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1.
Geriatr Nurs ; 56: 212-217, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-38364614

RESUMEN

Osteoporosis predisposes to fractures, which affect the quality of life and can be life-threatening. However, the knowledge, attitudes and preventive behaviors of osteoporosis in older adults are insufficient. The aim of this paper was to develop and test the effect of a bone-preserving board game program among older adults. A convenience sample of 85 older adults recruited from two community activity centers in southern Taiwan were assigned to either an experimental group or a control group. The experimental group played a bone-preserving board game for 4 weeks, and the control group participated in routine community center activities. The generalized estimating equation showed significantly larger improvements in knowledge, attitudes, and preventive behaviors in the experimental group than in the control group. Board games designed for older adults can support public health education and help prevent osteoporosis. Our results provide a reference for educators, clinical practitioners and researchers.


Asunto(s)
Conocimientos, Actitudes y Práctica en Salud , Osteoporosis , Humanos , Anciano , Calidad de Vida , Osteoporosis/prevención & control , Educación en Salud , Conductas Relacionadas con la Salud
2.
Public Health Nurs ; 39(2): 500-505, 2022 03.
Artículo en Inglés | MEDLINE | ID: mdl-34537984

RESUMEN

OBJECTIVE: To evaluate the effect of an enterovirus board game on improving knowledge of enterovirus for elementary school children in Taiwan. DESIGN: A pilot study with a one-group pretest-posttest design. SAMPLE: Using convenience sampling, 27 children were recruited from a single elementary school in Taiwan in June 2020. MEASUREMENTS: Demographic data were collected and the children completed an enterovirus knowledge questionnaire. Statistical analyses included descriptive statistics, McNemar test, and Wilcoxon test. INTERVENTION: Each experimental group of four to five children participated in a 40-min enterovirus board game. RESULTS: After using the board game, the children had significantly higher mean scores for enterovirus knowledge. Specifically, the children had a higher proportion of correct answers for seven questions related to enterovirus after playing the game compared to before. CONCLUSIONS: Board games designed for elementary school-aged children can support public health education and help prevent outbreaks of infectious diseases such as enterovirus.


Asunto(s)
Enterovirus , Niño , Educación en Salud , Humanos , Proyectos Piloto , Instituciones Académicas , Encuestas y Cuestionarios
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