RESUMEN
Foraging is a goal-directed behavior that balances the need to explore the environment for resources with the need to exploit those resources. In Drosophila melanogaster, distinct phenotypes have been observed in relation to the foraging gene (for), labeled the rover and sitter. Adult rovers explore their environs more extensively than do adult sitters. We explored whether this distinction would be conserved in humans. We made use of a distinction from regulatory mode theory between those who "get on with it," so-called locomotors, and those who prefer to ensure they "do the right thing," so-called assessors. In this logic, rovers and locomotors share similarities in goal pursuit, as do sitters and assessors. We showed that genetic variation in PRKG1, the human ortholog of for, is associated with preferential adoption of a specific regulatory mode. Next, participants performed a foraging task to see whether genetic differences associated with distinct regulatory modes would be associated with distinct goal pursuit patterns. Assessors tended to hug the boundary of the foraging environment, much like behaviors seen in Drosophila adult sitters. In a patchy foraging environment, assessors adopted more cautious search strategies maximizing exploitation. These results show that distinct patterns of goal pursuit are associated with particular genotypes of PRKG1, the human ortholog of for.
Asunto(s)
Proteína Quinasa Dependiente de GMP Cíclico Tipo I/genética , Proteína Quinasa Dependiente de GMP Cíclico Tipo I/metabolismo , Variación Genética , Adolescente , Adulto , Animales , Proteínas Quinasas Dependientes de GMP Cíclico/genética , Proteínas Quinasas Dependientes de GMP Cíclico/metabolismo , Proteínas de Drosophila/genética , Proteínas de Drosophila/metabolismo , Drosophila melanogaster , Femenino , Humanos , MasculinoRESUMEN
We examined the hypothesis that boredom is likely to occur when opportunity costs are high; that is, when there is a high potential value of engaging in activities other than the researcher-assigned activity. To this end, participants were either placed in a room with many possible affordances (e.g. a laptop, puzzle, etc.; affordances condition; n = 121), or they were ushered into an empty room (control condition; n = 107). In both conditions participants were instructed to entertain themselves with only their thoughts (hence, participants in the affordances condition were to refrain from engaging with the available options). As predicted, participants in the affordances condition reported higher levels of boredom compared with those in the control condition. Results suggest that under some conditions, environments that afford alternative activities may be more boring than those that are void of such activities.
Asunto(s)
Tedio , Ambiente , Adolescente , Adulto , Femenino , Humanos , Masculino , Dolor , Adulto JovenRESUMEN
Conditions of low and high perceived control often lead to boredom, albeit for different reasons. Whereas, high perceived control may be experienced as boring because the situation lacks challenge, low perceived control may be experienced as boring because the situation precludes effective engagement. In two experiments we test this proposed quadratic relationship. In the first experiment we had participants play different versions of the children's game "rock-paper-scissors" in which they arbitrarily won (intended to maximize feelings of control) or lost (to induce feelings of low control). Despite having only dichotomous conditions, participants reported experiencing a broad range of levels of perceived control. Consistent with our predictions, boredom was highest at low and high levels of perceived control (i.e., a quadratic relation between perceived control and felt boredom). Experiment 2 tested the notion that the mere prospect of gaining control may mitigate boredom. Participants given to believe (erroneously) that they could gain control over the game of rock, paper, scissors were less bored than those who believed there was no possibility of winning at greater than chance levels. This suggests that beliefs concerning prospective control, rather than a given level of perceived control per se, may predict engagement and boredom.
RESUMEN
It has been evident for some time that the Boredom Proneness Scale (BPS), a commonly used measure of trait boredom, does not constitute a single scale. Factor analytic studies have identified anything from two to seven factors, prompting Vodanovich and colleagues to propose an alternative two factor, short form version Boredom Proneness Scale-Short Form (BPS-SR). The present study further investigates the factor structure and validity of both the BPS and the BPS-SR. The two-factor solution obtained for the BPS-SR appears to be an artifact of item wording of reverse-scored items. These same items may also have contributed to the earlier complexity and inconsistency of results for the full BPS. An eight-item scale of only consistently worded items (i.e., those not requiring reverse scoring) was developed. This new scale demonstrated unidimensionality and the scale score had good internal consistency and construct validity comparable to the original BPS score.