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BACKGROUND: Tele-mentoring during surgery facilitates the transfer of surgical knowledge from a mentor (specialist surgeon) to a mentee (operating surgeon). The aim of this work is to develop a tele-mentoring system tailored for minimally invasive surgery (MIS) where the mentor can remotely demonstrate to the mentee the required motion of the surgical instruments. METHODS: A remote tele-mentoring system is implemented that generates visual cues in the form of virtual surgical instrument motion overlaid onto the live view of the operative field. The technical performance of the system is evaluated in a simulated environment, where the operating room and the central location of the mentor were physically located in different countries and connected over the internet. In addition, a user study was performed to assess the system as a mentoring tool. RESULTS: On average, it took 260 ms to send a view of the operative field of 1920 × 1080 resolution from the operating room to the central location of the mentor and an average of 132 ms to receive the motion of virtual surgical instruments from the central location to the operating room. The user study showed that it is feasible for the mentor to demonstrate and for the mentee to understand and replicate the motion of surgical instruments. CONCLUSION: The work demonstrates the feasibility of transferring information over the internet from a mentor to a mentee in the form of virtual surgical instruments. Their motion is overlaid onto the live view of the operative field enabling real-time interactions between both the surgeons.
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Tutoria , Cirurgiões , Humanos , Mentores , Procedimentos Cirúrgicos Minimamente Invasivos , Instrumentos CirúrgicosRESUMO
The COVID-19 pandemic has affected the world socially and economically changing behaviors towards medical facilities, public gatherings, workplaces, and education. Educational institutes have been shutdown sporadically across the globe forcing teachers and students to adopt distance learning techniques. Due to the closure of educational institutes, work and learn from home methods have burdened the network resources and considerably decreased a viewer's Quality of Experience (QoE). The situation calls for innovative techniques to handle the surging load of video traffic on cellular networks. In the scenario of distance learning, there is ample opportunity to realize multi-cast delivery instead of a conventional unicast. However, the existing 5G architecture does not support service-less multi-cast. In this article, we advance the case of Virtual Network Function (VNF) based service-less architecture for video multicast. Multicasting a video session for distance learning significantly lowers the burden on core and Radio Access Networks (RAN) as demonstrated by evaluation over a real-world dataset. We debate the role of Edge Intelligence (EI) for enabling multicast and edge caching for distance learning to complement the performance of the proposed VNF architecture. EI offers the determination of users that are part of a multicast session based on location, session, and cell information. Moreover, user preferences and network's contextual information can differentiate between live and cached access patterns optimizing edge caching decisions. While exploring the opportunities of EI-enabled distance learning, we demonstrate a significant reduction in network operator resource utilization and an increase in user QoE for VNF based multicast transmission.
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COVID-19 , Educação a Distância , Humanos , Inteligência , Pandemias , SARS-CoV-2RESUMO
In machine learning, an informative dataset is crucial for accurate predictions. However, high dimensional data often contains irrelevant features, outliers, and noise, which can negatively impact model performance and consume computational resources. To tackle this challenge, the Bird's Eye View (BEV) feature selection technique is introduced. This approach is inspired by the natural world, where a bird searches for important features in a sparse dataset, similar to how a bird search for sustenance in a sprawling jungle. BEV incorporates elements of Evolutionary Algorithms with a Genetic Algorithm to maintain a population of top-performing agents, Dynamic Markov Chain to steer the movement of agents in the search space, and Reinforcement Learning to reward and penalize agents based on their progress. The proposed strategy in this paper leads to improved classification performance and a reduced number of features compared to conventional methods, as demonstrated by outperforming state-of-the-art feature selection techniques across multiple benchmark datasets.
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Algoritmos , Benchmarking , Evolução Biológica , Aprendizado de Máquina , Cadeias de MarkovRESUMO
Objective: This study aims to explore the user archetypes of health apps based on average usage and psychometrics. Methods: The study utilized a dataset collected through a dedicated smartphone application and contained usage data, i.e. the timestamps of each app session from October 2020 to April 2021. The dataset had 129 participants for mental health apps usage and 224 participants for physical health apps usage. Average daily launches, extraversion, neuroticism, and satisfaction with life were the determinants of the mental health apps clusters, whereas average daily launches, conscientiousness, neuroticism, and satisfaction with life were for physical health apps. Results: Two clusters of mental health apps users were identified using k-prototypes clustering: help-seeking and maintenance users and three clusters of physical health apps users were identified: happy conscious occasional, happy neurotic occasional, and unhappy neurotic frequent users. Conclusion: The findings from this study helped to understand the users of health apps based on the frequency of usage, personality, and satisfaction with life. Further, with these findings, apps can be tailored to optimize user experience and satisfaction which may help to increase user retention. Policymakers may also benefit from these findings since understanding the populations' needs may help to better invest in effective health technology.
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This paper aims to objectively compare the use of mental health apps between the pre-COVID-19 and during COVID-19 periods and to study differences amongst the users of these apps based on age and gender. The study utilizes a dataset collected through a smartphone app that objectively records the users' sessions. The dataset was analyzed to identify users of mental health apps (38 users of mental health apps pre-COVID-19 and 81 users during COVID-19) and to calculate the following usage metrics; the daily average use time, the average session time, the average number of launches, and the number of usage days. The mental health apps were classified into two categories: guidance-based and tracking-based apps. The results include the increased number of users of mental health apps during the COVID-19 period as compared to pre-COVID-19. Adults (aged 24 and above), compared to emerging adults (aged 15-24 years), were found to have a higher usage of overall mental health apps and guidance-based mental health apps. Furthermore, during the COVID-19 pandemic, males were found to be more likely to launch overall mental health apps and guidance-based mental health apps compared to females. The findings from this paper suggest that despite the increased usage of mental health apps amongst males and adults, user engagement with mental health apps remained minimal. This suggests the need for these apps to work towards improved user engagement and retention.
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Background: As public health strategists and policymakers explore different approaches to lessen the devastating effects of novel coronavirus disease (COVID-19), blockchain technology has emerged as a resource that can be utilized in numerous ways. Many blockchain technologies have been proposed or implemented during the COVID-19 pandemic; however, to the best of our knowledge, no comprehensive reviews have been conducted to uncover and summarise the main feature of these technologies. Objective: This study aims to explore proposed or implemented blockchain technologies used to mitigate the COVID-19 challenges as reported in the literature. Methods: We conducted a scoping review in line with guidelines of PRISMA Extension for Scoping Reviews (PRISMA-ScR). To identify relevant studies, we searched 11 bibliographic databases (e.g., EMBASE and MEDLINE) and conducted backward and forward reference list checking of the included studies and relevant reviews. The study selection and data extraction were conducted by 2 reviewers independently. Data extracted from the included studies was narratively summarised and described. Results: 19 of 225 retrieved studies met eligibility criteria in this review. The included studies reported 10 used cases of blockchain to mitigate COVID-19 challenges; the most prominent use cases were contact tracing and immunity passports. While the blockchain technology was developed in 10 studies, its use was proposed in the remaining 9 studies. The public blockchain technology was the most commonly utilized type in the included studies. All together, 8 different consensus mechanisms were used in the included studies. Out of 10 studies that identified the used platform, 9 studies used Ethereum to run the blockchain. Solidity was the most prominent programming language used in developing blockchain technology in the included studies. The transaction cost was reported in only 4 of the included studies and varied between USD 10-10 and USD 5. The expected latency and expected scalability were not identified in the included studies. Conclusion: Blockchain technologies are expected to play an integral role in the fight against the COVID-19 pandemic. Many possible applications of blockchain were found in this review; however, most of them are not mature enough to reveal their expected impact in the fight against COVID-19. We encourage governments, health authorities, and policymakers to consider all blockchain applications suggested in the current review to combat COVID-19 challenges. There is a pressing need to empirically examine how effective blockchain technologies are in mitigating COVID-19 challenges. Further studies are required to assess the performance of blockchain technologies' fight against COVID-19 in terms of transaction cost, scalability, and/or latency when using different consensus algorithms, platforms, and access types.
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BACKGROUND: Tele-mentoring facilitates the transfer of surgical knowledge. The objective of this work is to develop a tele-mentoring framework that enables a specialist surgeon to mentor an operating surgeon by transferring information in a form of surgical instruments' motion required during a minimally invasive surgery. METHOD: A tele-mentoring framework is developed to transfer video stream of the surgical field, poses of the scope and port placement from the operating room to a remote location. From the remote location, the motion of virtual surgical instruments augmented onto the surgical field is sent to the operating room. RESULTS: The proposed framework is suitable to be integrated with laparoscopic as well as robotic surgeries. It takes on average 1.56 s to send information from the operating room to the remote location and 0.089 s for vice versa over a local area network. CONCLUSIONS: The work demonstrates a tele-mentoring framework that enables a specialist surgeon to mentor an operating surgeon during a minimally invasive surgery.
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Laparoscopia , Tutoria , Cirurgiões , Telemedicina , Humanos , Mentores , Procedimentos Cirúrgicos Minimamente InvasivosRESUMO
Modern technology has pushed us into the information age, making it easier to generate and record vast quantities of new data. Datasets can help in analyzing the situation to give a better understanding, and more importantly, decision making. Consequently, datasets, and uses to which they can be put, have become increasingly valuable commodities. This article describes the DroneRF dataset: a radio frequency (RF) based dataset of drones functioning in different modes, including off, on and connected, hovering, flying, and video recording. The dataset contains recordings of RF activities, composed of 227 recorded segments collected from 3 different drones, as well as recordings of background RF activities with no drones. The data has been collected by RF receivers that intercepts the drone's communications with the flight control module. The receivers are connected to two laptops, via PCIe cables, that runs a program responsible for fetching, processing and storing the sensed RF data in a database. An example of how this dataset can be interpreted and used can be found in the related research article "RF-based drone detection and identification using deep learning approaches: an initiative towards a large open source drone database" (Al-Sa'd et al., 2019).