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1.
Public Health ; 140: 50-55, 2016 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-27756495

RESUMEN

INTRODUCTION: The aim of this study was evaluating if the presence of a humanoid robot could improve the efficacy of a game-based, nutritional education intervention. STUDY DESIGN: This was a controlled, school-based pilot intervention carried out on fourth-grade school children (8-10 years old). A total of 112 children underwent a game-based nutritional educational lesson on the importance of carbohydrates. For one group (n = 58), the lesson was carried out by a nutritional educator, the Master of Taste (MT), whereas for another group, (n = 54) the Master of Taste was supported by a humanoid robot (MT + NAO). A third group of children (n = 33) served as control not receiving any lesson. METHODS: The intervention efficacy was evaluated by questionnaires administered at the beginning and at the end of each intervention. The nutritional knowledge level was evaluated by the cultural-nutritional awareness factor (AF) score. RESULTS: A total of 290 questionnaires were analyzed. Both MT and MT + NAO interventions significantly increased nutritional knowledge. At the end of the study, children in the MT and MT + NAO group showed similar AF scores, and the AF scores of both intervention groups were significantly higher than the AF score of the control group. CONCLUSIONS: This study showed a significant increase in the nutritional knowledge of children involved in a game-based, single-lesson, educational intervention performed by a figure that has a background in food science. However, the presence of a humanoid robot to support this figure's teaching activity did not result in any significant learning improvement.


Asunto(s)
Educación en Salud/métodos , Ciencias de la Nutrición/educación , Juego e Implementos de Juego , Robótica , Niño , Femenino , Humanos , Italia , Masculino , Proyectos Piloto , Instituciones Académicas , Encuestas y Cuestionarios
2.
Int J Food Sci Nutr ; 67(2): 207-15, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-26888548

RESUMEN

To improve nutritional knowledge of children, single-group educational interventions with pre/post knowledge assessment were performed in primary schools in Parma, Italy, participating to the Giocampus Program. A total of 8165 children (8-11 years old) of 3rd, 4th and 5th grades of primary school were involved in 3 hours per class nutritional lessons, with specifically designed games and activities for each school grade. To evaluate children learning, a questionnaire was administered before and after three months of educational intervention. A total of 16330 questionnaires were analysed. Children nutritional knowledge significantly increased (p< 0.001) in all school grades. The integrated "learning through playing" approach, including the educational figures, tools and games, was successful in improving children's nutritional knowledge. A stable integration of this method in primary school settings could prepare a new generation of citizens, better educated on health-promotion lifestyles.


Asunto(s)
Dieta , Conductas Relacionadas con la Salud , Educación en Salud , Aprendizaje , Juego e Implementos de Juego , Niño , Recolección de Datos , Conocimientos, Actitudes y Práctica en Salud , Promoción de la Salud , Humanos , Evaluación de Programas y Proyectos de Salud , Instituciones Académicas , Encuestas y Cuestionarios
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