback that users found most meaningful to drive lasting behavior change. Results: Arm/hand use and mobility sensor-derived feedback metrics were easy to understand and actionable. The preferred metric to encourage arm/hand use was the hourly arm use bar plot, and similarly the preferred metric to encourage mobility was the hourly steps bar plot, which were each ranked as top choice by 40% of participants. Participants perceived that quantitative (i.e., step counts) and qualitative (i.e., stance time symmetry) mobility metrics provided complementary information. Three main themes emerged from the qualitative analysis: 1) Motivation for behavior change, 2) Real-time feedback based on individual goals, and 3) Value of experienced clinicians for prescription and accountability. Participants stressed the importance of having feedback tailored to their own personalized goals and receiving guidance from clinicians on strategies to progress and increase functional movement behavior in the unsupervised home and community setting. Conclusion: The resulting technology has the potential to integrate engineering and personalized rehabilitation to maximize participation in meaningful life activities outside clinical settings in a less structured environment-one where stroke survivors live their lives.

8.
Clin Neurophysiol ; 129(4): 797-808, 2018 04.
Artículo en Inglés | MEDLINE | ID: mdl-29453171

RESUMEN

OBJECTIVE: The goal of this study was to determine the relative contributions of finger weakness and reduced finger individuation to reduced hand function after stroke, and their association with corticospinal tract (CST) injury. METHODS: We measured individuated and synergistic maximum voluntary contractions (MVCs) of the index and middle fingers, in both flexion and extension, of 26 individuals with a chronic stroke using a robotic exoskeleton. We quantified finger strength and individuation, and defined a novel metric that combines them - "multifinger capacity". We used stepwise linear regression to identify which measure best predicted hand function (Box and Blocks Test, Nine Hole Peg Test) and arm impairment (the Upper Extremity Fugl-Meyer Test). RESULTS: Compared to metrics of strength or individuation, capacity survived the stepwise regression as the strongest predictor of hand function and arm impairment. Capacity was also most strongly related to presence or absence of lesion overlap with the CST. CONCLUSIONS: Reduced strength and individuation combine to shrink the space of achievable finger torques, and it is the resulting size of this space - the multifinger capacity - that is of elevated importance for predicting loss of hand function. SIGNIFICANCE: Multi-finger capacity may be an important target for rehabilitative hand training.


Asunto(s)
Dispositivo Exoesqueleto , Dedos/fisiología , Fuerza de la Mano/fisiología , Tractos Piramidales/lesiones , Tractos Piramidales/fisiología , Accidente Cerebrovascular/fisiopatología , Adulto , Anciano , Femenino , Humanos , Masculino , Persona de Mediana Edad , Contracción Muscular/fisiología , Accidente Cerebrovascular/diagnóstico , Rehabilitación de Accidente Cerebrovascular/métodos , Adulto Joven
9.
Neurorehabil Neural Repair ; 31(8): 769-780, 2017 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-28803535

RESUMEN

BACKGROUND: Robots that physically assist movement are increasingly used in rehabilitation therapy after stroke, yet some studies suggest robotic assistance discourages effort and reduces motor learning. OBJECTIVE: To determine the therapeutic effects of high and low levels of robotic assistance during finger training. METHODS: We designed a protocol that varied the amount of robotic assistance while controlling the number, amplitude, and exerted effort of training movements. Participants (n = 30) with a chronic stroke and moderate hemiparesis (average Box and Blocks Test 32 ± 18 and upper extremity Fugl-Meyer score 46 ± 12) actively moved their index and middle fingers to targets to play a musical game similar to GuitarHero 3 h/wk for 3 weeks. The participants were randomized to receive high assistance (causing 82% success at hitting targets) or low assistance (55% success). Participants performed ~8000 movements during 9 training sessions. RESULTS: Both groups improved significantly at the 1-month follow-up on functional and impairment-based motor outcomes, on depression scores, and on self-efficacy of hand function, with no difference between groups in the primary endpoint (change in Box and Blocks). High assistance boosted motivation, as well as secondary motor outcomes (Fugl-Meyer and Lateral Pinch Strength)-particularly for individuals with more severe finger motor deficits. Individuals with impaired finger proprioception at baseline benefited less from the training. CONCLUSIONS: Robot-assisted training can promote key psychological outcomes known to modulate motor learning and retention. Furthermore, the therapeutic effectiveness of robotic assistance appears to derive at least in part from proprioceptive stimulation, consistent with a Hebbian plasticity model.


Asunto(s)
Terapia por Ejercicio/métodos , Dedos/fisiopatología , Actividad Motora/fisiología , Paresia/rehabilitación , Robótica , Rehabilitación de Accidente Cerebrovascular/métodos , Método Doble Ciego , Terapia por Ejercicio/instrumentación , Femenino , Estudios de Seguimiento , Humanos , Aprendizaje , Masculino , Persona de Mediana Edad , Modelos Neurológicos , Motivación , Movimiento/fisiología , Música , Plasticidad Neuronal/fisiología , Paresia/etiología , Paresia/fisiopatología , Paresia/psicología , Recuperación de la Función , Accidente Cerebrovascular/complicaciones , Accidente Cerebrovascular/fisiopatología , Accidente Cerebrovascular/psicología , Rehabilitación de Accidente Cerebrovascular/instrumentación , Resultado del Tratamiento , Juegos de Video
10.
IEEE Int Conf Rehabil Robot ; 2017: 1603-1608, 2017 07.
Artículo en Inglés | MEDLINE | ID: mdl-28814049

RESUMEN

Wearable sensing is a new tool for quantifying upper extremity (UE) rehabilitation after stroke. However, it is unclear whether it provides information beyond what is available through standard clinical assessments. To investigate this question, people with a chronic stroke (n=9) wore accelerometers on both wrists for 9 hours on a single day during their daily activities. We used principal components analysis (PCA) to characterize how novel kinematic measures of jerk and acceleration asymmetry, along with conventional measures of limb use asymmetry and clinical function, explained the behavioral variance of UE recovery across participants. The first PC explained 55% of the variance and described a strong correlation between standard clinical assessments and limb use asymmetry, as has been observed previously. The second PC explained a further 31% of the variance and described a strong correlation between bimanual magnitude and jerk asymmetry. Because of the nature of PCA, this second PC is mathematically orthogonal to the first and thus uncorrelated with the clinical assessments. Therefore, kinematic metrics obtainable from bimanual accelerometry, including bimanual jerk asymmetry, encoded additional information about UE recovery. One interpretation is that the first PC relates to "functional status" and the second to "movement quality". We also describe a new graphical format for presenting bimanual wrist accelerometry data that facilitates identification of asymmetries.


Asunto(s)
Acelerometría/instrumentación , Rehabilitación de Accidente Cerebrovascular/instrumentación , Extremidad Superior/fisiopatología , Dispositivos Electrónicos Vestibles , Acelerometría/métodos , Adulto , Anciano , Fenómenos Biomecánicos/fisiología , Diseño de Equipo , Humanos , Masculino , Persona de Mediana Edad , Análisis de Componente Principal , Rehabilitación de Accidente Cerebrovascular/métodos , Muñeca/fisiopatología
11.
IEEE J Biomed Health Inform ; 18(6): 1804-12, 2014 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-25014974

RESUMEN

Nonobtrusive options for monitoring the wrist and hand movement are needed for stroke rehabilitation and other applications. This paper describes the "manumeter," a device that logs total angular distance travelled by wrist and finger joints using a magnetic ring worn on the index finger and two triaxial magnetometers mounted in a watch-like unit. We describe an approach to estimate the wrist and finger joint angles using a radial basis function network that maps differential magnetometer readings to joint angles. We tested this approach by comparing manumeter estimates of total angular excursion with those from a passive goniometric exoskeleton worn simultaneously as seven participants completed a set of 12 manual tasks at low-, medium-, and high-intensity conditions on a first testing day, 1-2 days later, and 6-8 days later, using only the original calibration from the first testing day. Manumeter estimates scaled proportionally to the intensity of hand activity. Estimates of angular excursion made with the manumeter were 92.5% ± 28.4 (SD), 98.3% ± 23.3, and 94.7% ± 19.3 of the goniometric exoskeleton across the three testing days, respectively. Magnetic sensing of wrist and finger movement is nonobtrusive and can quantify the amount of use of the hand across days.


Asunto(s)
Dedos/fisiología , Monitoreo Fisiológico/instrumentación , Muñeca/fisiología , Adulto , Diseño de Equipo , Humanos , Hierro , Masculino , Reproducibilidad de los Resultados , Análisis y Desempeño de Tareas , Adulto Joven
12.
Artículo en Inglés | MEDLINE | ID: mdl-25570890

RESUMEN

Wrist-worn accelerometers are becoming more prevalent as a means to assess use of the impaired upper extremity in daily life after stroke. However, wrist accelerometry does not measure joint movements of the hand, which are integral to functional use of the upper extremity. In this study, we used a custom-built, non-obtrusive device called the manumeter to measure both arm use (via wrist accelerometry) and hand use (via finger magnetometry) of a group of unimpaired subjects while they performed twelve motor tasks at three intensities. We also gave the devices to four stroke subjects and asked them to wear them for six hours a day for one month. From the in-lab testing we found that arm use was a strong predictor of hand use for individual tasks, but that the slope of the relationship varied by up to a factor of ~12 depending on the task being performed. Consistent with this, in the daily use data collected from stroke subjects we found a broad spread in the relationship between arm and hand use. These results suggest that analyzing the spread of the relationship between daily hand and arm use will give more insight into upper extremity recovery than wrist accelerometry or finger magnetometry alone, because the spread reflects the nature of the daily tasks performed as well as the amount of upper extremity use.


Asunto(s)
Acelerometría/instrumentación , Brazo/fisiopatología , Magnetometría/métodos , Muñeca/fisiopatología , Aceleración , Adulto , Dedos/fisiopatología , Mano/fisiopatología , Voluntarios Sanos , Humanos , Masculino , Persona de Mediana Edad , Movimiento , Procesamiento de Señales Asistido por Computador , Accidente Cerebrovascular/fisiopatología , Adulto Joven
13.
IEEE Int Conf Rehabil Robot ; 2013: 6650397, 2013 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-24187216

RESUMEN

This paper describes the design and pilot testing of a novel device for unobtrusive monitoring of wrist and hand movement through a sensorized watch and a magnetic ring system called the manumeter. The device senses the magnetic field of the ring through two triaxial magnetometers and records the data to onboard memory which can be analyzed later by connecting the watch unit to a computer. Wrist and finger joint angles are estimated using a radial basis function network. We compared joint angle estimates collected using the manumeter to direct measurements taken using a passive exoskeleton and found that after a 60 minute trial, 95% of the radial/ulnar deviation, wrist flexion/extension and finger flexion/extension estimates were within 2.4, 5.8, and 4.7 degrees of their actual values respectively. The device measured angular distance traveled for these three joints within 10.4%, 4.5%, and 14.3 % of their actual values. The manumeter has potential to improve monitoring of real world use of the hand after stroke and in other applications.


Asunto(s)
Dedos/fisiología , Monitoreo Fisiológico/instrumentación , Movimiento , Muñeca/fisiología , Diseño de Equipo , Humanos
14.
IEEE Int Conf Rehabil Robot ; 2013: 6650461, 2013 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-24187278

RESUMEN

Robotic devices can modulate success rates and required effort levels during motor training, but it is unclear how this affects performance gains and motivation. Here we present results from training unimpaired humans in a virtual golf-putting task, and training spinal cord injured (SCI) rats in a grip strength task using robotically modulated success rates and effort levels. Robotic assistance in golf practice increased trainees feelings of competence, and, paradoxically, increased their sense effort, even though it had mixed effects on learning. Reducing effort during a grip strength training task led rats with SCI to practice the task more frequently. However, the more frequent practice of these rats did not cause them to exceed the strength gains achieved by rats that exercised less often at higher required effort levels. These results show that increasing success and decreasing effort with robots increases motivation, but has mixed effects on performance gains.


Asunto(s)
Golf/educación , Golf/fisiología , Fuerza de la Mano/fisiología , Robótica/instrumentación , Interfaz Usuario-Computador , Adulto , Análisis de Varianza , Animales , Modelos Animales de Enfermedad , Femenino , Humanos , Masculino , Ratas , Ratas Sprague-Dawley , Robótica/métodos , Traumatismos de la Médula Espinal/rehabilitación , Adulto Joven
15.
Artículo en Inglés | MEDLINE | ID: mdl-23366783

RESUMEN

This paper describes the design and testing of a robotic device for finger therapy after stroke: FINGER (Finger Individuating Grasp Exercise Robot). FINGER makes use of stacked single degree-of-freedom mechanisms to assist subjects in moving individual fingers in a naturalistic grasping pattern through much of their full range of motion. The device has a high bandwidth of control (-3dB at approximately 8 Hz) and is backdriveable. These characteristics make it capable of assisting in grasping tasks that require precise timing. We therefore used FINGER to assist individuals with a stroke (n= 8) and without impairment (n= 4) in playing a game similar to Guitar Hero©. The subjects attempted to move their fingers to target positions at times specified by notes that were graphically streamed to popular music. We show here that by automatically adjusting the robot gains, it is possible to use FINGER to modulate the subject's success rate at the game, across a range of impairment levels. Modulating success rates did not alter the stroke subject's effort, although the unimpaired subjects exerted more force when they were made less successful. We also present a novel measure of finger individuation that can be assessed as individuals play Guitar Hero with FINGER. The results demonstrate the ability of FINGER to provide controlled levels of assistance during an engaging computer game, and to quantify finger individuation after stroke.


Asunto(s)
Dedos/fisiopatología , Música , Robótica , Rehabilitación de Accidente Cerebrovascular , Accidente Cerebrovascular/fisiopatología , Juegos de Video , Adulto , Femenino , Mano , Fuerza de la Mano , Humanos , Masculino , Persona de Mediana Edad
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