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1.
J Med Internet Res ; 22(4): e13810, 2020 04 22.
Artigo em Inglês | MEDLINE | ID: mdl-32319961

RESUMO

BACKGROUND: Several studies have shown that facial attention differs in children with autism. Measuring eye gaze and emotion recognition in children with autism is challenging, as standard clinical assessments must be delivered in clinical settings by a trained clinician. Wearable technologies may be able to bring eye gaze and emotion recognition into natural social interactions and settings. OBJECTIVE: This study aimed to test: (1) the feasibility of tracking gaze using wearable smart glasses during a facial expression recognition task and (2) the ability of these gaze-tracking data, together with facial expression recognition responses, to distinguish children with autism from neurotypical controls (NCs). METHODS: We compared the eye gaze and emotion recognition patterns of 16 children with autism spectrum disorder (ASD) and 17 children without ASD via wearable smart glasses fitted with a custom eye tracker. Children identified static facial expressions of images presented on a computer screen along with nonsocial distractors while wearing Google Glass and the eye tracker. Faces were presented in three trials, during one of which children received feedback in the form of the correct classification. We employed hybrid human-labeling and computer vision-enabled methods for pupil tracking and world-gaze translation calibration. We analyzed the impact of gaze and emotion recognition features in a prediction task aiming to distinguish children with ASD from NC participants. RESULTS: Gaze and emotion recognition patterns enabled the training of a classifier that distinguished ASD and NC groups. However, it was unable to significantly outperform other classifiers that used only age and gender features, suggesting that further work is necessary to disentangle these effects. CONCLUSIONS: Although wearable smart glasses show promise in identifying subtle differences in gaze tracking and emotion recognition patterns in children with and without ASD, the present form factor and data do not allow for these differences to be reliably exploited by machine learning systems. Resolving these challenges will be an important step toward continuous tracking of the ASD phenotype.


Assuntos
Transtorno do Espectro Autista/terapia , Emoções/fisiologia , Óculos Inteligentes/normas , Dispositivos Eletrônicos Vestíveis/normas , Adolescente , Criança , Feminino , Humanos , Masculino , Fenótipo
2.
Sci Rep ; 11(1): 7620, 2021 04 07.
Artigo em Inglês | MEDLINE | ID: mdl-33828118

RESUMO

Standard medical diagnosis of mental health conditions requires licensed experts who are increasingly outnumbered by those at risk, limiting reach. We test the hypothesis that a trustworthy crowd of non-experts can efficiently annotate behavioral features needed for accurate machine learning detection of the common childhood developmental disorder Autism Spectrum Disorder (ASD) for children under 8 years old. We implement a novel process for identifying and certifying a trustworthy distributed workforce for video feature extraction, selecting a workforce of 102 workers from a pool of 1,107. Two previously validated ASD logistic regression classifiers, evaluated against parent-reported diagnoses, were used to assess the accuracy of the trusted crowd's ratings of unstructured home videos. A representative balanced sample (N = 50 videos) of videos were evaluated with and without face box and pitch shift privacy alterations, with AUROC and AUPRC scores > 0.98. With both privacy-preserving modifications, sensitivity is preserved (96.0%) while maintaining specificity (80.0%) and accuracy (88.0%) at levels comparable to prior classification methods without alterations. We find that machine learning classification from features extracted by a certified nonexpert crowd achieves high performance for ASD detection from natural home videos of the child at risk and maintains high sensitivity when privacy-preserving mechanisms are applied. These results suggest that privacy-safeguarded crowdsourced analysis of short home videos can help enable rapid and mobile machine-learning detection of developmental delays in children.


Assuntos
Transtorno do Espectro Autista/diagnóstico , Técnicas de Observação do Comportamento/métodos , Crowdsourcing/métodos , Adulto , Algoritmos , Criança , Pré-Escolar , Confiabilidade dos Dados , Feminino , Humanos , Modelos Logísticos , Aprendizado de Máquina , Masculino , Transtornos Mentais/diagnóstico , Pessoa de Meia-Idade , Sensibilidade e Especificidade
3.
JAMA Pediatr ; 173(5): 446-454, 2019 05 01.
Artigo em Inglês | MEDLINE | ID: mdl-30907929

RESUMO

Importance: Autism behavioral therapy is effective but expensive and difficult to access. While mobile technology-based therapy can alleviate wait-lists and scale for increasing demand, few clinical trials exist to support its use for autism spectrum disorder (ASD) care. Objective: To evaluate the efficacy of Superpower Glass, an artificial intelligence-driven wearable behavioral intervention for improving social outcomes of children with ASD. Design, Setting, and Participants: A randomized clinical trial in which participants received the Superpower Glass intervention plus standard of care applied behavioral analysis therapy and control participants received only applied behavioral analysis therapy. Assessments were completed at the Stanford University Medical School, and enrolled participants used the Superpower Glass intervention in their homes. Children aged 6 to 12 years with a formal ASD diagnosis who were currently receiving applied behavioral analysis therapy were included. Families were recruited between June 2016 and December 2017. The first participant was enrolled on November 1, 2016, and the last appointment was completed on April 11, 2018. Data analysis was conducted between April and October 2018. Interventions: The Superpower Glass intervention, deployed via Google Glass (worn by the child) and a smartphone app, promotes facial engagement and emotion recognition by detecting facial expressions and providing reinforcing social cues. Families were asked to conduct 20-minute sessions at home 4 times per week for 6 weeks. Main Outcomes and Measures: Four socialization measures were assessed using an intention-to-treat analysis with a Bonferroni test correction. Results: Overall, 71 children (63 boys [89%]; mean [SD] age, 8.38 [2.46] years) diagnosed with ASD were enrolled (40 [56.3%] were randomized to treatment, and 31 (43.7%) were randomized to control). Children receiving the intervention showed significant improvements on the Vineland Adaptive Behaviors Scale socialization subscale compared with treatment as usual controls (mean [SD] treatment impact, 4.58 [1.62]; P = .005). Positive mean treatment effects were also found for the other 3 primary measures but not to a significance threshold of P = .0125. Conclusions and Relevance: The observed 4.58-point average gain on the Vineland Adaptive Behaviors Scale socialization subscale is comparable with gains observed with standard of care therapy. To our knowledge, this is the first randomized clinical trial to demonstrate efficacy of a wearable digital intervention to improve social behavior of children with ASD. The intervention reinforces facial engagement and emotion recognition, suggesting either or both could be a mechanism of action driving the observed improvement. This study underscores the potential of digital home therapy to augment the standard of care. Trial Registration: ClinicalTrials.gov identifier: NCT03569176.


Assuntos
Transtorno do Espectro Autista/terapia , Socialização , Dispositivos Eletrônicos Vestíveis , Inteligência Artificial , Transtorno do Espectro Autista/psicologia , Terapia Comportamental , Criança , Terapia Combinada , Feminino , Seguimentos , Humanos , Análise de Intenção de Tratamento , Masculino , Aplicativos Móveis , Smartphone , Resultado do Tratamento
4.
Appl Clin Inform ; 9(1): 129-140, 2018 01.
Artigo em Inglês | MEDLINE | ID: mdl-29466819

RESUMO

BACKGROUND: Recent advances in computer vision and wearable technology have created an opportunity to introduce mobile therapy systems for autism spectrum disorders (ASD) that can respond to the increasing demand for therapeutic interventions; however, feasibility questions must be answered first. OBJECTIVE: We studied the feasibility of a prototype therapeutic tool for children with ASD using Google Glass, examining whether children with ASD would wear such a device, if providing the emotion classification will improve emotion recognition, and how emotion recognition differs between ASD participants and neurotypical controls (NC). METHODS: We ran a controlled laboratory experiment with 43 children: 23 with ASD and 20 NC. Children identified static facial images on a computer screen with one of 7 emotions in 3 successive batches: the first with no information about emotion provided to the child, the second with the correct classification from the Glass labeling the emotion, and the third again without emotion information. We then trained a logistic regression classifier on the emotion confusion matrices generated by the two information-free batches to predict ASD versus NC. RESULTS: All 43 children were comfortable wearing the Glass. ASD and NC participants who completed the computer task with Glass providing audible emotion labeling (n = 33) showed increased accuracies in emotion labeling, and the logistic regression classifier achieved an accuracy of 72.7%. Further analysis suggests that the ability to recognize surprise, fear, and neutrality may distinguish ASD cases from NC. CONCLUSION: This feasibility study supports the utility of a wearable device for social affective learning in ASD children and demonstrates subtle differences in how ASD and NC children perform on an emotion recognition task.


Assuntos
Transtorno Autístico/psicologia , Comportamento , Aprendizado Social , Dispositivos Eletrônicos Vestíveis , Estudos de Casos e Controles , Criança , Demografia , Emoções , Estudos de Viabilidade , Feminino , Humanos , Modelos Logísticos , Masculino , Modelos Biológicos , Análise e Desempenho de Tarefas
5.
NPJ Digit Med ; 1: 32, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-31304314

RESUMO

Although standard behavioral interventions for autism spectrum disorder (ASD) are effective therapies for social deficits, they face criticism for being time-intensive and overdependent on specialists. Earlier starting age of therapy is a strong predictor of later success, but waitlists for therapies can be 18 months long. To address these complications, we developed Superpower Glass, a machine-learning-assisted software system that runs on Google Glass and an Android smartphone, designed for use during social interactions. This pilot exploratory study examines our prototype tool's potential for social-affective learning for children with autism. We sent our tool home with 14 families and assessed changes from intake to conclusion through the Social Responsiveness Scale (SRS-2), a facial affect recognition task (EGG), and qualitative parent reports. A repeated-measures one-way ANOVA demonstrated a decrease in SRS-2 total scores by an average 7.14 points (F(1,13) = 33.20, p = <.001, higher scores indicate higher ASD severity). EGG scores also increased by an average 9.55 correct responses (F(1,10) = 11.89, p = <.01). Parents reported increased eye contact and greater social acuity. This feasibility study supports using mobile technologies for potential therapeutic purposes.

6.
Radiology ; 234(2): 391-8, 2005 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-15670996

RESUMO

PURPOSE: To compare devices for the task of navigating through large computed tomographic (CT) data sets at a picture archiving and communication system workstation. MATERIALS AND METHODS: The institutional review board approved this study, and all subjects provided informed consent. Five radiologists were asked to find 25 different vascular targets in three CT angiography data sets (average number of sections, 1025) by using several devices (trackball, tablet, jog-shuttle wheel, and mouse). For each trial, the total time to acquire the targets (T1) was recorded. A secondary study in which 13 nonradiologists performed seven trials with an artificial target inserted at a random location in the same image data was also performed. For each trial, the following items were recorded: time until first target sighting (t2), time to manipulate the device after seeing the target, sections traversed during t2 (d1), time from first sight to target acquisition (t4), sections traversed during t4 (d2), and total trial time. Statistical analysis involved repeated-measures analysis of variance (ANOVA) and pairwise comparisons. RESULTS: Repeated-measures ANOVA revealed that the device used had a significant (P < .05) effect on T1. Pairwise comparisons revealed that the trackball was significantly slower than the tablet (P < .05) and marginally slower than the jog-shuttle wheel (P < .10). Further repeated-measures ANOVA for each secondary outcome measure revealed significant differences between devices for all outcome measures (P < .005). Pairwise comparisons revealed the trackball to be significantly slower than the other devices in all measures (P < .05). The trackball was significantly (P < .05) more accurate than the other devices for d1 and d2. CONCLUSION: The trackball may not be the optimal device for navigation of large CT angiography data sets; the use of other existing devices may improve the efficiency of interpretation of these sets.


Assuntos
Angiografia/instrumentação , Interpretação Estatística de Dados , Tomografia Computadorizada por Raios X/instrumentação , Humanos , Distribuição Aleatória , Inquéritos e Questionários
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