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1.
Br J Dev Psychol ; 28(Pt 3): 699-725, 2010 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-20849041

RESUMO

In work done at the German Criminological Research Institute of Lower Saxony (KFN) various methods have been used to investigate how specific inappropriate media usage patterns affect academic performance in children and adolescents. The findings are paralleled by current international research indicating a negative relationship between these two variables. Based on a cross-sectional survey of 5,529 fourth grade students and a longitudinal panel study with 1,157 primary schoolchildren, a key finding can be demonstrated: the more time students spend on consuming media and the more violent its contents are, the worse are their marks at school, even when controlling for vital factors such as family, educational, or immigrant background. In particular, boys who gender-specifically are better equipped with electronic media devices, who partially have extensive media usage times and who strongly prefer violent media content, are at the risk of showing poor school performance. In fact, a decrease in academic performance of boys can be observed in German school statistics. By presenting first results of a school-based intervention programme, a promising approach to the reduction of detrimental effects of electronic media use on school performance is introduced.


Assuntos
Logro , Atividades de Lazer , Microcomputadores , Televisão , Jogos de Vídeo , Alcoolismo/psicologia , Transtorno da Personalidade Antissocial/psicologia , Estudos Transversais , Alemanha , Inquéritos Epidemiológicos , Humanos , Delinquência Juvenil/psicologia , Fatores de Risco , Fatores Sexuais , Socialização , Transtornos Relacionados ao Uso de Substâncias/psicologia , Fatores de Tempo , Violência/psicologia
2.
Cyberpsychol Behav Soc Netw ; 13(3): 269-77, 2010 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-20557246

RESUMO

In this article, results of a German nationwide survey (KFN schools survey 2007/2008) are presented. The controlled sample of 44,610 male and female ninth-graders was carried out in 2007 and 2008 by the Criminological Research Institute of Lower Saxony (KFN). According to a newly developed screening instrument (KFN-CSAS-II), which was presented to every third juvenile participant (N = 15,168), 3% of the male and 0.3% of the female students are diagnosed as dependent on video games. The data indicate a clear dividing line between extensive gaming and video game dependency (VGD) as a clinically relevant phenomenon. VGD is accompanied by increased levels of psychological and social stress in the form of lower school achievement, increased truancy, reduced sleep time, limited leisure activities, and increased thoughts of committing suicide. In addition, it becomes evident that personal risk factors are crucial for VGD. The findings indicate the necessity of additional research as well as the respective measures in the field of health care policies.


Assuntos
Comportamento Aditivo/epidemiologia , Escalas de Graduação Psiquiátrica , Psicologia do Adolescente/instrumentação , Jogos de Vídeo/psicologia , Adolescente , Comportamento Aditivo/psicologia , Estudos Transversais , Avaliação Educacional , Feminino , Alemanha/epidemiologia , Humanos , Masculino , Prevalência , Fatores de Risco , Distribuição por Sexo , Jogos de Vídeo/estatística & dados numéricos
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